Spore is a 2008 game in the E.V.O.: Search for Eden vein where players guide their protege protozoan through all the stages of evolution until spacebound journeys stretch their civilizations into the galactic core where they fight the Borg to obtain a win-condition macguffin. The player is at a liberty to sojourn in any stage for as long as preferred and may directly influence their race's biology, making the game ideal for tinkering with.
Runs in the NG category have to forfeit using wormholes in the Space stage. Space stage ILs don't have difficulty categories.
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Single-segment, Easy Difficulty: 0:52:50 by 'rowrow_'
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Cell should be one of three potential 2-eyed herbivore cells for 5
extra DNA, which in turn grants an early flagella purchase.
~~Carnivore Cell is the first path you take (eat meat).~~
Good meat RNG allows continuous fluid movement while feeding.
Spike, Cilia and Jet Stream are necessary parts, for without these
parts, there are less default parts provided at the start of the
Creature Stage. Cilia and Jet Stream provide Sprint + Jump in Creature Stage before
first mating, which allow faster traveling.
Switch Carnivore Mouth for Herbivore Mouth to allow gathering of
plants in Tribal Stage to make food collecting faster and easier.
~~Predator Creature is the second path you take (hunt creatures).~~
Socialize for the first 2 nests allow for faster evolution and
therefore an early mating for attaching better parts during the
pre-migrate segment at the start.
Less than optimal first nest placements, with adjacent nest and
2-deep nest, as opposed to 2 adjacent nests.
After mating, invest in hooved feet (or webbed if hooves not obtained
early), any mouth piece, and Strike-invested Hands or Weapons for
hunting the remainder of the stage.
Find good mouth piece (improved Bite) and necessary pieces (Hooved
Feet for Charge, Sprint and Speed) and improved Strike to use for
duration of first-second migration.
Attempt to improve to next stage of brain development (evolution)
before or shortly after every migration to optimize migration timing.
Ideal enemy nests are angry because they are worth slightly more DNA
points if same level (via health), and maintain high amount of DNA
points after leveling.
This run features a rare pack of level 2 enemies that give 35 DNA
points for 3 kills. (Note: Rogue Creatures provide 100 DNA points
for only 1 kill on a 250 Health creature, ideal encounter would be
during the later segments of this stage, allows for a small time gain,
is not featured in this run)
~~Social Tribe is the third path you take (socialize with tribes).~~
Tribal Stage requires all attention on farming to raise food count to
about 155 food (including all 6 babies [-60], three buildings
[-75], and 3 gifts [-30]) until all tribes spawn.
Attach Gathering 3 Hat and Social 3 Hat in costumes prior to farming.
After tribes spawn, start from one end of the map and move towards
the other in an attempt to socialize every tribe in one migration
while adding new instruments along the way.
Offer gifts to mad and angry tribes before socializing, choose which
tribe member delivers the gift depending on your multi-tasking.
You can perform early socializations without being present at the
party (useful for multi-tasking), which is performed in the first
socialization (farming + socializing by selecting entire tribe and
pressing 1 to queue the Wooden Horns request made at the socialization
party, then reselecting the farmer to redirect him as necessary)
I received a free pass (no new instruments gained) for one of the
early socializations, allowing me to simply migrate North and conduct
socialization immediately without waiting for a new instrument to
arrive on scene.
The last member of the Pink Tribe was fishing, so I was able to
socialize with him before he returned to his hut, also maintaining
a single directional migration.
~~Religious Civilization is the fourth path you take (convert cities).~~
Pre-made buildings and vehicles allow you to create the necessary
objects for fast and uninvested religious vehicles, followed by
switching to invested vehicles with no speed for converting cities.
After switching between pre-made fast vehicles and pre-made religious
vehicles to convert your continent, use pre-made airplanes for the
same tactic for the next 3 cities.
After 7 cities have been converted, you can sell all vehicles and
remaining buildings until you have 36,000 Sporebucks and purchase
Fanatical Uprising which auto-wins the Civilization Stage Religiously.
Use a pre-made spaceship and select the conversation options for
"I've flown before, I don't need instructions" to avoid 3-minute
tutorial (which is unskippable).
After leaving your solar system, travel between the mission-selected
system and your own system for farming the requirements for the
Frequent Flyer Badge until Level 3 (unlocks Interstellar Drive 3),
because there is infinite energy during this mission.
Complete missions given by home world in order until you choose your
Select the mission for terraforming and use the atmospheric generator
on the planet, then return home to receive a second atmospheric
generator to speed up the terraforming process.
After terraforming your planet, place 1 Factory and 4 Entertainment
Buildings to complete Colonist 1 and Missionista 1 badges to unlock
Small Energy Storage and Small Energy Packs.
Locate a T3 Planet of an alien Empire and use the social tool
"Fanatical Frenzy" to convert the planet into your own planet, and
sell all the buildings of 3-4 cities (1-1.5 million sporebucks).
Purchase Energy Packs and Ship Tools with your money (Interstellar
Drives, Small Energy Storage, Small Energy Packs; [optional
purchases] Colony Incredi-Pak, Small Health Storage) from your own
While traveling to the galactic core and making pit-stops, purchase
Energy Packs from alien empires (7-10 for safety measures).
When traveling through the grox empire, use pause to identify
potential dead-ends and to activate Energy Packs.
Single-segment, Hard Difficulty: 1:03:21 by 'KinglyValence'
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Welcome to my Spore run! This is a full game run from the beginning of Cell Stage to the Center of the Galaxy on Hard difficulty. This run is considered NG or "New Game." Spore is a unique game where playing through the game once will impact future and subsequent play throughs of the game. This run is NG because it is what anyone could see on their very first time playing the game without any extra influence from other play throughs. To keep a run NG there are only Maxis made creations (no custom ones) in the game at start. And there is no help from other saved games in the space stage. Every game in the Space Stage shares the same galaxy/play area, so anything done in one game will influence and potentially help later play throughs. For this speed run, there is no help from any other games. Also, there is no use of wormholes in the Space Stage, since they are not the same for everyone, so to keep it fair they are not used here.
Spore is cool in that what you do in the game will help you later, referred to the game as consequence abilities. (This is unrelated to NG or NG+, this happens within a game not before a run). So, this run aims to become a Zealot in Space Stage, this gives the player a really helpful ability to take over a planet and make a lot of money very quickly, which is very important to the speed run. To become a zealot your game but end two stage in the "Red" areas in your Creature’s history and two stage in the "Green" area. To accomplish this, I chose to be a carnivore in Cell Stage (Red), Predator in Creature Stage (Red), Friendly in Tribal (Green), and Religious in Civ (Green).
Routing becomes very important in Tribal Stage. Tribal is very difficult because this run attempts to be Friendly but all the other rival tribes are hostile towards the player. Gifting other tribes is the best way to make them like you, however they will revert to their angry ways very quickly and then will attack your tribe. To keep them happy, only befriending other tribes and not allying them completely. Once the player allies a tribe, more spawn, and becomes over whelming. But just befriending prevents them from becoming hostile again and lets the runner control when another tribes spawn in. On Hard difficulty, more tribe members are required to perform and the tribal chieftain is always required to be present for each performance so the tribe cannot be split between tribes to ally simultaneously so strategizing when to send the entire tribe is imperative.
Civilization stage is a delicate balance between being aggressive and knowing when to wait. Civ as an RTS game is fairly basic but can become overwhelming quickly. The strategy here is to gain 6 cities which unlocks the ability to basically nuke the rest of the world and conquer the planet given enough resources.
Space Stage in this run heavily depends on becoming a zealot to gain money quickly. In the beginning of the stage there is a required mission the player must do, and since the game thinks the player is very inexperienced at this point, the space ship will not use any energy to move to another system, in this mission only. This can be used to gain the Frequent Flyer 3 badge which unlocks larger jumps later. Taking over a planet with the Fanatical Frenzy Super power gains the player control of the planet. A home planet of another empire is taken over to sell enough buildings to make enough money to buy everything needed to reach the Center of the Galaxy! The final drive through the Grox Empire is not too difficult but requires quick jumps as the pursuing ships can shoot the ship down. And being on Hard, it will not take very much to bring the ship down.
I hope you enjoy! This run was completed 11 January 2018, and was very good for the time, but recent developments show this might be possible to go under an hour with some work! And that run will be posted on SDA as soon as it happens!
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