SDA logo

Released in April 1992, A Link to the Past was the third game in the Zelda series and the only one to be made for Super Nintendo. Link goes on a quest that spans two worlds in an effort to restore the seal of the 7 wise men, recently broken by the mysterious wizard Agahnim. The game was re-released for GBA in December 2002, featuring faster text scrolling, Link screaming, a redone Ice Palace puzzle, and a link with the included game, "The Four Swords".

 

Because of the numerous differences, the two versions can't really be compared. GBA runs will be faster because of the faster text scrolling. Requirements for 100% are getting all items on the subscreen (4 bottles etc), all heart pieces, and max level of equipment except the bomb and arrow upgrades. The reason is that Radix never gave a damn about them when he played the game casually for "getting everything". The level 2 shield and blue mail can be skipped since they are replaced by the mirror shield & red mail.

Runs on the SNES version:

Return to the Game List, the FAQ, or the Home Page.

1:29:48 by Philippe Brisson, done in 17 segments.

Quality note: a problem with the runner's sound setup results in the right channel being on both channels of the videos. Sounds that originate on the left sides of rooms are very faint.

Author's comments:

This run took me 5 days to complete, including 1 day for part 13 and 2 days for part 16. The game is in french, but you don't really bother, do you? This has been done in 17 segments, and most of the time I save quit is because it saves time. Thanks for TSA for showing me how to be good and fast at this game, MadZombie for proving that it was possible to be even better and Tompa for showing me how to complete the Ice dungeon without the big key, a time saver of about 1 min and half. Thanks also to him for the tips and the Tool assisted run, which overall completed my route planning and room strategies. So this is a small comment about every of my segments:

Overall, I'm happy with this run, and I don't think someone will beat this time near soon... The only way to get better is got manage even more luck manipulation, and I'd be surprised someone would have more time on his own than I had when I did this run.

So what now? May I try to beat TSA's single segment run to become officially the master of ALTTP? Yeah, why not giving it a try. Will it take 2 more years to achieve, just like every run I do? Maybe. I just have no clue what I want to do exactly... Even if I'm prepared like hell to crush TSA's time, and even the unfamous Rodrigo's cheated Single-Segment time of 1:36:xx. With the new Ice palace trick, 1:34 SS is more than possible, and I'm going to give it a try. Stay tuned.

Single-segment 1:39:47 by Mike Damiani.

Author's comments:

I would like to thank er0kdrah for his help on this game, which enabled me to get this time, and also to Madrox and Pyh189 for helping me time Madzombie's segments since I was stuck on 56K and couldn't get a hold of his video. Also, thanks to Madzombie for making a better run to push me to get this time, and to Wak, for revealing some cool tricks that helped.

I'm going to say this now. I am NEVER, EVER, FOR SURE, GANNON-BAN MYSELF IF I LIE...going to play A Link to the Past for a speed run ever again. The little gray cart with the golden sticker has earned itself a happy resting place back in its box. I can now rest knowing even though I may not end up being the best at A Link to the Past; I at least in my mind am an ALttP master.

That being said, there is room for improvement. On the strategic side of things, I made a wrong key choice on Misery Mire. I got a key out of the way when one was in a room on the way of the optimal path. It's about a 10 second error. The other is the route order I took. I'm not convinced Skull Woods before Misery Mire is faster. Even if it isn't, it's not that much of a difference.

Skills wise, there are a few spots things aren't executed perfectly. So there is time that could be made up from the little mistakes I make here and there. Then there is a few boss battles that could be better, such as Helmasaur (I miss an arrow as he moves away and I lose about three seconds), Vitreous (this will involve more luck than skill), Kholdstare (Madzombie's fight is faster), Trinexx (I just couldn't replicate the TAS strategy), Agahnim 2 (this is luck, though), Lanmolas (I actually afterwards nearly replicated the TAS strategy, but apparently if you hit them too fast, the hits don't register), Armos Knights (Somebody eventually will replicate the TAS strategy), Mothula (there has to be a way to keep him in the corner), and Blind (can just be faster by not getting hit). Of all the boss battles, the only ones I think are superb are Arrghus (somebody time that battle), Agahnim (beat that), and Ganon.

By the way, on Ganon, you have to STOP MOVING when he moves around the teleport sequence, or else he will keep moving away. So just stop, wait for him to materialize for a second, and then move in to attack. Also, somebody incorrectly explained the "Hold A" to jump faster trick. Once you get the Pegasus Shoes, if you press A right as you are pressing against an edge to jump, you will jump quicker. If you hold A, it will take just as long as before. I estimate about 10 seconds could be saved if it was done all the time.

I'd say if you did Skull Woods after Misery Mire, got the optimal key in Misery Mire, had flawless boss battles, jumped faster, and eliminated some of my smaller mistakes, you'd get under 1:39. But I'm happy getting 13 seconds under. Even though this will be EXACTLY 1:40 at TG (the irony, the irony...), I don't care. If you technically went by when you gain control of the game and when you lose control, nobody would get sub 1:40 because it begins when the text starts in the game, and ends when Link moves to touch the Triforce at the end. Oh well.

So, what next? I figure it's time to attempt to put another game away forever. Though my Ocarina of Time 5:04 time has gone unchallenged, I still missed the mark I was aiming for. Now I know it is possible to not only get under the 5-hour mark, but also shatter it. This also could be my last speed run for awhile as well, as I am going to be moving out to California in August and will be occupied with other stuff. But, whenever I return to speed running, there's a new Legend of Zelda WR being verified as we speak which the creator says there's a slight chance it will never be beaten. Operation: Sub 32 Legend of Zelda this fall? We'll see.

If you'd like to talk about this run, or anything else Zelda related you can IM me at ZeldaSpeedRuns.

100% Single-segment 2:00:01 by Philippe Brisson.

Quality note: a problem with the runner's sound setup results in the right channel being on both channels of the videos. Sounds that originate on the left sides of rooms are very faint.

Author's comments:

I've finally done Zelda ALTTP 100% SS in less than 2 hours!

Things you need to know:

Return to the Game List, the FAQ, or the Home Page.