SDA logo

Released in November 1998, Ocarina of Time was the first Zelda game in 3-D. Link is the "boy without a fairy", sent on a quest to save the world and ends up travelling back and forth through time.

 

Note: The tricks which qualify as large-skip glitches are: Skipping three medallions; Ganon's castle trials skip.

Return to the Game List, the FAQ, or the Home Page.

Large-skip glitches 2:26:56 by Lloyd Palmer in 25 segments. External audio commentary is available in a .zip file.

Author's comments:

IMPORTANT: Feel free to link to this run, but don't upload the files or any part of them on any other site. If someone wants to see the run, they can come here, and they can even watch the embedded Flash version if they have some aversion to external media players. I would also appreciate it if you linked to this page (http://speeddemosarchive.com/ZeldaOcarinaOfTime.html) rather than to the files themselves.

I would first like to thank some of the people who contributed to this run (in no particular order):

Thanks to Radix, Nate, DJGrenola, and Mike Uyama for keeping SDA running.

ALSO IMPORTANT: This run uses many glitches. If you are unfamiliar with Ocarina of Time speed running, you may be left dazed and confused. Rather than attempting to explain everything I do in this run in these comments, I'll direct you to the Ocarina of Time topics on the Speed Demos Archive forum (in both Older Consoles and Newer Consoles), where many of the glitches were discussed.

Fluffy Kitten completed his 2:33:12 speed run in November of 2006. When he submitted it to Speed Demos Archive, it was rejected for containing a boundary violation in the Deku Tree. This caused some anger in the Ocarina of Time community, particularly because the trick in question had been approved by Mike Uyama before the segment (one of the first in the run) was even started. Regardless, the run was published. It did not, however, break the aesthetic mark of two and a half hours. Before that time, I had had plans for a low% run, but the discovery of Bombchu hover made me reconsider. I decided to do an any% segmented run of my own in an effort to break 2:30.

The main timesaver over Fluffy's run I saw at that time was skipping Nayru's Love. This would make the run more difficult, to be sure, but not impossible. I actually ran into a bit of a dilemma while doing a test run; I had assumed that it was possible to start a manual superslide, then equip the Hover Boots at the last second to get a Hover Boots superslide. After much testing, I concluded that this was impossible, which left me without a way to do Xenos' block skip in the Shadow Temple, a significant timesaver. However, I found a way to do it with a manual superslide and was able to continue.

Skipping Nayru's Love would not shave off three minutes on its own, however. Getting Nayru's Love only added 1:30 to Fluffy's time, and equipping and using it couldn't have added more than 30 seconds. In addition, the manual superslide version of the Shadow Temple block skip is slower than the Hover Boots superslide one, so I was going to lose a bit of time there. I didn't know at first whether Fluffy's route (minus Nayru's Love) was truly the fastest, so I decided to start from scratch, keeping in mind the route Fluffy used. The first thing I did was think about the items I'd want to get. I had a few choices to make. I had already decided not to get Nayru's Love. Would I get Bombs? I looked at some of the tricks that had been found and decided that Bombs were a necessity. Silver Gauntlets as a kid? That depended on whether I wanted to get Bombs from Dodongo's Cavern or from Bombchu Bowling. I decided that it was slower to finish the child portion of the Spirit Temple and play Bombchu Bowling than it was to play up to Bombs in Dodongo's Cavern, so it would be better to get the Silver Gauntlets as an adult.

The next thing I needed to do was create the actual route. One of the first things I considered was the King Zora skip. It saved me a trip to the fishing pond to get the Gold Scale, not to mention the 20 rupees I'd need to play the fishing minigame. I knew I needed to put this in my run. It requires Bombs, so I needed to go to Dodongo's Cavern first. To enter Dodongo's Cavern, I'd need either the Goron Bracelet, Bombchus, or the Silver Gauntlets. The Goron Bracelet requires Saria's Song, which is a waste of time thanks to the Mido Skip, so I needed to go to the Spirit Temple before Dodongo's Cavern. The Great Deku Tree comes before everything else, of course. Thus, in the child portion, I would go to the Deku Tree, the Spirit Temple, Dodongo's Cavern, and then Jabu Jabu.

There are some other tasks to accomplish as a child, however. I needed to get Zelda's Lullaby, get magic, get a Bean, and plant it. The Bean is in Zora's River, which I can only get to with explosives or a Scale. Since I'm doing the King Zora skip, I don't need a Scale, which means the Bean comes some time after the Spirit Temple. Since Zora's River is so close to Jabu Jabu, the Bean might as well be right before the King Zora skip. After that, the only time I can plant it is after beating Jabu Jabu. Another item I need is Zelda's Lullaby. It needs to go after Dodongo's Cavern so I can do the Talon skip. It also needs to come before I get all three Spiritual Stones. Thus, it goes right after Dodongo's Cavern. That leaves only magic. To get magic, I need Bombs and Zelda's Lullaby, which means magic comes after Dodongo's Cavern. I originally put it right after Zelda's Lullaby, but later realized that I had another option: getting it after beating the Shadow Temple as an adult. I did some timing and found that it was faster to go to the Death Mountain shrine from the Graveyard than from Link's house.

Thus, I knew my child route. The adult route was simpler to plan. I needed the Hookshot for practically everything, so the Graveyard was to be my first stop. There, I could get the Hylian Shield and proceed to the Shadow Temple. Magic came next. After that, I needed to go to either the Spirit Temple or the Forest Temple. My decision hinged on whether it was faster to get to the Forest Temple from the shrine on Death Mountain or from the Temple of Time. I timed it and found that it was much faster to go directly to the Forest Temple after getting magic. It was at this point that I remembered that I would need the Silver Gauntlets to move the blocks in the Forest Temple. Instead of scrapping the idea of going to Forest right after magic, though, I decided to learn the Minuet of Forest, then warp to the Spirit Temple, complete it, and go back to the Forest Temple.

In the end, my route was quite similar to Fluffy's. Here are the major differences between my route and his:

Here is the complete route and some comments for each segment in my run. I also wrote the approximate time of each segment, rounded to the nearest second.

Segment 1: 0:02

Create file
Watch introduction

The reason for saving after the introduction is so that the rupee route can be done without watching the intro every time. The only thing in this segment that actually counts toward my time is how fast I pause and save, so it's a good thing I did those quickly.

Segment 2: 4:12

Get Deku Shield, Kokiri Sword, 3 Deku Sticks
Enter Deku Tree

I had terrible luck with the grass in this segment. I couldn't seem to get enough rupees on fast attempts (although I got plenty on slow ones).

Segment 3: 1:26

Door text skip
Get Slingshot

This segment was quite simple. I made no mistakes worth mentioning.

Segment 4: 7:56

Vine text skip
Jumpslash to break web
Skulltula hover
Fight Gohma
Kokiri Emerald cutscene

This segment is a bit slower than the equivalent two segments in Fluffy Kitten's run because I didn't use an out-of-bounds trick that is faster than the Skulltula hover. I am satisfied with this segment, but I lost about a second burning the web before the 2-3-1 room and a bit of time on Gohma because I accidentally pulled out my Slingshot before Z Targeting.

Segment 5: 5:13

Get Fairy Ocarina
Cucco jump
Enter Thieves' Hideout

I almost quit after the sloppy backwalking in Hyrule Field, but the cucco jump was done very quickly, so I kept this segment. I got the trick on my first try and ran past the guards with hardly any delay. Watching the Fairy Ocarina cutscene every time I restarted was annoying.

Segment 6: 2:37

Gate skip
Cross Wasteland
Enter Spirit Temple

The most troublesome part of this segment was not the gate skip or the Wasteland, but the Leevers. I had done several test runs and found each time that if I stood still after the Desert Colossus cutscene, no Leevers would spawn behind me and I could immediately turn around and backwalk. As I was practicing the Haunted Wasteland, I came to realize that the Leever spawns were essentially random. I lost fast segments because I Z Targeted a Leever instead of just adjusting the camera. In the end, I settled for the solution shown, which, although slower than getting the right spawn, avoids the Leevers reliably. Curse you, Okiyama! >=( The backflip right before the Spirit Temple was supposed to be a sidehop. Besides the problems mentioned, this segment was quite fast and is one of my favorites because of the Haunted Wasteland route.

Segment 7: 4:03

Get Deku Nuts
Get Bombchus

Words cannot express how much I loved talking to Nabooru every single time I made a mistake in this segment... Unless those words are "very little." This segment was done pretty well, overall. The worst part was probably my slow aiming while hitting the switch behind the bridge, but the rest of the segment was smooth, with the possible exception of the room before the one with the Bombchus, in which I backwalked too far before sidehopping.

Segment 8: 1:40

Learn Requiem of Spirit

I didn't do this segment on my first try, as a matter of fact. I messed up the Requiem of Spirit... TWICE.

Segment 9: 1:33

Goron City warp
Get rupees
Enter Dodongo's Cavern

On the test run that I did before doing this run, I noticed that there were 10 rupees right next to each other and right on my path in Goron City. I ended up only needing 5, since I got 5 in the Spirit Temple. Later, I realized that I could have gotten the rupees more quickly elsewhere. This segment was done quickly, but, as always, there is room for improvement.

Segment 10: 9:45

Ground jump to switch
Bombchu stairs
Bombchu hover to Bombs
Fight King Dodongo
Reenter Dodongo's Cavern

The toughest part of this segment was obviously the Bombchu hover, right? Nope. When I started running this segment, I ran into a problem I had NEVER encountered in the past: the Baby Dodongos refused to cooperate with me. They kept going behind me instead of running into my shield. I tried many ridiculous ways to get them to work with me and eventually found the method used in the run. As for the rest of the segment, it wasn't great; there were numerous small errors that added up over time. Still, I gained some time by using Deku Nuts, even though the room before the boss antechamber was done too cautiously. Speaking of the boss antechamber, I opted, like Fluffy, out of doing the staircase hover to the block. There are several reasons for this. The primary reason is that it's difficult and it's at the end of the segment. Another is that it only saves about ten seconds, if you take into consideration the fact that you must collect extra Bombs to compensate for the ones you lose by doing the trick. The King Dodongo battle was all right, but I hesitated a bit before throwing a Bomb into his mouth.

Segment 11: 11:15

Talon skip
Learn Zelda's Lullaby

It doesn't matter how fast I go in the areas in this segment in which time flows because the faster I go, the longer I will have to wait for morning before entering the courtyard. The other areas were done pretty quickly; there are few errors worthy of mention. I played Zelda's Lullaby somewhat slowly, though. It would have been faster to proceed directly to Zora's River after learning Zelda's Lullaby in this segment rather than savewarping beforehand, but that would have been awfully frustrating because of the randomness of the grass in Zora's River.

Segment 12: 4:23

Buy Magic Bean
Float past waterfall
King Zora skip
Enter Jabu Jabu without fish

This was a fun segment. I had more trouble than one might expect getting the proper items from the grass. I had to get Bombs and not get any Deku Seeds because *FUN FACT FLASH* I don't pick up any Deku Seeds in this run. For some reason, the Deku Nut in Zora's Domain gave me trouble and I ran around like a fool trying to grab it. When I did my test run, I thought I'd need seven Bombs for the King Zora skip, but when I actually went to do it in the run, I found that I could make do with five; it's probably possible with four. Thus, my concerns about being tight on Bombs later in the run were assuaged. As for the Jabu Jabu without fish trick, I've never been a fan of the Bomb method, so I used the jumpslash one.

Segment 13: 4:03

Get Boomerang

This was an easy segment. I made no major mistakes. It might seem like a mistake when I equip the Bombchus twice in a row, but it's not. The fight with the Stingers was fast, although I rolled into the chest afterwards.

Segment 14: 5:54

Bigocto skip
Fight Barinade

I spent a good deal of time practicing the Barinade fight before doing this segment. Although I got hit by a jellyfish, I'd say my battle was decent. The rest of the segment was acceptable.

Segment 15: 0:40

Play Requiem of Spirit
Plant Magic Bean

There isn't much to say about this segment. =/ I feel obligated to put something here, though, so I'll share a fun fact with you: I never once refilled my magic in this run! :o

Segment 16: 12:34

Get Ocarina of Time
Get Master Sword

Ah, another easy segment. The superslide to the Ganondorf cutscene adds a nice touch of action.

Segment 17: 5:44

Get Hookshot
Get Hylian Shield
Shadow early

The Market, Hyrule Field, and Kakariko Village were fast. In the Graveyard, I got a quick drop of ten Bombs. My Dampe race took 53 seconds, although it could have been faster if Dampe hadn't been so aggressive. I did the death warp quickly. Although I messed up the infinite sword glitch, I made up the time by doing the Bomb hover with four Bombs-it usually takes five. My seam walk was very fast, as was my sidehop past the loading zone.

Segment 18: 1:29

Get Hover Boots

The most difficult part of this segment was getting good positions for Dead Hand's spawns. If he is too close to the hands and you approach him, the hands will grab you. If he moves around the room a lot, your battle will be slow. It's actually possible to beat him in one cycle, but it's difficult without upgraded quick spins. I got the Dead Hand music glitch in this segment, in case you're wondering why the music is quiet. Actually, the glitch usually makes the music completely inaudible.

Segment 19: 10:40

Get key in blade room
Block skip
Get Boss Key
Superslide over pit
Fight Bongo Bongo
Enter Dodongo's Cavern

This was one of the most difficult segments in the run. There were many things to mess up on. I made some small errors in the blade room, but they didn't cost me much time. I lined up for the block skip very slowly, but the trick requires great precision. I got it on my first try, though. I missed while Hookshotting the ladder for some reason. On the boat, I didn't get hit by the Stalfos. This is important, since I must have at least one and three quarters hearts when I enter the room with the Boss Key or I'll die. I got off the boat quickly. Everything up until I got back to the boat room was smooth. I did the superslide over the pit on my second try. The room before the boss looks easy, but it has killed several attempts. As for Bongo Bongo... I think you'll enjoy the strategy I used. ;) Everything after the boss battle was fast.

Segment 20: 6:29

Get magic
Warp to Lost Woods
Mido skip
Sacred Forest Meadow text skip
Maze skip
Learn Minuet of Forest
Play Requiem of Spirit
Enter Spirit Temple

There isn't much to complain about in this segment. The Tektite and the Skullwalltula didn't bother me on my way up the mountain and I did the Mido Skip on my first try. Those damn Leevers hadn't had enough, though, and they almost killed me. Good thing the Great Fairy refills your health. Take that, Okiyama! >=)

Segment 21: 16:24

Silver Gauntlets ledge from outside
Get Silver Gauntlets, Mirror Shield
Fight Twinrova
Play Minuet of Forest
Enter Forest Temple

This was probably the hardest segment in the run. I was dreading it for a long time, even before I started the run. The reason is because the glitch at the beginning is very difficult. First, you must do a manual superslide on sloped terrain, a feat in itself. It must be aimed correctly. You must then stop yourself from falling and seam walk. After that, you must do another superslide hover with a jumpslash at the end. Did I mention that Guays often try to knock you down? They do. In my run, I executed the trick rather smoothly, except for some difficulty Hookshotting the Silver Gauntlets chest. Everything inside the Temple up to the boss was rather smooth, save for an error playing Zelda's Lullaby. The Lizalfos almost managed to screw me up, but they didn't. My Nabooru battle was decent, but could have been faster if Nabooru hadn't blocked as much as she did. The Twinrova battle was crap. I missed two shots right off the bat, then missed another after three successful hits (one of which was DAMN close to not connecting). Thankfully, Kotake attacked me immediately afterward. I suppose that's just what happens when you have the most random boss battle in the game at the end of one of the hardest segments. The second phase of the battle was without errors. Everything after that was smooth.

Segment 22: 6:28

Get Stalfos key
Get Deku Nuts
Mega jump
Get Floormaster key
Ground jumps in block puzzle
Text skips
Get Bow

I misaligned my backwalk slightly after the Poe cutscene, but didn't lose too much time. My first Stalfos battle was fast, but could have been better. My battle with the Big Deku Baba was bad, but I kept going anyway. The mega jump was done quickly; I used two pauses. I beat the Floormaster quickly, although I missed my jumpslash. The block puzzle was completed with few errors. I got through the Twisted Corridor and Boss Key rooms smoothly. I was cautious while fighting the Stalfos and got somewhat unlucky with the second set, but my battle was decent.

Segment 23: 0:06

Exit Forest Temple

It's nice to have an easy segment every now and then.

Segment 24: 9:02

Get Light Arrows
Enter Ganon's Castle
Trials skip

The reason the Trials skip isn't in its own segment is because it's easy to do it without losing three seconds, which is how long it takes to pause and save.

Segment 25: 13:04

Fight mini-bosses
Fight Ganondorf/Ganon
Credits

Here it is: The final segment. Before I started it, I looked at my times and realized that I was close to getting sub-2:27; I only needed to improve Fluffy's final segment by six seconds. The result is this segment, which was well-done, except for the Ganon battle, which I'll get to in a moment. Almost everything in this segment was very quick. My Dinolfos fight was quite lucky. My first Stalfos fight wasn't excellent, but it was good. The Iron Knuckle battle went very well. All of the traveling in between the fights was fairly smooth. My Ganondorf battle was good. My escape was very fast; the Stalfos decided to cooperate for a change. The first form of Ganon was fine. Now, I wouldn't be talking like this if the remainder of the segment was as awesome as the first parts. During Ganon's final phase, I missed him a whopping three times. In fact, two other very good attempts were killed at the exact same spot. Since the rest of the segment was fast and lucky, a rare combination, I decided to keep this segment, bringing me to:

TOTAL TIME: 2:26:56

This is a bit higher than the time I calculated (2:26:42), but it is still sub-2:27. So, is this run improvable? Yes, definitely. By avoiding some of my errors and possibly tweaking the route, several minutes could be shaved off of this run. Will I improve it? If I do, it won't be for a long time. I don't know what an optimal time for this category is, but I do know that there are still timesavers out there waiting to be found. I might speed run another game some time, but for now, I rest. Enjoy the run.

For those that actually read all this, I suppose I'll throw in some sort of bonus. I made these sheets a while ago:

http://img252.imageshack.us/img252/403/routesheet1ty2.png
http://img252.imageshack.us/img252/3692/routesheet2vy7.png

They have been helpful to me, although they're a bit outdated.

European version single-segment 4:46 by Mauri Mustonen.

Author's comments:

Hi, welcome to my first speedrun. I decided to run Ocarina of Time because it's my favorite game and I'm one of the many people who helped destroy this game.

So I've made an Ocarina of Time non-severe glitch run and what it means is that cannot cut out a "significant" portion of the game. So I cannot skip the trials in Ganon's Tower and I cannot skip any Temples. I still use lots of the little shortcuts to make this a much faster run.

The PAL version of Ocarina of Time is a little bit slower than the NTSC version but I still managed to beat TSA's time with all the new tricks that have been found over the past year. I think this run is overall very good because there isn't that much mistakes and I quickly defeated Bongo bongo and Ganondorf with quick spins.

This run can be improved by using more glitches but those glitches are too hard to pull off in a Single Segment run in my opinion.

I'd like to thank the following people for all their hard work in finding the various tricks I use throughout my run:

Also thanks to Radix and Nate too for their amazing speedrunning site.

I hope I didn't forget to mention anyone.

I can't explain how much I love to find glitches from games. Speedrunning is fun too. I hope that when you watch this run you will enjoy it. Now I will wait for Twilight Princess and then start finding glitches and shortcuts in it. I will play Majora's Mask and The Wind Waker until Nintendo Wii and Twilight Princess are out.

If you want to talk with me or have questions about this run I have AIM and I'm on the SDA forum too. My AIM is KazooieBombchu and on SDA I'm Kazooie.

Enjoy!

100% 6:35 by Oskar Lundquist, done in 64 segments.

Author's comments:

Before I start, let me thank the following people who have aided me in running this game:

The SDA team:

If I forgot someone, I'm very sorry.

----------------------------------------

When I started planning this speedrun in the summer of 2006, I had little clue of what I was doing or what I was getting myself into. Over a year later, I am sitting here, writing these comments, and my knowledge of OoT have never been greater (not trying to say I know everything about the game, I'm still very far from that level). This speedrun was probably one of the biggest challenges I have ever overcome, and if I knew how long it would take, I probably wouldn't have even considered doing it in the first place. It is complete now though, and thank god for that. I fully admit that this run is far from perfect, but I hope that people can still enjoy it or at least view it as a good start for 100% OoT runs, because as far as I know, this run is the first of it's kind.

I will post a description of every segment below, along with my own comments for each segment.


----------------------------------------
Segment 1 - Introduction

Items Collected:
-None

I bet some of you are wondering why the intro has its own segment, I can tell you that it's simply to make things easier (not having to sit through the entire intro every time I want to attempt segment 2).
----------------------------------------
Segment 2 - Sword and Shield

Items Collected:
-Kokiri Sword
-Deku Shield
-Deku Stick

In this segment you will see what is probably one of the most heavily competed parts of OoT speedrunning, the so called "Rupee-Run". Timing for the Rupee-Run starts when you gain control of Link inside his hut, and ends when you have collected 40 rupees and are holding the Deku Shield above you head after buying it inside the Kokiri Shop. This segment has a 2:06 rupee run. There are a few minor mistakes that cost me a couple of seconds, but I'd still say that it's a solid effort considering my lack of experience at this point.
----------------------------------------
Segment 3 - The Deku Tree, Part 1

Items Collected:
-Fairy Slingshot

Note that the side-hop I do before opening the first door isn't just for show, it also allows me to skip the textbox that normally pops up when you approach the door. This segment was pretty much flawless.
----------------------------------------
Segment 4 - The Deku Tree, Part 2

Items Collected:
-Golden Skulltula x1
-Deku Nut

The save here may seem odd, but it is here because of a hard trick in the beginning of the next segment. Another flawless segment.
----------------------------------------
Segment 5 - The Deku Tree, Part 3

Items Collected:
-Heart Container
-Kokiri's Emerald

Cool segment, skulltula hover wasn't perfect, but I took the chance to do the torch trick without lining up, which paid off. Deku Scrub room was great.
----------------------------------------
Segment 6 - Going to Hyrule Castle

Items Collected:
-Golden Skulltula x1
-Fairy Ocarina
-Zelda's Lullaby
-Empty Bottle
-Sun's Song

This is the longest segment in the entire run besides the very last one, mostly because of very long cutscenes/dialogue.

I made a very ugly mistake after lining up the backwalk to the castle, but I let it slide becuase it doesn't matter time wise, since I still have to wait for sunrise before I can wake up Talon at Hyrule Castle. The strategy I use to get past the last set of guards in the castle courtyard is very very risky, I have no idea why I tried it, but who cares since it worked. The reason why I showed the guard Zelda's Letter was to activate the mask trading sequence. The mask shop doesn't open until you've showed that guard the letter. A few mistakes here and there, but that's what you can expect in a segment this long. :P
----------------------------------------
Segment 7 - Let's go fishing

Items Collected:
-Golden Skulltula x1
-Piece of Heart x2
-Golden Scale
-Empty Bottle (with letter)

Because of a glitch that allows me to win the Golden Scale as a kid, I only have to enter the Fishing Pond once in the entire run, which is very nice. It also means that I can complete Jabu-Jabu's belly before Dodongo's Cavern, which in turn means early boomerang access, which is very useful (not to mention required) when hunting down golden skulltulas.

Fishing was extraordinarily good, since the medium sized fish was the first one to bite. Usually, a smaller fish bites first which I have to dispose of. This saved about 20-25 second and makes up for all the other mistakes. I got the "Jabu-jumpslash" on my second try, it's a pretty hard trick.
----------------------------------------
Segment 8 - Jabu-Jabu's Belly, Part 1

Items Collected:
-Golden Skulltula x1
-Boomerang

Jabu-Jabu's Belly is the only child dungeon that you don't need to re-enter in order to get everything, which is nice because it's the dungeon I like the least. Saving after killing the green tongue is faster than doing the whole dungeon in one segment, mainly because I don't need to kill all the jellyfish in the green tongue room.

There's some mistakes here (or you might just call it bad luck), but it's a still a good segment. I didn't get hit by any bubbles while I was carrying Ruto, which is very unusual. :)
----------------------------------------
Segment 9 - Jabu-Jabu's Belly, Part 2

Items Collected:
-Golden Skulltula x6
-Piece of Heart x3
-Heart Container
-Zora's Sapphire
-Magic Beans

Barinade battle was not perfect, but still good. It is definately the hardest battle in the young Link section. There was a few minor mistakes throughout the segment, still nothing major, so it's another solid segment. I also plant a bean in Zora's River, it saves a lot of time when I get there as an adult.
----------------------------------------
Segment 10 - Off to the Gerudo's Fortress

Items Collected:
-None

I wish that I had spent a little more time on this... still it's not THAT bad. Took me 3 tries before I got the infamous "cucco-jump", and I could've saved in a different entreance to the fortress, but I didn't redo it because when I found this out, I had completed many more segments.
----------------------------------------
Segment 11 - Navigating the Haunted Wasteland

Items Collected:
-Golden Skulltula x2
-Requiem of Spirit

The first part of the wasteland was so-so, I wish I had known about the backwalking/side-hopping strategy when I made this segment. I also made a pretty ugly mistake when I was about to jump down into the rock structure-thingy, but it's really the only mistake here. Many people will ask how to make it through the second part of the wasteland without the Lens of Truth and the only tip I can give is to watch all the videos on youtube and then try to imitate that. Once you make it through once, you wont ever fail again, at least I didn't. :)
----------------------------------------
Segment 12 - The Spirit Temple, young Link section

Items Collected:
-Golden Skulltula x3
-Bombchus
-Silver Gauntlets

It's a pretty intense segment, and the are tons of places where you can get your shield torched, which I obviously didn't want. The only thing that feels bad about this segment is my aiming with the slingshot, and of course getting hit by a beamos when I was climbing a ledge, sending me flying. :(
----------------------------------------
Segment 13 - Collecting stuff on my way to Death Mountain

Items Collected:
-Golden Skulltula x3
-Keaton Mask

Flawless segment, there wasn't much I could screw up on.
----------------------------------------
Segment 14 - I can't wait to bomb some Dodongos

Items Collected:
-Golden Skulltula x1
-Bomb Bag
-Heart Container
-Goron's Ruby

This segment could've been about a minute (rough estimation) faster if I had mastered a certain "bomb hover" trick. I wasn't able to do it at the time (and I'm still not, though I haven't tried it anymore since then), so I decided not to use it. Even without said bomb hover, this segment proved to be one of the hardest segments in the young link section. Mistake-wise, it is a very good segment, with the usual small screw-ups that will always be there. Any odd maneuvers in the latter half are there to avoid fire keese's though. This is crucial, since my shield would burn even if they just touched me, and no shield means no crouch stabs.
----------------------------------------
Segment 15 - Collection time

Items Collected:
-Golden Skulltula x2
-Piece of Heart x2
-Big Bomb Bag
-Spin Attack
-Skull Mask
-Deku Seeds Bullet Bag
-Din's Fire

The wait for the rolling goron may seem unnecessary, but I assure you, if I had bomb him one inch beyond that spot, he wouldn't have given me the Bomb Bag Upgrade. I got the spinning jar Heart Piece on my first throw, which is very rare. Great segment overall.
----------------------------------------
Segment 16 - Back to the roots

Items Collected:
-Golden Skulltula x1

Not much to say about it, flawless.
----------------------------------------
Segment 17 - The Deku Tree revisited

Items Collected:
-Golden Skulltula x3

Same as the previous segment, flawless.
----------------------------------------
Segment 18 - Shortest of them all

Items Collected:
-None

All I do in this segment is exit the Deku Tree and save. I recommend you to skip it. :P
----------------------------------------
Segment 19 - Raiding the Lost Woods, Part 1

Items Collected:
-Golden Skulltula x1
-Piece of Heart x1
-Bullet Bag Upg.
-Deku Stick Upg.
-Deku Nut Upg.
-Saria's Song

The reason I use a ground jump in the Lost Woods is to skip the owl text, which can't trigger while you have a ground jump stored. This segment was very good, not a single mistake. :)
----------------------------------------
Segment 20 - Raiding the Lost Woods, Part 2

Items Collected:
-Golden Skulltula x1
-Piece of Heart x1
-Deku Stick Upg.

Short, flawless segment.
----------------------------------------
Segment 21 - Down the Well

Items Collected:
-Golden Skulltula x1
-Spooky Mask

Another rather short, pretty much flawless segment. I use a "Cucco-Dive" to get into the Bottom of the Well early.
----------------------------------------
Segment 22 - The Bottom of the Well

Items Collected:
-Golden Skulltula x3
-Hylian Shield
-Lens of Truth

A more interesting segment, this one. A lot of invisible things makes things harder, but it's not really a problem once you learn where everything is. A few mistakes here and there, a somewhat lousy Dead Hand fight, but nothing unacceptable.
----------------------------------------
Segment 23 - Getting tons of stuff

Items Collected:
-Golden Skulltula x11
-Piece of Heart x4
-Stone of Agony
-Adult's Wallet
-Giant's Wallet
-Ocarina of Time
-Song of Time
-Bunny Hood
-Epona's Song
-Empty Bottle (with Lon Lon Milk)
-Mask of Truth

A long, pretty hard segment. If you're wondering (and you probably am) why the heck I exited Kakariko Village just to play the Sun's Song, I can tell you that it's because Dampe's Gravedigging Tour is over once the game clock reaches 00:00 (midnight). When you play the Sun's Song in an area where time doesn't pass, the game will forward the time to 00:00 in the night. So, I have to play it in Hyrule Field, where time does pass, in order to enter Kakariko before midnight. Dampe's Gravedigging Tour was really getting on my nerves, the chances that the Heart Piece will be in the first (or second) patch is very slim, so the majority of the failed segments ended just there. Both the Gravedigging and the Cucco minigame went as expected, and there were to real mistakes here, so I'm very satisifed with this segment.
----------------------------------------
Segment 24 - Going Deku Nuts

Items Collected:
-Deku Nut Upg.

Short, flawless.
----------------------------------------
Segment 25 - Gerudo's Fortress again

Items Collected:
-Golden Skulltula x2

Tricky segment. Getting both the cucco jump and the Training Grounds early tricks in one segment was quite hard, but I managed. Few mistakes, so it's a solid segment.
----------------------------------------
Segment 26 - I passed the Trials

Items Collected:
-Ice Arrow

Another one of those short flawless segments... The bombchu boost through the wall looks cool though. :)
----------------------------------------
Segment 27 - The Valley and the Lake

Items Collected:
Golden Skulltula x4
Piece of Heart x2

And another collection segment, clearing out Gerudo Valley and Lake Hylia this time. Few small mistakes, nothing that matters.
----------------------------------------
Segment 28 - Let's go shopping

Items Collected:
-Piece of Heart x3
-Biggest Bomb Bag
-Master Sword

Clearing out the Market before finally grabbing the Master Sword. Bombchu Bowling could've been better, but it's a very hard and random minigame, so all in all I'm satisfied. Everything else went well.
----------------------------------------
Segment 29 - Shadow Early

Items Collected:
-Piece of Heart x1
-Cojiro
-Hookshot

Another one of those segments I wish I had spent more time on... at the time I guess I was very eager to get on with the run, thus I didn't improve this. The Dampe Race was so-so, though it wasn't really my fault that I got hit by the flames. Shadow early was just bad. Well, I guess it gets the job done, after all. Just don't think that all the adult segments will look like this. :P
----------------------------------------
Segment 30 - Hover Power

Items Collected:
-Hover Boots

Much better than the last segment, flawless in fact, but also a lot shorter.
----------------------------------------
Segment 31 - Out of the shadows, into the cold

Items Collected:
-Golden Skulltula x3
-Piece of Heart x1
-Farore's Wind

Pretty much flawless. I misplayed the Sun's Song and I struggled a little to get onto an ice block, but otherwise perfect.
----------------------------------------
Segment 32 - The Ice Cavern

Items Collected:
-Golden Skulltula x3
-Piece of Heart x1
-Iron Boots
-Serenade of Water

I'd say this segment is below average, because I simply do not like the Ice Cavern. There are a few ugly mistakes, such as getting hit by a ice bat and I screwed up on the Wolfos fight. Does it's job though.
----------------------------------------
Segment 33 - Tunics and Odd stuff

Items Collected:
-Golden Skulltula x2
-Piece of Heart x1
-Zora Tunic
-Odd Mushroom
-Goron Tunic
-Odd Potion

Only one small mistake in this segment, in other words it's very good. :)
----------------------------------------
Segment 34 - A walk in the Forest

Items Collected:
-Golden Skulltula x2
-Poacher's Saw
-Minuet of Forest

Very good segment. The bomb hover in Lon Lon Ranch is pretty tricky until you get the timing down, it's one of the coolest tricks in the run though. One small mistake, but whatever. :P
----------------------------------------
Segment 35 - The Forest Temple, Part 1

Items Collected:
-Golden Skulltula x3
-Fairy Bow

An average segment. Some mistakes, some bad luck, but it's an intense and pretty long segment, thus I let it slide.
----------------------------------------
Segment 36 - The Forest Temple, Part 2

Items Collected:
-Golden Skulltula x1

Very short segment, thus it's flawless. :D
----------------------------------------
Segment 37 - The Forest Temple, Part 3

Items Collected:
-Golden Skulltula x1
-Heart Container
-Forest Medallion

Very nice segment, no real mistakes, and Phantom Ganon went down easily (not that he's exactly hard with the infinite sword glitch :P).
----------------------------------------
Segment 38 - The Water Temple, Part 1

Items Collected:
-Golden Skulltula x1

Great segment, almost flawless, there was just one clam that refused to die.
----------------------------------------
Segment 39 - The Water Temple, Part 2

Items Collected:
-Golden Skulltula x2
-Longshot

Again, great segment. Dark Link battle was very good, thanks to FIERCELINKMASTER for the great strategy.
----------------------------------------
Segment 40 - The Water Temple, Part 3

Items Collected:
-Golden Skulltula x2

Pretty much flawless.
----------------------------------------
Segment 41 - The Water Temple, Part 4

Items Collected:
-Heart Container
-Water Medallion

Saving after beating the Water Tenple was a though choice to make, since I have to play the Serenade in the next segment to get back to Lake Hylia. The next segment was to hard to be included in this one though. The segment itself was good, Morpha went down easily.
----------------------------------------
Segment 42 - The poe hunt begins

Items Collected:
-Golden Skulltula x3
-Piece of Heart x2
-Fire Arrow
-Broken Goron's Sword

This segment went very well, the 2 poes I kill are the two hardest in the game. The only bad thing was the Gerudo fight, but those are pretty hard.
----------------------------------------
Segment 43 - Storming the Gerudo's Fortress

Items Collected:
-Golden Skulltula x1
-Piece of Heart x1
-Gerudo's Membership Card

All the fights went very well, and that is almost reason enough to keep the segment. Rest is fine too, though. ;)
----------------------------------------
Segment 44 - Archery

Items Collected:
-Golden Skulltula x1
-Piece of Heart x1
-Big Quiver

This segment was almost perfect. Getting 1500 points in the archery game with the strategy I used is very hard, so I'm glad I managed to catch it on tape. :)
----------------------------------------
Segment 45 - Hunting poes, collecting stuff

Items Collected:
-Golden Skulltula x2
-Piece of Heart x2
-Prescription
-Bolero of Fire

Nice segment. Poe hunting was incredibly good. The rest was fine too, not really any mistakes.
----------------------------------------
Segment 46 - My blade is bigger than yours

Items Collected:
-Golden Skulltula x1
-Eyeball Frog
-Eye Drops
-Claim Check
-Biggoron's Sword

This segment was so-so. I had a very ugly mistake in Zora's Domain, but it looks worse than it is, I assure you. I tried for a long time to improve this segment, but I couldn't so I had to keep it this way. In my eyes it's okay though.
----------------------------------------
Segment 47 - The Fire Temple, Part 1

Items Collected:
-None

Short, flawless.
----------------------------------------
Segment 48 - The Fire Temple, Part 2

Items Collected:
-Golden Skulltula x1

Same here, short and flawless.
----------------------------------------
Segment 49 - The Fire Temple, Part 3

Items Collected:
-None

Short again, flawless again.
----------------------------------------
Segment 50 - The Fire Temple, Part 4

Items Collected:
-Golden Skulltula x3
-Megaton Hammer

Pretty long segment with a lot of hard tricks. That said, I did really well, few mistakes and overall smooth gameplay.
----------------------------------------
Segment 51 - The Fire Temple, Part 5

Items Collected:
-Golden Skulltula x2
-Piece of Heart x1
-Heart Container
-Fire Medallion
-Magic Meter Upg.

Very good segment if you ask me. Only one slight screwup in the second half. The fights were spectacular, especially the one against Volvagia.
----------------------------------------
Segment 52 - Dodongo's Cavern revisited

Items Collected:
-Golden Skulltula x2

I feel as if I've said this before, but this is a short and thus flawless segment.
----------------------------------------
Segment 53 - Yet more of Dodongo's Cavern

Items Collected:
-Golden Skulltula x2

Flawless segment, hookshoting that skulltula through the web looks nice, and saves quite a few seconds.
----------------------------------------
Segment 54 - Kakariko cleanout

Items Collected:
-Golden Skulltula x1
-Piece of Heart x3
-Nocturne of Shadow
-Song of Storms
-Biggest Quiver

Superb segment, one of the best in the entire run, despite it's length. The Dampe race went as well and you could expect, a 0:47. That's the best I've ever got with the rolling strategy.
----------------------------------------
Segment 55 - The last of the poes

Items Collected:
-Piece of Heart x1

Sigh. Short, flawless, yeah.
----------------------------------------
Segment 56 - Young Link again

Items Collected:
-Golden Skulltula x1
-Prelude of Light

That is definately the most far-flung skulltula in the game, I have to get it, nevertheless. Nice segment, few mistakes.
----------------------------------------
Segment 57 - Ocarina havoc

Items Collected:
-Golden Skulltula x2
-Piece of Heart x2

Very good segment, lots of ocarina playing, which all went well.
----------------------------------------
Segment 58 - The last Heart Piece

Items Collected:
-Golden Skulltula x2
-Piece of Heart x1
-Empty Bottle
-Nayru's Love

Nice segment, the Piece of Heart collected here is the very last one. Getting that first skulltula from the ground can be tricky because of all the leevers, but it saves a lot of time in the end.
----------------------------------------
Segment 59 - The Spirit Temple, adult Link section

Items Collected:
-Golden Skulltula x2
-Mirror Shield
-Heart Container
-Spirit Medallion

Below average if I have to say so myself. First part may be good, but there is a lot of silly things in the second half. Twinrova battle was nice though.
----------------------------------------
Segment 60 - The Shadow Temple

Items Collected:
-Golden Skulltula x5
-Heart Container
-Shadow Medallion

And now, one of the coolest segments in the run. Lots of hover boots action, small tricks here and there, and the Bongo Bongo fight was the best I've ever had. Definately watch this one. ;)
----------------------------------------
Segment 61 - Going over to Ganon's

Items Collected:
-Golden Skulltula x1
-Light Arrow
-Double Hearts Upg.

80% of this segment is cutscenes, so you know. The playing part was pretty much flawless though. Btw, that skulltula was my 100th and the very last one. Phew.
----------------------------------------
Segment 62 - Item collection completed

Items Collected:
-Golden Gauntlets

That's the last item I collect. Short and flawless. :P
----------------------------------------
Segment 63 - Past the barrier

Items Collected:
-None

Last segment where the description short and flawless fits. I used Acryte's version of the barrier skip, because Acryte owns. :)
----------------------------------------
Segment 64 - The Grand Finale

Items Collected:
-None

At last, the big finish. 90% of this segment was perfect, the other 10% being the second part of the Ganon battle. I always had problems with this battle and don't tell me to roll under him and jumpslash, I've tried it and it misses so much it's not funny. He went down though, and the first part of the segment was so good, I wouldn't be able to do it again. Thus I kept it.
----------------------------------------

That's it! I hope you enjoy my run, I certainly enjoyed making it. From time to time anyway.

If you have any questions, you can ask them in the Ocarina of Time 100% topic in the Older Consoles section of the forum. If you want, you could also send me a PM on the forum, or try to contact me on AIM, where my screenname is YautjaElderSDA. I'm not online very often though. :P

Return to the Game List, the FAQ, or the Home Page.