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News from 2011. Newer news. Older news.

Thursday, 29th December, 2011 by Mandel

Get your QdQ releases here! - 15:25

We've finally tucked our shirts in, tied our shoes, gotten hair cuts, and gone ahead and finished the long awaited QdQ releases that everybody has been working so hard for.

Just head on over to the QdQ website and, finally, download:

Saturday, 11th June, 2011 by Stubgaard

Basil Reigns Suprime - 10:19

We've had another big pile of demos on the newly released DMC2 episode: And the only other map on the agenda in this update is the long lost iD gem, e2m10:

Tuesday, 24th May, 2011 by Stubgaard

DMC2 - 21:25

You'd think the DMC2 map pack would've been properly beta tested considering it took us 7 years to finish the damn thing, but yeah, you can blame me for being just a tad too quick about adding the maps. It turns out the coop starts (or the lack thereof) wasn't properly set up in three of the maps. Sorry for that inconvenience. You can download the fixed map pack here.

Friday, 20th May, 2011 by Stubgaard

Bulletstyle Bonanza - 00:48

There's been 35 demos since the last update, and a few more that just arrived in inbox. They'll have to wait for the next update though.

Let's kick it off in style with two demos on the original iD maps. These are the first two 'proper' iD demos we've had in quite some time. I did the Nightmare 100% of The Nameless City (e4m8) in 3:46, 17 seconds faster than Jaakko. I also did the Nightmare 100% of The Crypt Of Decay (e2m3) in 1:55, 10 seconds faster than Timo.

On we go to the newly added DMC2 episode:

  • dmc2m1 - Basil de Vries did the Easy Run in 0:22, and the Easy 100% in 0:38.
  • dmc2m2 - Thomas Bergendorff did the Easy Run in 0:31, but Basil improved that by 3 seconds to 0:28.
  • dmc2m3 - Basil did the Easy Run in 0:36 by using a double grenadejump, but Thomas did just a tad better by using a triple grenadejump to get 0:24. Basil also did the Easy 100% in 1:14.
  • dmc2m4 - Basil did the Easy Run in 1:01, but Thomas improved that by 2 seconds to 0:59. Thomas also did the Nightmare Run in 0:28 using some Spawn jumping trickery. He later improved that to 0:26.
  • dmc2m5 - Basil did the Easy Run in 0:44.
Next up we have mappi:
  • Thomas did the 'cheap way' runs in 0:04 (Easy Run) and 0:05 (Nightmare Run).
  • Basil did the Easy 100% in 5:13.
...and mappi2:
  • Low and behold, Thomas also did the 'cheap way' runs on this map, the Easy Run in 0:04 and the Nightmare Run likewise in 0:04.
  • Basil did the Easy 100% in 3:23 and the Nightmare Run in 0:47.
  • Jaakko Alakopsa did the Nightmare 100% in 6:34.
  • Basil and Jaakko did the 2-player Easy Run in 0:29 and the 2-player Easy 100% in 2:03.
Let's move on to alk08:
  • Basil did the Nightmare Run in 1:10.
  • Basil and Jaakko did the 2-player Easy Run in 0:41 and the Nightmare Run in 0:42.
And then we have evspq1:
  • Basil and Jaakko did the 2-player Easy 100% in 1:02, the Nightmare Run in in 0:46 and the Nightmare 100% in 1:11.
There's two demos on q1shw1sp:
  • Thomas did the Easy 100% in 1:14, but Basil bettered that with this 1:01.
And here's the remaining three demos in no particular order:
  • Richard Skidmore (welcome back old fella!) did the Nightmare 100% of eels in 4:25.
  • Basil and Jaakko did the 2-player Easy 100% of despair2 in 1:12.
  • Basil, Jaakko and Rui Neto did the 3-player Easy Run of tdl in 0:35
Sorry for the lack of words....

Thursday, 12th May, 2011 by Stubgaard

Only 7 years late... - 21:43

As the title so aptly says, this update is WAY overdue, but for different reasons than you might think. Remember the classic deathmatch maps converted into single player maps with speedrunning in mind, also known as DMC, or to use its full title, Deathmatch Classics Vol. 1? Well, initially Connor had wanted to do another map pack (DMC2). He did in fact almost complete 5 of the 7 maps he had planned to convert. Connor got a little sidetracked with other stuff, and it's taken me quite a while to find someone who could finish what Connor had initially started, but Negke (well known from func_msgboard) offered his help, and low and behold, here we are, 7 years down the line from when DMC1 was released, and I can finally give you:

  • DMC2 - Deathmatch Classics Vol. 2. Call your demos d2m1.dem, d2m2.dem, etc.. For 'marathon' runs, call your demos dmc2.

    Also, I've been meaning to add this map for a very long time, though I've been asked not to :-) But things have changed around here at SDA, and we're not as strict with mapping material as we might've been years ago, so I've decided to add the map for all you oldschoolers out there. The map in question is the original e2m6 as it was meant to be. No, I'm not talking about e2m10 (The Lost Entrance) which you can find in the DMC1 pack, but I'm talking about the lesser-known e2m10 in all its glory, i.e. e2m6 and e2m10 (The Lost Entrance) COMBINED into one big map as John Romero initially had invisioned it. The Lost Entrance, as we all know, was cut from e2m6 due to filesize issues. Also, the e2m6 section of the map is slighty different from the e2m6 we all know, but I'll let you discover that for yourself. The map is a total nightmare on nightmare skill (no pun intended), but I'm sure someone (Hi Basil!) can find a clever way to beat the map. On easy skill it should be fairly straight forward.

  • e2m10 - The Dismal Oubliette + The Lost Entrance. Call your demos e2m10.dem.

    A demo update will follow shortly.

    Tuesday, 12th April, 2011 by NahkahiiR

    Who let Basil out - 10:52

    All demos in this update include Basil de Vries.

    It seems that someone let Basil out of a prison and he caused a lot of destruction in various maps of quake, mostly on the newest maps. The first in the series of tablefillers is the Easy Run of digs05. Straight out of the prison cell, he beats the mapper's expections with a high speed 0:46 demo. The next map in the list is ebony1, where he beat the previous record holder Weixing Ye by 4 seconds in the Easy 100% category. Given the pentagram, quad and rocket launcher, he is unstoppable. There is room for another quadded rocket boost but nevertheless, the finishing time is one minute. Surprisingly, the brave Dutchie skips the grenade launcher in the Easy Run of eels. It was probably too far away, who knows. Filling the table takes him 1:50. Pressing the button that opens the exit in fmb6 seems to be too easily reachable for speedrunners. With these interesting shortcuts performed, the Easy Run can be done in 1:07

    The man who now goes by the nickname Optimus Joop has taken the Total Ownage of goatrun. Getting low decimals on all demos, so they can't be marked optimized. Who's ready for that? The Easy Run and Nightmare are both made in 10 seconds (tablefillers). Same thing for Easy 100% and Nightmare 100%, both done in 14 seconds, shaving one second off of Thomas Bergendorff's earlier endeavours. Wait... more like 14 minutes. Kills during the intermission don't change the running time, fortunately.

    Time for maps with beautiful (and sometimes frustrating) architechture. The first one of them is mappi where an Easy Run was introduced to the masses of quake speedrunning fans. One Chthon less in the world, the map is finished in 0:48, tablefiller. The Nightmare Run is also new to the tables. Two Chthons can kiss their careers goodbye before they even realize what defeats them in 1:06. Mappi2 offers some interesting gameplay in the same style. Basil found his trusty grenade launcher and boosted his way to the end of Easy Run, in 0:38. Once again, a tablefiiler.

    The next map in question is an action packed q1shw1sp. Basil takes his second Total Ownage of the update, all tablefillers this time. It has taken years of training to master the art of ogre grenade jumping. As there are no helpful ogres in the start of Easy Run, a longer route is needed. 0:19 is what follows. The Nightmare Run is 5 seconds faster, thanks to different monster leyout. There multiple possible routes in the Easy 100% category. Basil chose one that is quite impressive and the result is a 1:07. The rain of monster gibs continues in the form of Nightmare 100%. The finishing time is twice as long as the easy cleaning of the map.

    The last two maps before coops. The mysterious shambler in the end of ritualsp is said to be immortal. The only torture devices used in the Easy Run are regular weapons - super nail gun and grenade launcher. The table is filled with a 1:51, tablefiller. Tdl is an arena for the singing super nail gun flavoured by a spicy quad damage. No mercy for monsters in this Easy Run which is completed in 0:44, tablefiller.

    For the love of quake, Basil de Vries and Jaakko Alakopsa made two demos:

    The quickest demo in the update is the Nightmare Run of q1shw1sp. No ogre grenades this time, lightning gun is more effective! It takes only 9 seconds to finish the map, tablefiller. The unlucky shambler in ritualsp has no idea what to do when there are two crazy runners loose. The Easy Run is 38 seconds faster than the single player demo: 1:13 (tablefiller).

    A lot of enjoyment has been offered to you. Watch all demos, be inspired and make some speedruns yourself.

    Sunday, 27th March, 2011 by NahkahiiR

    The face of the Earth coming into view - 21:27

    Even though the duration of this contest was very very long, only a few demos emerged. Anyway, let's congratulate the winner - Optimus Joop! See results here.

    Tuesday, 15th March, 2011 by Stubgaard

    Assorted tidbits (as promised) - 14:28

    Since Nahkahiir has vanished from the face of the earth, I'll let the contest he posted run indefinitely until he (1) either comes back (2) I'll decide to post the results myself. There has been submitted about 5 demos in total, so it'd be nice to have a few more at least.

    There's been a few improvements to some of the Quake done Quick projects. It's been about 3 years since we updated on Quake done 100% Quickest. Jaakko Alakopsa improved upon my e4m6 with a 4 second improvement to get 1:36. As you may have noticed, the project was in limbo mode for quite a few years until Jozsef Szalontai recently picked it up and converted the finished project into a glorious HD quality movie. It can be downloaded in different qualities, and you can find all the nessecary links right here. A .pak version will follow shortly, and it can be found on the Quake done Quick site. I'll post it here too of course. Here's the YouTube version for those who can't be bothered to download the movie.

    We also saw an improvement to Quake done Quickest recently. I.e. it was actually an old demo, but Jozsef had never bothered submitting this 1 second improvment of e2m5 until he surpringly from out of nowhere posted a HD quality movie version of this project, which you can find right here. A .pak file version of this project will also follow shortly, and it too can be found on the Quake done Quick site. Here's the YouTube version.

    A movie version of Quake done Quickest lite is also in the works along with a .pak file version to boot. You'll read about it here first when it's released! :-)

    Remember to stop by the official YouTube Quake Speedrunning channel, the official Facebook Quake Speedrunning group, the official SDA Steam group, and the official SDA Facebook group.

    Also, you might want to watch this which I stumbled over last night. It's a pretty decent historic view of iD Software, and Part 1. and Part 2. are already up, while the rest of the parts have yet to follow (and they're probably the most interesting since they'll center around the Doom/Quake era). UPDATE: Part 3. can be found here, and Part 4. here.

    Thursday, 10th March, 2011 by Stubgaard

    Demos and nothing else - 22:47

    • Let's start off with two demos on an iD map by yours truly. I finally found a way to get my new-ish laptop running smoothly with Quake, and what better to test my über skills than by getting "all kills" on The Tomb Of Terror. I did the Easy 100% in 6:55 42 seconds faster than myself, and I also ended up doing a sloppy Nightmare 100% in 8:17, 41 seconds faster than myself. Hooray for me.

    • Someone that goes by the nickname of Optimus Joop (is that you Basil?) recorded nothing less than 18 demos (of which one isn't valid as it turned out to be slower than the current record).

    • He said he'd never do another demo, but Thomas Bergendorff isn't a man to be trusted. He ended up recording 4 demos (and there's even three demos waiting in inbox to be posted).
      • r_noname Easy Run in 0:18.
      • tspe Easy 100% in 0:47. My favorite demo in this update.
      • goatrun Nightmare Run in 0:11 (Tablefiller), and Nightmare 100% in 0:15 beating Markus Taipale's ancient demo from 1998.

    • And to round it all off we have Pif de Mestre and Mathias Thore duking it out on nbh. Pif did the Nightmare Run in 0:15, only to be beating by 4 seconds with Mathias' 0:11 demo.

    Assorted tidbits will follow another day.

    Sunday, 6th March, 2011 by Stubgaard

    Leave it to the dumb Dane - 21:05

    I'll make it short and to the point. Activity on this site (the Quake section that is) hasn't exactly been overwhelming lately (only 11 demos were submitted in 2010), and it's probably a combination of lot of things, but the staff must take its blame too for being lazy and not doing much of anything at all, which - I guess - is why you're seeing me updating again ;-) I thought I'd get the ball rolling again by adding some new maps that were released in 2010/11. There's about 27 demos in inbox waiting to be posted, plus some other small tidbits, but I'll leave that for next week (hopefully).
    • digs05 - The Anomaly by Artyom 'Digs' Glazkov. Call your demos dig5.dem
    • eels - Elements by Dmitry 'Vondur' Svetlichny Call your demos eels.dem
    • mappi - Red Slammer by Negke Call your demos mpi.dem
    • mappi2 - Runic Recycling by Negke Call your demos mpi2.dem
    • q1shw1sp - Devastation by Pawel 'ShadoW' Chrapka - Modified for SP by Negke Call your demos deva.dem
    • ritualsp - Dark Ritual by Kevin 'Tyrann' Shanahan - Modified for SP by Negke Call your demos ritu.dem
    • tdl - The Death Lair by Rui "Trinca" Neto Call your demos tdl.dem
    Download all the maps in one .zip by clicking here.

    Monday, 10th January, 2011 by NahkahiiR

    Safety first - 18:15

    Sorry for not testing the contest map enough before posting. Now it should be easier to get all kills. The mapper Louis Manning added a scrag to the map (probably just to annoy us speedrunners). With these changes, download the map again from the contest page.

    Wednesday, 5th January, 2011 by NahkahiiR

    Reload your grenade launcher - 20:02

    The best ogre is a dead ogre. You have a grenade launcher and lots of protection and ammo - have fun in this new CONTEST.