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Released on the launch day of the Wii in November 2006, and in December for the GameCube, Twilight Princess satiated every Zelda fan's desire for hot and sweaty Goron wrestling. Notable differences between the Wii and Gamecube versions include the controllers and the east/west flip of the game world. In the Wii version you can also perform actions never before seen in a Zelda game such as swinging your sword and throwing a boomerang.

 

Runs done on the Gamecube version:

Runs done on the Wii version:

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Gamecube version single-segment: 3:56 by Daniel Hart.

Author's comments:

This is the result of a month of playing no game but Twilight Princess, and while I'm not entirely happy with the run, you can only play a game so much before it starts to feel like a job, and I hit that point. I really wanted to get 3:55 or better, mostly because of the ridiculous amount of time I waste trying to get City in the Sky early, but every person has their limits. After achieving my 3:56, I was in route to get a 3:55 run but choked during Hyrule Castle, which basically murdered any motivation I had left. I'm hoping we can find a few minutes more of time savers and then I'll have a good reason to play again, but this is it for now. Twilight Princess is a pretty good game, but things like collecting tears are probably worse than watching long cut scenes you can't skip. I'm sure that 3:51 is as good as a human could possibly get, so I am perfectly ok with 5 minutes of mistakes in a 4 hour run(2%!). The amount of luck required to get a good time is ridiculous.

The overall play quality in this SS over my old 4:47 is noticeably better. Although the run is 50 minutes shorter, there are much harder sequence breaks and glitches that I had to perform this time around. The first 2 hours went amazing, my best by far, but once I hit Morpheel, there are some pretty nasty mistakes. When you're 2 hours into a run, it's hard to hit restart and go again, which is why I'm ok with how the last 2 hours went. You have to understand that there is a huge amount of luck involved in a lot of this game. It could take me hours to get a good enough run passed the gate glitch, and that's only 7 minutes into the run.

Anyway, I hope anyone who watches this understands how hard it is for everything to go right, and even the easiest tricks that I pull off 99% of the time in practice(CitS early), can go wrong after 3 hours straight of playing(which doesn't even include how many resets I had before it). Onto more specific comments about the run.

I recorded until right when the credits start. Not only do I not have enough DVD space at that point, but also the credits are 15 minutes long. If you want to watch the credits go watch them on youtube or something, because this is a speed run, not a let's watch the credits run.

Thanks to everyone who I bothered asking questions and for giving me feedback. Thanks to the SDA staff for running the site. Thanks to anyone who can forgive me for the CitS early fiasco.

Wii version: 5:39 by Daniel Hart, done in 43 segments.

Author's comments:

This is my first speed run and I'm pretty happy with how it turned out. Obviously, this run wouldn't be possible without everyone who has contributed even the smallest of short cuts. Thanks to pretty much everyone in the gigantic Twilight Princess topic, there are too many people to name. One of the main reasons I put so much work into this run is for it to be put on SDA and hopefully get more people interested in running Twilight Princess, or finding glitches/short cuts.

This run, like most any run, especially the first, has mistakes. I'd say 5-7 minutes could be cut off with a lot of improvements, but I couldn't see more than that without some new breaks. The biggest improvement would come from Segment 31, using the clawshot to jump slash to get over the first couple rooms. I'm too dumb to be able to do it, so hopefully the next person will be able to pull it off.

Some Highlights of the run:

There are 2 versions of Twilight Princess: The Gamecube version and the Wii version. The Wii version loads faster which makes a pretty huge difference in the long run. So much that I don't think the few neat tricks on the GC can make up for.

I'd just like to say that the remote and the nun chuk will cause a lot of frustration in a speed run for the Wii. I've failed many, many attempts at segments due to unresponsiveness of the controller. Sometimes I wish I would have done the speed run on the GC version, but I've grown used to the remote failing on me.

Thanks to SDA for the amazing site. Without SDA I would have never even thought about speed running Twilight Princess.

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