
Tom Clancy's Splinter Cell is a semi-realistic stealth-action game (emphasis on 'stealth') first released for Xbox in April 2003. A different development team made the PS2 and Gamecube versions. You play as Third Echelon operative and deadbeat dad Sam Fisher, and your journey takes you many places, including eastern Europe and China.
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GameCube version in 1:21:45 by Oskar Lundquist, done in 38 segments.
Author's comments:
With a vast knowledge of the AI and the physics of the game, I set out to speed run Splinter Cell. The run was pretty easy for me to do and it didn't take more than a 2 weeks to make, but it's still a very solid run IMO. I'll give you my comments segment by segment...
This part was also perfectly executed. I simply ran past the first russian
(the guy with the phone) without him noticing me. It's hilarious to see how
I run past the second russian though, still without being noticed. The only
thing that I might have been able to do a little faster was punching in the
code for the balcony door, but whatever.
When rapelling down the wall, I time my second jump so that I fall in
through the window instead of climbing in. I am very satisfied with my
shooting in this segment, no missed shots. In the big hallway, I shoot the
first guard with one shot so that the other guard will come running, then I
shoot him when he is in the dark area, that way I don't need to hide the
bodies.
The first knock-out in this part is probably one of the coolest things in
the run, you will see why when you watch it ;).
This one is cool to watch, due to my efficient usage of frag grenades.
Entering the save-point with 1 hp left was of course (un)intentional. ;)
PC version hard mode 1:35:00 by Jeff Richardson, done in 10 segments.
Author's comments:
Level One: Training.
This is an annoying level that is presents little speed running opportunities. The only real trick is jumping off the platform. The rest is just memorizing what you can get away with.
Level Two: Police Station.
Pretty easy level. Hardest part is the two guards talking to the drunk. I got really lucking with the shooting. Most of my kills were with one shot. Worst part was hooting that damn camera. It took me fice shots to do it. I can't believe I missed the guy at the computer. That never happened before, but it led to a more exciting finish with me having to kill the two guys in the next room.
Level Three: Defense Ministry
Another simple level, with enough practice. There are two methods of getting in the place, repelling or sliding down the pipe. Both are probably the same. I accidently alerted the guard in the kitchen, but it didn't seem to affect my game. The battle with the three guys outside the office went ok. The second and third guys weren't in their usual places, so that threw me a little. I got all of them though, so it turned out ok.
Level Four: Oil Refinery
This level is done almost flawlessly. I took a little too long with the two guards, but I lived. The rest of the level is easy. This is the easiest level in the game.
Level Five: CIA Headquarters.
Now the hardest level in the game. It probably took me over 40 tries to get this one. The amount of strateies in this level is too numerous to name the all, but I try my best. I messed up at the grate jump. I having to pull myself up cost a second. The stair jump went off flawlessly. It took me a long time to figure out that trick. The positioning has to be just right. The guard alert goes off very well. If it isn't done right, the guard in the next room shoots you. After the elevator, I learned the trick about alerting the maintenance worker on my very first recorded try. Saves about 5 to 10 seconds. I screwed up just after this by alerting the guard, but it didn't affect the run at all. I need to knock out the guard by the server room, because there is no telling where he will be once you get out of the server room. He ended quite a few of my runs. The biggest flaw in the run is where the stupid guy in the copy room notices me and I am force to hide him. There are no other major flaws in the run. As I said, the strategies in this level and too numerous, so I will stop now.
Level Six: Kalinatek
The best strategy to kill the guys before the elevator to shoot the bomb, but that thing is too damn hard to hit and you only get a few seconds to do it before they spot you. It is safer to shoot out the glass and wait for the to some to you. I was really lucky in this run not to die in the last part of this level, or as I call it, "The Shooting Gallery." I kill 20 guys in this part. This was actually the only time I ever recorded this part. This was the first time I had gotten to the area and I was lucky enough to have gotten through it all in one run.
Level Seven: Chinese Embassy 1
Really easy level. The only annoying part is having to wait to exit the level. It you even knock out one of the guards to early, you fail the mission. Nothing else of interest.
Level Eight: Abattoir
A lot like the CIA level. Lots of little strategies. I messed up by missing one of the boxes in the minefield. I pulled off the roof trick well. Doing it wrong means you can't pull the broadcast switch until you kill two guards. Killing the three guards is very diifcult. I t requires exact timing. The refrigerator part I did near perfect. This level did have my biggest flaw. In the last part of the level, I have to hide guards because I didn't know what the alarm stage was at. In my practice runs, I never had to do this, but in my recorded run, I kept failing. I waste a whole bunch of time. The final battle is done really well.
Level Nine: Chinese Embassy 2
Going from the grate to the roof takes some very precise timing. Too early and he kills you immediately, too late and he will spot you too early. I could have gotten rid of those guards in the computer room much sooner, but the game automatically fails if you do. I have no explanation for why. After the second load, I take a little time because if you turn the corner too early, you will die. The part with the key codes could have been done faster, but the risk isn't worth it. If you try to do the last part to quickly, the general doesn't kill him and you will fail the mission.
Level Ten: The Presidential Palace
The jump trick at the beginning is my favorite in the run. I discovered it by accident. I love how he screams, but take no damage. It was this that gave me the idea for the CIA Headquarters jump. The courtyard part is one of the harder parts because of the guards are to the right, your screwed. The hardest part is killing the three guards at the elevator. I was sweating that part, but I got some very good shots off. After the elevator, the shot I got on the second guard was a miracle shot. I still can't believe I hit him. The only other question mark was climbing up the pipe. Some times it is easy to jump off it to the ledge, sometimes it is impossible.