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Super Mario Kart is a go-kart racing game developed by Nintendo EAD for the Super Nintendo Entertainment System (SNES). The first game of the Mario Kart series, it was launched in North America on September 1, 1992. Selling eight million copies worldwide, the game went on to become the third best selling SNES game of all time. This is the first game to pit NES mascots like Donkey Kong, Mario, and Bowser against each other in a race to the finish.

 

Category Note: Lakitu skips, deep water skips, and wall glitches are considered a separate category because they skip large portions of courses.

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Mushroom Cup 0:05:34.69 by Jeremy Doll

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Author's comments:

First off, thank you to the SDA crew for everything, including Nate for the video work and Mike for always being available. I know it seems we all say thank you in our game notes, but it's necessary. These guys provide a free service for our "habit" and deserve our gratitude with every run.

This one was especially for you, Enhasa. And everybody else who loves this game as much as me.

With SSB64 done, this is the second installment of "Collect the whole set". This time we're doing the Mario Kart series. There were two hard things about this run. First, on SMK, I've always used Toad, so learning a new character was a challenge. Toad gets his revenge by being the 1st place computer character chasing me during this run. But the worst thing, I had forgotten how unforgiving the starting boost was to pull off. I had many attempts ruined by botching the start on the fourth or fifth race.

Once again, it's Donkey Kong FTW.

Overall, a great start. I beat all of my average times, including two personal bests.

On a funny note: My wife pulled one of the best jokes over on me. She was watching me play this night and right when I finished I dropped the control in victory and started to walk away. And then she says "Weren't you supposed to be recording?" I almost died until I saw it was recording. Well played honey, well played.

Flower Cup 0:06:40.00 by Jeremy Doll.

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Author's comments:

First off, thank you to the SDA crew for everything, including Nate for the video work and Mike for always being available. I know it seems we all say thank you in our game notes, but it's necessary. These guys provide a free service for our "habit" and deserve our gratitude with every run.

This one was especially for you, Enhasa. And everybody else who loves this game as much as me.

With SSB64 done, this is the second installment of "Collect the whole set". This time we're doing the Mario Kart series. There were two hard things about this run. First, on SMK, I've always used Toad, so learning a new character was a challenge. Toad gets his revenge by being the 1st place computer character chasing me during this run. But the worst thing, I had forgotten how unforgiving the starting boost was to pull off. I had many attempts ruined by botching the start on the fourth or fifth race.

Once again, it's Donkey Kong FTW.

Another great cup. I think this one took the longest as it's the cup I did the least during casual play. I'm very happy with the results, one more personal record.

Star Cup 0:06:43.33 by Jeremy Doll.

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Author's comments:

First off, thank you to the SDA crew for everything, including Nate for the video work and Mike for always being available. I know it seems we all say thank you in our game notes, but it's necessary. These guys provide a free service for our "habit" and deserve our gratitude with every run.

This one was especially for you, Enhasa. And everybody else who loves this game as much as me.

With SSB64 done, this is the second installment of "Collect the whole set". This time we're doing the Mario Kart series. There were two hard things about this run. First, on SMK, I've always used Toad, so learning a new character was a challenge. Toad gets his revenge by being the 1st place computer character chasing me during this run. But the worst thing, I had forgotten how unforgiving the starting boost was to pull off. I had many attempts ruined by botching the start on the fourth or fifth race.

Once again, it's Donkey Kong FTW.

Overall, I'm still satisfied with this cup. I went back a few times to re-do and recover with the boost on Mario Circuit, but the feather on Choco Island combined with my record Bowser Castle time was still the faster time I could do. Still, I petition Mike to add "No family while running" to the FAQ page for new runners.

Special Cup time: 0:06:33.00 by Jeremy Doll.

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Author's comments:

First off, thank you to the SDA crew for everything, including Nate for the video work and Mike for always being available. I know it seems we all say thank you in our game notes, but it's necessary. These guys provide a free service for our "habit" and deserve our gratitude with every run.

This one was especially for you, Enhasa. And everybody else who loves this game as much as me.

With SSB64 done, this is the second installment of "Collect the whole set". This time we're doing the Mario Kart series. There were two hard things about this run. First, on SMK, I've always used Toad, so learning a new character was a challenge. Toad gets his revenge by being the 1st place computer character chasing me during this run. But the worst thing, I had forgotten how unforgiving the starting boost was to pull off. I had many attempts ruined by botching the start on the fourth or fifth race.

Once again, it's Donkey Kong FTW.

Great finish. I was so glad to put this one away. I am very happy with the run, I feel this is some of my strongest racing. Especially considering I just started using DK. The only area I wish could have gone better was better luck with the items, but that is out of my control. But in the end, I beat all of my average times, which was my personal requirement while running each cup.

Happy racing!

Single-segment 0:25:40.73 by Jeremy Doll.

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No author's comments provided.

Single-segment 2-player: 0:20:25.91 by 'KVD'.

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Author's comments:

I use 2p mode because the victory scene after every race can be cut shorter by selecting 'Give Up" with the second controller (saves like 5 seconds per race). Also, it is one less CPU character to worry about and it reduces the hazards on some tracks. Think less pipes on the MCs, less thwomps on the BCs, etcetera.

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