Released on November 16, 2004 by the ill-fated Troika Games, Vampire: The Masquerade - Bloodlines is an RPG based on White Wolf's World of Darkness universe (which is in turn based on a million nerdy goth fantasies.) Like Activision's Vampire: The Masquerade - Redemption, Bloodlines is set in White Wolf, Inc.'s Vampire: The Masquerade universe, but it is not a sequel to the earlier game. The game allows the player to choose one of several different vampire clans and progress through the game according to the different strengths and weaknesses of the player's character, as in its paper and pencil role-playing origins. Bloodlines is notable for being the first game along with Half-Life 2 to use Valve's Source engine, which allows the game to be played from either the first-person or third-person shooter perspective. You play a recently turned vampire who, through no fault of your own, becomes embroiled in a bloody power struggle over an ancient sarcophagus.
Best time as clan Tremere: 0:56:33 by Bryan 'kn1ves' McKiernan on 2008-01-26, done in 15 segments.
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- Part 1 - I picked clan Tremere because in a previous run attempt I used Brujah (run wasn't accepted because a sequence break was found) and wanted to try something different.
- Part 2 - There's a trick that can be used at the beach house to get the astrolite without having to go inside, but for this run I needed to get the money inside since the sequence break used later will make it harder to collect money.
- Part 3 - Used a shortcut I found in the ocean house. Usually when you try to go right to the second floor the steps collapse and you fall into the basement. Instead, I use some furniture for a boost to get to the second floor straight away.
- Part 4 - At the diner I attack the guys right away so the cops don't show up outside afterwards. Doesn't matter who you save back at the club since I don't see them again. In the warehouse I upgrade dominate to use brainwipe to run past two guys at set the explosives.
- Part 5 - On the boat you can investigate the sarcophagus with the security cameras, which saves a good bit of time.
- Part 6 - The mansion is pretty straightforward, a lot of switch puzzles and running. I grab some blood packs from a fridge because I'll need them later.
- Part 7 - Another straightforward part. Just ran past most of the guards. Used trance on the last one to make him drop his keycard.
- Part 8 - One big fetch quest for a tape. I wait for Isaac to stop talking when first meeting him because if not he'll restart the conversation when I come back and I'll have to wait to initiate a new conversation with him. Used the gun in the street after leaving Isaac's to stop a conversation with an old friend. She still shows up later but never tries to start a conversation. Thanks to TheVoid for this one.
- Part 9 - Have to find a full version of the tape from the previous quest. It's quicker to bribe the owner of the Sin Bin for info on the tape, but since I don't have enough money I go get the info from his computer. In the hotel room with the key there's also a gold ring underneath the bed that is kind of hard to see and for some reason there is no notice that I picked it up, but I did.
- Part 10 - First boss fight. There's a second encounter with this guy later normally, but the sequence break will keep that from happening. I use lots of bloodstrike in this fight. I learned during this part that using bloodstrike on Andrei and his monsters doesn't restore blood points like bloodstrike usually does. So bummer there, but I still have lots of bloodpacks to use. I also realized during this fight there were hotkeys for using bloodpacks. They are set up for regular blood packs and blue blood packs, but not the elder ones. The only way to change what they are set to is with an ingame menu so I didn't mess with that because its quicker to just open the inventory to use the elder pack.
- Part 11 - This segment starts with a mini-sequence break that TheVoid also found. The first door I open isn't supposed to be able to be opened but there's a glitch where standing in the right spot allows it to open. The rest of the segment is a big maze. I upgrade for bloodshield to survive a big fall and the monster in the sewers.
- Part 12 - Finishing the sewers opens up Chinatown, which is where the big sequence break is. But before I go there I have to head back to Santa Monica to sell all the items I collected that I don't need so I have enough money to buy the Jaegerspas XV(Spas-15) and the ammo for it.
- Part 13 - Finally the big sequence break I've been talking about, but first thanks again to TheVoid for finding this. Basically the level wasn't boxed off properly allowing for people to get into an area that isn't meant to be accessible until about 7 or so more mission are done. This break allowed me to cut off close to an hour of game time. You can't use weapons or disciplines though when you use this cut, so trying to get past the guards without dying was a chore, but well worth it. Once I got inside I got really lucky somehow. While I'm feeding on that first guy, a guard on the other side of the door tries to attack me. I guess that made a glitch that when I got into that room, most of the guards were gone. I took out the one guard left with bloodstrike, but there's usually 4 or 5 more guys there so I was also able to save using an elder blood pack there.
- Part 14 - I feed on the two guards in the wall because I need the blood and leaving them alive can cause weird effects in the basement with guys respawning. There are three guards in the basement that I take out right away by feeding on two and killing one that fills up my blood points. Have to collect the statues to open a portal for the final fight.
- Part 15 - I start this part by using all the XP I've collect to level up my ranged combat for the final fight, then get the last two statues and head in for the fight. The fight is just a lot of bloodstrike and the Spas-15. I have more ammo left over that I thought I would, but that's because I saved that elder blood pack from before. After the fight is a sequence in the cab that you normally do before the fight, but the sequence break makes it turn out this way instead. When I get to Lacroix tower there's also normally a conversation with Lacroix about how you're going to help him, but instead it just goes to the aftermath of the fight.
Well, that's it. I had a lot of fun running this game and am pretty happy with the result. I want to thank Vippin for being the biggest initial follower of my attempts at a Vampire Bloodlines run, thanks to Poesta for helping me with encoding questions when I first started, and a big thanks to TheVoid for all the breaks he found. I really like this game so in the future I may be back with a run for another clan. Also thanks to SDA and the staff.
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