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Released in December 1988, The Adventure of Link follows Link on a side-scrolling quest through Hyrule to place six crystals back in their palaces, and eventually wake the sleeping princess Zelda. Highly criticized as being too different from the first Zelda, The Adventure of Link introduced some elements that would be seen in many later Zelda games such as towns and magic, but other things never seen again such as experience points and 1 ups.

 

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Single-segment 1:17:15 by Chip Vogel.

Author's comments:

Here it is, my first ever speedrun. Zelda 2 completed with no Up+A and no deaths.

I'll second tmont's sentiments on doing this type of Zelda 2 run: if you want to enjoy this game, don't play it like this. It was hard as hell, and took me about 4 months from the initial training stages to get this run on tape, and I was intimately familiar with the game (though a little out of practice) before I got started. And while the feeling of accomplishment I got upon its completion was second to none in my time as a gamer, getting their was certainly much less than half the fun. Also, if any of you readers plan to run this game, do yourself a favor and run this on the NES. I played on the GCN collection, and the Gamecube controller is far from ideal for this game.

I would like to give many thanks to Tommy 'tmont' Montgomery, whose run this one replaces. He was there every step of the way with advice and encouragement. Without his prior run this one wouldn't be nearly as fast as it is, and without his aid I doubt it would've been completed at all.

This run is far from perfect. The route isn't quite optimal, but for a deathless run going the fastest possible way (Death Mountain first without the candle) isn't very feasible, and the two heart containers I get could be skipped. A different leveling strategy that focused more on attack levels and less on life levels could also bring the time down a bit. As far as spells go, I get Life instead of Shield, which does save some time, but skipping that as well is also a possibility, and I wish anyone who attempts any of these changes the best of luck. This was plenty hard enough as it is.

There are lots of little errors here and there, a couple not so little one, and one that is certainly glaring. Take the latter two categories out and my time would be at least 45 seconds lower, but at the point I got this particular run down I was starting to find it very hard to make myself play the game, and I have little desire to try to improve it currently. Maybe at some point down the line, but not now.

What really makes running this game so difficult is the random movements of so many of the enemies. While you can memorize what you're going to face every step of the way, you can't know how they're going to act. This holds especially true for pretty much anything that's blue, and the designers like to put those guys near lava pits. There is also a large amount of luck that can either raise or lower your time significantly. Flawless evasion of the overworld enemies would drop my time considerably, though it would've been very possible for me to hit many more than I did. Enemy item drops can also have an effect on time, but there's no way to control those either.

I think this run speaks for itself fairly well, but if you're curious about my personal take on how it went, you can read the extended comments below. If not, hope you enjoy it.

Extended Comments

These will be split up by fairly arbitrary sections.

And tmont's right, it is really nice to see a zero next to your name at the end.

Well, that's about it. Thanks for reading it, and hope you enjoyed the run.

Single-segment Up+A Warping and deaths in 0:59:43 by Kristian Emanuelsen.

Author's comments:

This game is just so freakin' awesome! The 2D-fighting engine in this game is just too masterful, the sidescroller is just so sensitive with so many different speeds to attack at, the AI is brilliant etc. Mixed in with some clever RPG and adventuregame elements, man... Now, what can I say about this run? It's obviously one of many fun ways to play Zelda II, starting off from a new file, totally underpowered, smashing most in your way at top speed, hahaha! Okay, okay, about this run:

I do this run without the shield-spell, life-spell, candle, magickey etc. saving time, but making the whole thing rather difficult. I do some superb fighting in Death Mountain without the candle, but have too many random enemy encounters in general, am unlucky with magicpotion-droppings in the 1st, 4th (I lose lots of time here) and 6th palace. Good fighting in general, but some "awful" parts, e.g. after rescuing the child, on the overworld map on my way to Darunia. I even took a few steps in the wrong direction inside The Great Palace. But that actually helped me decide not to do the death-abuse at the bridge, but instead just go for it against The Thunderbird and Dark Link.

Thanks to:

Rodrigo Lopes for an awesome time of 1:01:19 (TG) to compete with. I won't be surprised if you beat this run in the near future. I hope you don't disagree with Twin Galaxies allowing my jump in Darunia. I personally pointed that jump out to them when submitting my 1:00:07.

Also thanks to the goodlooking Zelda II TAS at 48:15 by Rising Tempest and Inzult, which gave me a few ideas.

And last, but not least, the SDA-crew for downloading, transferring, uploading, and all that other important stuff that makes this run possible for others to enjoy.

European version single-segment with Up+A Warping and deaths in 1:05:00 by Kristian Emanuelsen.

Author's comments:

Zelda II is my favorite NES-game and because of nostalgia it's also my all-time favorite game. This game had everything I wanted from a videogame at the time of release. I hadn't played The Legend of Zelda (which is also a great game and a difficult one, but very different and not as technical), which was probably an advantage. Zelda II gets a lot of unfair stick. Those who haven't played The Great Palace with the revolutionary AI of the Dreadhawks there shouldn't criticise the game IMHO. But I am the first to admit that a speed run of this game contains too much fairy-casting through locked doors. Though a speed run without it would be even longer and this speed run is over 1 hour long...

The Zelda II European Version is modified, meaning that movement on the overworld-map is 5/6 speed compared to the American Version, but the sidescroller-scenes are almost as fast.

This run is exactly as minimalistic as my previous run: I skip the spells: Shield, Life, Fire and Spell. I skip the items: Candle, Cross and Magickey. And I skip three Life-containers (it's possible to skip four).

Speedrunning Zelda II takes a long time and can be quite frustrating. I'm not sure this run is better fighting-wise than my previous 1:06:17 run, but it's certainly more clever and faster. By changing around on my route and level-up system I decrease the luck needed when it comes to magic-potion/experience-bag droppings.

For those who aren't as familiar with the game as me, I will try to explain how the magic-potion/experience-bag dropping system works: After killing 5 'big enemies' you will have a 50/50 chance of either a magic-potion (refills your magic) or an experience-bag (200 experience points) at the drop of the next 'big enemy' killed. (Bosses, Blue Ironknuckle and Red Lizalfos don't count). E.g.: I kill 5 Orange Moas ('big enemy') at the entrance of Maze Island Palace (4th) to set me up for a magic-potion (refilling my magic to cast Fairy-spells through locked doors, saving time skipping keys) inside the palace at the first Red Ironknuckle. It will save me two lives and a lot of time. Fingers crossed for not getting an experience-bag there...

I get maximum luck on magic-potion/experience-bag droppings in my run:

A magic-potion in Parapa-Palace (saves one life - 1 extra Fairy-spell needed).

An experience-bag in Midero-Palace (1 of 2 needed to level-up).

An experience-bag in the Island-Palace (needed to save time, not killing an extra Blue Ironknuckle for level-up).

A magic-potion in Maze Island Palace (needed to save two lives and a lot of time: 2 extra Fairy-spells needed).

A magic-potion in Three Eye Palace (saves one life: 1 extra Fairy-spell needed).

Here's my thoughts on how the key areas of the game were done in the run:

Really hope you enjoy this run!

"New Game +" with Up+A Warping and deaths in 0:41:10 by Kristian Emanuelsen.

Author's comments:

This game is just so freakin' awesome! The 2D-fighting engine in this game is just too masterful. Mixed in with some clever RPG and adventuregame elements, man... Now, what can I say about this run? It's obviously one of many fun ways to play Zelda II, starting off from a completed file, totally overpowered, smashing everything in your way, hahaha! Man... okay, okay, about this run: Death Mountain not the fastest, but I make up for it with no random enemy encounters on my way there. A few minor problems here and there. I die once unwanted in The Great Palace. Sub 41 minutes is very doable.

Thanks to:

Tommy "tmont" Montgomery for his Zelda II NG+ run at SDA which I learned from and enjoyed. Well played, hope you'll watch my run one day, a comeback to the crazy world of speedrunning would be highly appreciated.

The SDA-crew for downloading, transferring, uploading, and all that other important stuff that makes this run possible for others to enjoy.

European version "New Game +" with Up+A Warping and deaths in 0:44:52 by Kristian Emanuelsen.

Author's comments:

NG+ is an amusing way to speedrun Zelda II IMHO. The strength-advantage gives you the opportunity to defeat some of the bosses, e.g. Gooma, with more daring fighting-strategies. And most importantly, you don't have the frustrating NG-Death Mountain problem of a 35 %? chance of getting through with the hammer, even though you fight perfectly (gathering enough experience to level up attack to 4).

I consider this run to be even more lucky than my NG-run, as I have very few random-encounters. The run through Death Mountain isn't optimal, but I'm happy with everything else in this run (as far as I remember). I hope you find this run entertaining!

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