Speed Demos Archive
Archived Quake Message board
In use until September 2003
Author Topic
-SCUT-OpenGLPosted - 15 November 2001 6:20 PST
my computer is very poor and the timedemo results are like this(all tests done with nosound 1, r_drawviewmodel 0, viewsize 110, r_waterwarp 0 and take an average of demo1, demo2 and demo3):

winquake:
640*480: 36 fps
400*300: 65 fps
320*240: 80 fps
320*240 & viewsize 30 & d_mipcap 3 & d_mipscale 3 & r_fullbright 1(in this case i totally dunno what the screen is displaying =): 160 fps

glquake 0.98:
640*480: 70 fps
400*300: 100 fps
320*240: 105 fps(getting disappointed)
and finally, the great, viewsize 30, gl_picmip 3, r_fullbright 1, 320*240 result: 103 fps!!!!!!!!!!!!!!!
er damn it, now i can draw the conclusion that in glquake viewsize 30 is slower than viewsize 110, at least in low resolutions. =/

and morfans, about your 72fps-demo-recording explaination, i think even a dumbass like me can tell that timedemoing demo1/2/3 with 65 fps is A LOT FASTER than normal playing, but when i timedemoed some sda demos it sounds right, with 80 fps it is just about the same speed(or a bit faster) of normal playing. is this because they are recorded under different fps? is that changeable?

finally, in case you dunno, quake2 demos are recorded in 10 fps, that's why it is a lot smaller than quake demos. =)

Edited by - -SCUT-OpenGL on 11/15/2001 6:23:12 AM

NagasakiPosted - 15 November 2001 7:24 PST
Of course I know that interpolation is only one single word :P

And Q2 demos are complete crap because you miss some important parts of them as crucial frames are missing.

I don't understand this whole discussion really anyways. Call me superficial, but to me it's quite a clear case...

***
[AK]NagasakeY 2001
http://www.PlanetQuake.com/Illmind/

AttilaPosted - 15 November 2001 10:59 PST
orbs, maybe you have read my message from 12 november, but it's not likely, so here is a piece of it:
"Those average FPS values in my long message are not timedemo results, they are calculated from the demos outside quake."

End of story...

HanzPosted - 15 November 2001 11:53 PST
Ok ok I believe ya

if (!cls.timedemo && realtime - oldrealtime < 1.0/72.0)
return false; // framerate is too high

Topic is 3 Pages Long:    1 2 3