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Released on October 30, 2007, TimeShift is a sci-fi, first-person shooter from Vivendi Games for the PC, Xbox 360 and PlayStation 3. The game empowers players with the gift of time manipulation, which includes the ability to slow down, stop, and rewind the world, allowing players to move freely while opponents and game objects are frozen in time. Featuring complex time control puzzles as an integral part of gameplay, TimeShift takes first-person action games in an entirely new direction.

 

Best time: 1:29:51 by Robin 'Ekelbatzen' Schoenborn on 2008-03-14, done in 24 segments.

Author's comments:

Here is my second speedrun yet, now with the game Timeshift. First of all I want to thank Zato for his great support and his advice.The game has not many possible shortcuts because most ways are blocked by huge player clip walls. I will explain some things which are not self-explanatory:

In level 5 I shoot down the palette and you time reverse so it goes up again and I can jump over the fence, which skips a trigger so most enemies dont spawn. I also prefer time-slow instead of stop in most time puzzles because you can move faster with time-slow. I have to kill all the soldiers after the duct or else the gate would not open.

In level 6 I shoot down a barrel so it pushes me up when I use time reverse, I use that trick also on some more levels. I had to shoot most of the enemies because it would be impossible to survive if I would just push myself up, there would be too many enemies and I would have no time powers left. When I reach the balcony I had to go back to the door to trigger the enemies which open the next door.

I also had to kill all enemies at the end of level 7 before I could proceed.

In level 9 I climb up the train so I could jump over the clip walls of the street. At the end I crashed a little bit :< Can be improved.

You can skip some of the cutscenes, but to the end you often cannot.

In level 19 I can jump myself into that wall but it is difficult because there are clip walls on the sides. Later I use a barrel to boost myself up to the left side of the hall, I have to jump that high because the clip walls are very high too.

Level 20: When I jump over the pipes I skip all the triggers for the helicopter part and everything, and when I go back and touch a specific trigger the doors to the exit open.

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