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Released in April 2006, Tomb Raider: Legend was a revival of the Tomb Raider franchise by a new company, Crystal Dynamics, after the original company, Core Design, had destroyed the series reputation with their last few games (Angel of Darkness in particular). It saw critical and commercial success and was regarded as a successful reboot of the franchise... although some also considered it very dumbed-down and simple compared to the best of the original games. Lara is on the hunt for a gate to Avalon, to enter and find her mother, whom she lost many years ago.

 

Timing note: The final time is incorrect. Read the comments for more information.

Best hard mode time: 0:54:19 by Shaun 'Mman' Friend on 2008-01-22.

Author's comments:

I decided to do this run after seeing multiple other attempts come to an end, and decided that "if you want something done right, you've got to do it yourself" rings true. While I enjoyed the game enough to speedrun it despite finding it lacking (more than I can say for some of the last Core games), there was also an element of curiosity there; considering how laughably easy and short the game is normally, I wanted to see how much you could truly break it, I'd say things worked out fine in that regard ;) . Plus the runs others had done and the speedrun guide meant that 90% of the planning work and routes was done for me.

I did the run on Hard as I thought equipment carries between levels, but I found out that that only applies to specific items (namely weapons and ammo), and stuff like medikits gets reset to a certain level. Even without that, doing it on Hard, instead of Time-Trial (which plays on normal difficulty) felt like the right thing to do, as well as allowing me to segment particularly difficult and/or irritating sections (bike rides, I'm looking at you). The PC version was used because it's easier to record, has the best, and most controllable, performance (essential for some tricks) and the pistols are much easier to manual aim, along with camera control being MUCH better (and camera seems linked with jumping making that essential for speedruns).

NOTE: The final time shown at the end is wrong! I had to re-record Bolivia after finishing the run and accidentally deleting that video, and greatly improved it in the process.

Thanks to all the SDA staff for accepting this run, Gandarufu, G-Paul and Ewil for runs and tricks (and in Ewil's case, pointing out some other aspects to running this game) and the speedrun guide here: http://www.tombraiderhub.com/tr7/timetrials/index.html for most of the tricks.

A few general notes for running this game:

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