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Released in March 2005, the third in the stealth-based series now gives far more freedom and options, a greater variety and range of moves, a monitor for the noise made along with the ambient noise of the environment, and a knife that was puzzlingly missing from previous arsenals. A complex plot worthy of the Tom Clancy endorsement follows Sam Fisher on the shadowy trail of a computer program capable of destroying America's infrastructure, should it fall into the wrong hands.

 

Individual-levels run of Expert difficulty in 1:01:21:

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Mission name Time Date Player
Lighthouse 0:02:34 2009-09-20 Michael 'Tigger77' Welle
Cargo Ship 0:04:37 2009-09-07 Michael 'Tigger77' Welle
Bank 0:04:35 2010-04-20 Michael 'Tigger77' Welle
Penthouse 0:05:26 2009-09-10 Michael 'Tigger77' Welle
Displace 0:04:21 2009-09-12 Michael 'Tigger77' Welle
Hokkaido 0:03:16 2009-09-12 Michael 'Tigger77' Welle
Battery 0:06:37 2009-12-16 Michael 'Tigger77' Welle
Seoul 0:08:22 2009-09-19 Michael 'Tigger77' Welle
Bathhouse 0:10:03 2009-09-18 Michael 'Tigger77' Welle
Kokubo Sosho 0:11:30 2009-09-20 Michael 'Tigger77' Welle

Author's comments:

Thanks to:
Radix for creating SDA
Mike for leading SDA in the right direction (Straight to world domination)
Nate for all the encoding stuff
All the other admins like dex and Enhasa for their work.
And all people on the forum for the community and making SDA to that was SDA is.

I started to work on this run as I was tired from Links Awakening I just played for fun to see how close I can get to the actual Time.
As I realized that I can even beat the times I work harder and got it. I cuted the time from 1:16:34 to 1:01:21 that's an improvement of 15:13.

I don't show the difficulty at the start of the mission but you can see (on the movement of the enemy's) that it IS expert.
The Reason is that my routes are hell risky and so I had mutch restarts and always getting back to main menu would just annoying.

Individual Level comments:

01_Lighthouse:
Old time: 2:50
New time: 2:34
Improvement: 0:16

I teaserd the tow guys by Morgenhold, it's faster and you safe changing your weapon one time.
To bypass the guards on my way I use the Flash Grenades with is faster than usp the light.
At the end I interrogate the guy to get the info above Maria Narzisa.

02_Frachter:
Old time: 5:55
New time: 4:37
Improvement: 1:18

The tactic to take the tow guys in front of the engine room out is really risky sometimes the second guy turns around and shoots you down. The following jump is really cool IMO.
The tactic I use to enter the bridge is difficult to after I bash the door it happens very often that the Capitan just shoot me :-(.

03_Bank:
Old time: 7:08
New time: 4:35
Improvement: 2:33

Thanx to Exploding Gabbage for the new route witch improved my time by 58 sec.

To enter the front entrance you have to be zero alarms otherwise those doors just close and you have to go over the roof.
The alarm level 4 is needed to shorter the dialogs.

04_Penthouse:
Old time: 5:49
New time: 5:26
Improvement: 0:23

At the start I choose a really risky route to pas the guard's that only worked in one out of 10 tries but save some good seconds.
After entering the second building I take the guard out instead of going true the crawl tunnel with is faster too.
The rest of the level is just the same tactics.

05_Displace:
Old time: 5:08
New time: 4:21
Improvement: 0:47

I just run thru this Level ignoring all alarms security cameras or Lasers :-)

06_Hokkaido:
Old time: 3:37
New time: 3:16
Improvement: 0:21

The improvements in this level are the Flash Grande to bypass the tow guys and some riskier running.

07_Battery:
Old time: 9:19
New time: 6:37
Improvement: 2:42

Thanx to Exploding Gabbage for the new route witch improved my time another time

I hate this level and its defenitly beatable but for now I'm done with it good thing to all runners how will try it the code for the elevator is 1304
I found it with brutforcing the elevator.

08_Soul:
Old time: 10:25
New time: 08:22
Improvement: 02:03

Soul is a fucking hard Level its so frustanating if you shoot enemies and they just don't die.
Notable trick: The 2 Grenades who take 3 guards down.

09_Bathhouse:
Old time: 12:18
New time: 10:03
Improvement: 02:15

Another Bad as Level.
To Note: The end is cool I take the tow guards down with one wall mine (Just shoot in the air and voila)

10_KokunSosho:
Old time: 14:05
New time: 11:30
Improvement: 02:35

This level has some stupid waiting parts as the overhearing part and the elevator part also as Otomo talks a year with you at the end. The other parts are full of action and really cool.
This is my favorite part of the game so I'm proud that I could save 2mins and 35 sec out of this level.
Note: To open the retinascaner locked door I just pres rapidly space (Hacking Luck) it need some luck but it works well.

Overall I'm satisfied with this run with more pation and more luck maybe I could squeeze out 30-40 sec I think but now I had enough from Splinter Cell Chaos Theory and go back to Links Awakening.
If you want to comment on the run pleas post in the Verification thread or PM me.
If you want to sow this run on another site than SDA please ask for permission.
I hope you like the run see ya!! (Soon I hope)
Tigger77

Gamecube 2-player Individual-levels run in 0:20:23:

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Mission name Time Date Players
Strassen 0:00:15 2008-10-28 Michael 'Tigger77' Welle and Thomas 'TT99' Tewes
Über den Dächern 0:00:12 2008-10-28 Michael 'Tigger77' Welle and Thomas 'TT99' Tewes
Gärten 0:00:36 2008-10-28 Michael 'Tigger77' Welle and Thomas 'TT99' Tewes
Fischmarkt 0:00:56 2008-10-28 Michael 'Tigger77' Welle and Thomas 'TT99' Tewes
Internetcafe 0:00:30 2008-10-28 Michael 'Tigger77' Welle and Thomas 'TT99' Tewes
Silo 0:01:44 2008-10-29 Michael 'Tigger77' Welle and Thomas 'TT99' Tewes
Labor 0:00:42 2008-10-29 Michael 'Tigger77' Welle and Thomas 'TT99' Tewes
Tiefkühlkammer 0:01:12 2008-10-29 Michael 'Tigger77' Welle and Thomas 'TT99' Tewes
Lagerraum 0:01:07 2008-10-29 Michael 'Tigger77' Welle and Thomas 'TT99' Tewes
Docks 0:00:43 2008-10-29 Michael 'Tigger77' Welle and Thomas 'TT99' Tewes
Wartungsabschnitt 0:01:14 2008-11-01 Michael 'Tigger77' Welle and Thomas 'TT99' Tewes
Tunnel 0:02:20 2008-11-25 Michael 'Tigger77' Welle and Thomas 'TT99' Tewes
U-Bahn 0:00:59 2008-11-07 Michael 'Tigger77' Welle and Thomas 'TT99' Tewes
Der Bahnhof 0:01:26 2008-11-07 Michael 'Tigger77' Welle and Thomas 'TT99' Tewes
Die Gasse 0:00:36 2008-11-07 Michael 'Tigger77' Welle and Thomas 'TT99' Tewes
Ostflügel 0:01:28 2008-11-12 Michael 'Tigger77' Welle and Thomas 'TT99' Tewes
Archiv 0:01:27 2008-11-18 Michael 'Tigger77' Welle and Thomas 'TT99' Tewes
Serverraum 0:02:56 2008-11-12 Michael 'Tigger77' Welle and Thomas 'TT99' Tewes

Authors' comments:

- The Gamecube version is TOTALY different to the X-Box version (I don't know about the PS2 version)

- If you start the mission there is a checkpoint-message on the screen. Player 1 can't move as long this message is on the screen. it's just possible to move ca.1 sec before and after the message. Player 1 has this problem only.

- Some times the level ends only if "Lambert" is ready with talking (If you see us waiting)

- Sometimes we use "hacking luck" That means: if you hack a PC you have to wait for highlited numbers and press the "x" button, this decrease the codes if you see the right code you have to press "a" now it's possible that the right code is that one who is market by hammering "a" That is incredible fast but it required incredible luck so we used it only sometimes.

Player 1: Michael 'Tigger77' Welle

Player 2: Thomas 'TT99' Tewes

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