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Released in November 1996, this game stars a character named Lara Croft, a wealthy archaeologist. One day, she hears from a woman named Natla, who tells her about the Scion, an ancient artifact split into three pieces and spread around the world. Naturally, Lara sets off to find it...

 

Note: Since the corner and trigger glitches save a significant portion of time, runs using those two glitches and runs that don't use those two glitches are two separate categories.

Best time with glitches: European version single-segment 1:50:16 by Ali 'AKA' Gordon on 25.05.07.

File details: 214 MB / 623 MB / 2.26 GB size (low / normal / high quality), requires DivX codec or VLC player. Thanks to Nate for transferring from DVD.

Author's comments:

I began working on this run a few months ago, after watching the previous run I was personally horrified and shaking my head throughout, so much so that I felt I could beat the run quite comfortably in a single segment. I actually had to go out of my way to repurchase the game and fetch my Saturn from the loft at another place.

Before I go into details about each level its essential that people who are unfamiliar with the game and glitches read the general notes. Heres a background into the game and run. Firstly my run was done on the PAL version, but the times are compensated into NTSC at the end of each level. I have the PC version but I find the controls to awkward and often the controls lock meaning that avoid mistakes and deaths are out with my control. The game was originally intended to be a Saturn exclusive and was hence built using the Saturn engine, the game tries to make positive use of the Saturn strengths and limitations. For example the Saturn can only handle square based polygons, but is very good and handling and dealing with large levels. Graphically the game is terrible and has a lot of bugs in it, many of them game killing such as game freezes, black screens or a random bug that prevents completion of a certain room and hence completion of the game itself. The reason for all of this is because Sega were putting a lot of pressure of both Core and Eidos to release the more quickly than it should of, and both Core and Eidos were on the brink of bankruptcy before this game was realeased.

General notes:

Level Notes:

Total Time: 1:50:16

I would like to thank MMAN and Ajax for their support and tips they gave throughout my attempts and SDA for hosting this run.

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