December 3rd, 2007 was a date forever etched into the minds of Nintendo fans everywhere, for it was to be when the Almighty came to Earth in the form of Super Smash Bros. Brawl. But it was not to be, Nintendo announced that Brawl was being delayed until March 9th 2008, increasing the emo population numbers in western countries by 500,000 (give or take 500,000). What prevented a mass suicide is the fact that Brawl features more content than the previous Smash Bros. games combined. The game even includes an epic story mode called Sub Space Emissary featuring all of the characters, who eventually team up to stop a mysterious and powerful enemy named Tabuu.
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Boss battles on easy 0:00:57.76 by Peter Montag.
Author's comments:
Anyways, a quick breakdown of the bosses.
The main improvement here is to have him use his wing attack instead of hitting the ship. You can kill him before he even leaves the screen that way. Otherwise, it went rather well.
This is about optimal.
You can kill him in two hits with a bit of luck. Unfortunately he pretty much always uses that fist attack first, so when you miss the two hit kill, you lose a fair amount of time.
Mostly optimal. Spot dodging his stomp attack may have saved a small amount of time. I don't think he can be 2 hit killed like the hands, though.
This could have gone better. I now know of a more optimal (and consistent) strategy, but the main idea is to make sure Rock Smash hits the cage and Petey every time.
It's possible to kill him before he attacks if he roars first. Unfortunately that didn't happen here.
Near-perfect. Like with the Crazy Hand, the Master hand can be killed in two hits. Luckily, he went for his laser attack, which sped things up considerably.
This is about optimal, too, although I think the Rock Smashes at the end could be a bit better.
Ray always takes the longest. He's got a ton of HP and weird hitboxes. Or maybe Rock Smash is just not very effective...
This went quite well. Didn't quite kill him before he could attack, but close enough.
I'm still working on improving this run, as there's still a good 10 seconds to shave off it. The basic ideas are still the same; it just needs a little better optimization and luck.
100-man brawl 0:01:47.28 by Lukas Jacobsson.
Author's comments:
The reason I made this run, was a featured replay that was up a while ago where some guy/gal got around 2:35 (with Meta Knight), and due to me seeing lots of mistakes in the run. I decided to see if I could improve it, or if it was much harder than it seemed. After I had been playing for about 10 minutes, I got a time of 2:20 followed with a smug smile on my face. I wanted to know how far I was from "the real competition" and went to the internet for guidance. Fast forward a couple of days. And you get me playing some 100 man brawls, and aiming for Meta Knight WR. After a few hours of struggle, I finally got the Meta Knight WR. Fast forward some more. And you once again have me playing some 100 man brawls, but this time I'm trying to improve my own record or getting the best WR for all characters. After even more hours of struggle I finally did it, but this time it's the WR...
Here are my thoughts on the run itself.
I think it's a pretty good run, even though there were some mistakes here and there. Most notably, me misjudging the other Meta Knight and failing to take him out fast, and with that wasting about 2-3 seconds. But I still think it's a good run (at least for my first one).
Final summary:
Now, this is a story all about how
My life got flipped-turned upside down
And I'd like to take a minute just sit right there
I'll tell you how I became... wait, this is not right...
All-Star 0:03:36.83 by Peter Montag.
Author's comments:
All-Star mode is rather nice compared to the other 1P modes. Very little randomness, and the only thing you can't see coming are which stage it will use for certain fights. Jigglypuff's was used for her high set-knockback throws. Rest just isn't as good as it was in Melee.
There are some mistakes, and Earthbound and Sonic probably could have gone better. However, most stages either went very well or about average. ROB and Captain Falcon are always hard to kill quickly, as neither can be OHKO'd with a throw. I'll probably try to improve this later, but for now, I'll leave it at this.