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Released in April 1994, Super Metroid was the eagerly anticipated third game in the Metroid series. Samus Aran returns to the planet Zebes to once again fight the space pirates and Mother Brain who have taken the metroid hatchling.

 

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Single-segment 0:32 by Satoru Suzuki.

Author's comments:

This is a Super Metroid any% run done single-segment. I started to challenge this time attack in around June 2006, and this movie is the one recorded on 9th August.

Before making this movie, I gained many hints from some tool-assisted speedrun movies, especially Terimakasih's any% run and Michael Flatley's incomplete 100% run which are available at TASVideos. From Terimakasih's run, I got ideas of faster boss fights and less items. From MF's run, I learned the arm pumping dash and many sensitive movements. Also, I got a lot of good information from the website "NINTENDON!", which has a good Japanese Super Metroid community and also is famous for its good SM rom hacking. I'd like to thank BananaOyaji who is the webmaster of NINTENDON! and Sippu who is a good SM speed runner. Also, I'd like to thank catnap222 for helping with my submission and giving me some new techniques like the "Torizo quick kill" or the "Super short charge". Moreover, I'd like to thank SDA and Radix for giving me the chance for publication like this.

Some explanations are following:

- Ceres escape can be faster, but it's very difficult.
- At the Torizo fight, Samus made Torizo skip his first arm attack by moving in front of him just after the boss fight begins.
- Kraid fight was completely well done.
- In the Phantoon fight, I badly missed the first attack. What is worse, all of his attack patterns were the slowest ones.
- At the top room of the Wrecked Ship, I played quite badly, like missing the shine spark, and so on.
- At the huge room before Draygon, I failed the horizontal shine spark, though Samus charged at the required position.
- Mother Brain fight was one of the quickest kills. I attacked him with Charge Beam in the first half, and with Murder Beam in the latter half. Before his Hyper Beam, I took the gravity suit off instead of taking damage intentionally.
- It seemed that 31mins was impossible, so I went to the bomb room and rescueed the animals.

In detail, there are nearly 100 mistakes in this run. If I had done well in the Wrecked Ship including the Phantoon fight, I would have gotten 31min. Using save points, I would make it even faster. Anyway, this run is almost my perfect. Enjoy!

Japanese version:
名前:蛍火
撮影日:8月9日

これはスーパーメトロイドのany%ノーセーブタイムアタックです。このタイムアタッ
クには、2006年の6月頃から挑戦し始めました。これは8月9日に撮影したものです。


この動画を作成するに当って、TASムービーがとても参考になりました。特に影響を
受けたのは、TASvideosで見たTerimakasihさんのany%runと未完成になったM.Fさんの
100%runです。 Teirimakasihさんのムービーを見て、私はそれ以前より速くボスを倒
せるようになったり、取得するアイテムを少なくしたりしました。MFさんのムービー
からは、LRダッシュや細かい動きの改善などを知ることが出来ました。
他に、私は任天丼でも多くの情報を知りました。その管理人であるバナナおやじさ
ん、それと疾風さんにもお世話になりました。
catnap222さんには動画の投稿を助けてもらいとても感謝しています。鳥人像戦や足
踏みからのクイックブーストのテクニックも彼に教えてもらいました。
また、このように自分の動画を発表出来る事に対し、SDAとRadixさんに感謝していま
す。

何箇所か動画の説明をします。
コロニーの脱出はもう少し速くなりますが難しいです。
鳥人像戦では、敵が動き出すと同時に相手の前に移動し最初の攻撃をスキップさせて
います。
クレイドは完全に思い通りに倒せました。
ファントゥーン戦は最初の攻撃が不発になってしまったのが悪かったです。更にファ
ントゥーン戦は3ターンとも最も遅いパターンでした。
難破船の最上階でのシャインスパークの失敗や、その後の行動が酷いです。
ドレイゴン前の大部屋横シャインは、必要な高さに達した時点では溜めが切れていな
かったので残念です。
マザーブレインは倒し方としては最速だと思います。前半はチャージビーム、後半は
マーダービームで攻撃します。わざとダメージを受ける代わりにグラビティスーツを
外しています。
経験上、31分はほぼ確実に出ないと思ったのでボムの部屋に向かいました。

細かく見れば全部で100回近くミスがあります。難破船辺りが速ければ31分になった
かもしれません。セーブを使えば更に速くクリアできると思います。とにかく、出き
ることはほぼ全てやりました。どうぞ楽しんでください。

Single-segment European version in 0:34 by Christopher Hill.

Author's comments:

In ceres i failed to get a damage boost off a falling tile which was a bit annoying. In the next room i hit Some smoke coming out of the ledge. These puffs of smoke are very unpredictable on PAL and there wasn't much i could have done about it. On the whole though ceres isn't that important.

Crateria shaft - Issues with wall jumping for some reason on that day. Also my upward shots were well........ weren't shooting up before i started wall jumping.

Missed the little wall jump after the huge jump just to the right of the norfair elevator on the way to Kraid. Annoyingly i actually jumped far enough to reach for a wall jump so there's no excuse there.

After grabbing the speed booster and began running back you''ll notice i stopped in my tracks on the first slope. This is a completely unforseen problem here. It either happens or it doesn't. Simple as that. (obviously some technical reason) but it might just happen on PAL too i don't know.

The shinespark across the spikes to the chozo that takes you down to the gravity suit. I Failed to get a shinespark. That's because i didn't start running from further back. Strangely in practice i always start further back than that.

I think i could have three rounded draygon if i activated the third shinespark a little bit higher into draygons head but i'm not entirely certain if it would have killed him/her.

At the beginning of lower norfair. After speed boost space jumping through the pillars and into the next room i shot up to freeze the golden pirate above your head when you enter. Unfortunately it killed him as well which totally disrupted my usual strategy for that room. I should have stood slightly further to the right for my shot which would have caught the edge of his sprite therefore it wouldn't have got hit twice by the beam essentially.

Two rooms before ridley's lair when i was running in the larva and prepared a shinespark i jumped up too early and hit the swooping bat. Low enough on health as it was i didn't want to do a shinespark into the eye door guarding his lair and drain my health further. Taking on ridley with low health turns him into a killer. No it seriously does, he will kill me the lower my health is lol.

On the way to tourian at the top of the sandy bit in brinstar. I wanted to run speed boosting through that set of bomb blocks by delaying speed boost itself until after i pass the speed boost blocks in the floor. As soon as i pass them i press and hold B and samus turns blue and i run straight through the blocks ahead of me. It seems i messed up in the room before because after i shot for the door i began running too early and i knew i would hit the door after running so i slowed samus down on purpose. Even when i held B in the next room for the entire time she didn't turn blue. Had to use a power bomb instead.

All other little mistakes were entirely my fault.

After watching the run you come to realise ( well i do ) that if you take all those mistakes away. Add a chozo skip at the biginning and two rounding phantoon then 33 minutes is probably limit which is certainly within reach.

100% 0:55 by 'Red Scarlet', done in 7 segments.

Author's comments:

Hello. This is my 0:55 100% speed run for Super Metroid, played on the console. I am very pleased with this run, as it beats my old time of 1:00 as well as the previous record of 0:58. Lots of new stuff was done in my run; many things thought up by other players, some by myself.

I'd like to thank several people who helped me during this video, which took about 3 weeks of off-and-on playing to get (partly due to being severely out of practice when I first started this about the second week of May).

Without their help and support, I would not have done as decent as I did, so I would like to thank Nate for encoding my video to DivX, Radix for getting it put up online as well as for the idea to skip the energy refill in Tourian (I always said Reserve Tanks are cool), Evilchen (who says a 0:56 is perfect with the old route) with the Maridia mainstreet missile method (although I slightly did it wrong in the video) as well as with getting the Spring Ball without the Grapple Beam.

I'd like to thank the Metroid2002.com guys: Trebor, Kip, Ajbolt89, and Tzyr for their moral support as I probably wouldn't have finished without them egging me on. I'd also like to thank Steven Joshlin for his moral support as well. Also a thanks to Smokey for his method of getting out of the first Missile area faster, and for giving me a reason to improve on my 1:00 and his 0:58. Lastly, I would like to thank a friend who gave me tons of ideas and useful things to try, such as all the new boss strategies, the idea of spike jumping and enemy boosting, confirming my proposed route and helping with the initial route (which I changed after the Wrecked Ship), as well as helping me finally get to that annoying Spring Ball without the Grappling Beam. Thanks guys. ^^

As of right now, Twin Galaxies doesn't like the Mockball, and I do quite a few of those, among other things they would probably deem banned. So no record for me there. Oh well, maybe this video will change their minds about the Mockball, as it is basically made into a regular move for me now in the videos.

As much as I want to talk about the neato stuff I do (sans messups that pretty much I *only* made in the recorded segments, like the start of part 2 and the horrible X-Ray Scope room), I think the video itself can tell the story better than I.

I did not get everything off, as I missed a couple of Super Jumps/Shinesparks, some enemy boosts, some spike jumps, etc.

I am pretty sure that this run will have something new in it for everybody (if not the Mockballs, spike jumps, monster boosting, or boss fights, then the final route I decided to go). Anyway, I truly hope you enjoy this, likely my last Metroid series video.

14% 0:44 by Satoru Suzuki.

Author's comments:

This is my Single-Segment 14%run,without tool-assisted,

in-game time 44min.

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