Thursday, 29th December, 2011 by Mandel
Get your QdQ releases here! - 15:25
Just head on over to the QdQ website and, finally, download:
Saturday, 11th June, 2011 by Stubgaard
Basil Reigns Suprime - 10:19
Tuesday, 24th May, 2011 by Stubgaard
DMC2 - 21:25
Friday, 20th May, 2011 by Stubgaard
Bulletstyle Bonanza - 00:48
Let's kick it off in style with two demos on the original iD maps. These are the first two 'proper' iD demos we've had in quite some time. I did the Nightmare 100% of The Nameless City (e4m8) in 3:46, 17 seconds faster than Jaakko. I also did the Nightmare 100% of The Crypt Of Decay (e2m3) in 1:55, 10 seconds faster than Timo.
On we go to the newly added DMC2 episode:
Thursday, 12th May, 2011 by Stubgaard
Only 7 years late... - 21:43
Also, I've been meaning to add this map for a very long time, though I've been asked not to :-) But things have changed around here at SDA, and we're not as strict with mapping material as we might've been years ago, so I've decided to add the map for all you oldschoolers out there. The map in question is the original e2m6 as it was meant to be. No, I'm not talking about e2m10 (The Lost Entrance) which you can find in the DMC1 pack, but I'm talking about the lesser-known e2m10 in all its glory, i.e. e2m6 and e2m10 (The Lost Entrance) COMBINED into one big map as John Romero initially had invisioned it. The Lost Entrance, as we all know, was cut from e2m6 due to filesize issues. Also, the e2m6 section of the map is slighty different from the e2m6 we all know, but I'll let you discover that for yourself. The map is a total nightmare on nightmare skill (no pun intended), but I'm sure someone (Hi Basil!) can find a clever way to beat the map. On easy skill it should be fairly straight forward.
A demo update will follow shortly.
Tuesday, 12th April, 2011 by NahkahiiR
Who let Basil out - 10:52
It seems that someone let Basil out of a prison and he caused a lot of destruction in various maps of quake, mostly on the newest maps. The first in the series of tablefillers is the Easy Run of digs05. Straight out of the prison cell, he beats the mapper's expections with a high speed 0:46 demo. The next map in the list is ebony1, where he beat the previous record holder Weixing Ye by 4 seconds in the Easy 100% category. Given the pentagram, quad and rocket launcher, he is unstoppable. There is room for another quadded rocket boost but nevertheless, the finishing time is one minute. Surprisingly, the brave Dutchie skips the grenade launcher in the Easy Run of eels. It was probably too far away, who knows. Filling the table takes him 1:50. Pressing the button that opens the exit in fmb6 seems to be too easily reachable for speedrunners. With these interesting shortcuts performed, the Easy Run can be done in 1:07
The man who now goes by the nickname Optimus Joop has taken the Total Ownage of goatrun. Getting low decimals on all demos, so they can't be marked optimized. Who's ready for that? The Easy Run and Nightmare are both made in 10 seconds (tablefillers). Same thing for Easy 100% and Nightmare 100%, both done in 14 seconds, shaving one second off of Thomas Bergendorff's earlier endeavours. Wait... more like 14 minutes. Kills during the intermission don't change the running time, fortunately.
Time for maps with beautiful (and sometimes frustrating) architechture. The first one of them is mappi where an Easy Run was introduced to the masses of quake speedrunning fans. One Chthon less in the world, the map is finished in 0:48, tablefiller. The Nightmare Run is also new to the tables. Two Chthons can kiss their careers goodbye before they even realize what defeats them in 1:06. Mappi2 offers some interesting gameplay in the same style. Basil found his trusty grenade launcher and boosted his way to the end of Easy Run, in 0:38. Once again, a tablefiiler.
The next map in question is an action packed q1shw1sp. Basil takes his second Total Ownage of the update, all tablefillers this time. It has taken years of training to master the art of ogre grenade jumping. As there are no helpful ogres in the start of Easy Run, a longer route is needed. 0:19 is what follows. The Nightmare Run is 5 seconds faster, thanks to different monster leyout. There multiple possible routes in the Easy 100% category. Basil chose one that is quite impressive and the result is a 1:07. The rain of monster gibs continues in the form of Nightmare 100%. The finishing time is twice as long as the easy cleaning of the map.
The last two maps before coops. The mysterious shambler in the end of ritualsp is said to be immortal. The only torture devices used in the Easy Run are regular weapons - super nail gun and grenade launcher. The table is filled with a 1:51, tablefiller. Tdl is an arena for the singing super nail gun flavoured by a spicy quad damage. No mercy for monsters in this Easy Run which is completed in 0:44, tablefiller.
For the love of quake, Basil de Vries and Jaakko Alakopsa made two demos:
The quickest demo in the update is the Nightmare Run of q1shw1sp. No ogre grenades this time, lightning gun is more effective! It takes only 9 seconds to finish the map, tablefiller. The unlucky shambler in ritualsp has no idea what to do when there are two crazy runners loose. The Easy Run is 38 seconds faster than the single player demo: 1:13 (tablefiller).
A lot of enjoyment has been offered to you. Watch all demos, be inspired and make some speedruns yourself.
Sunday, 27th March, 2011 by NahkahiiR
The face of the Earth coming into view - 21:27
Tuesday, 15th March, 2011 by Stubgaard
Assorted tidbits (as promised) - 14:28
There's been a few improvements to some of the Quake done Quick projects. It's been about 3 years since we updated on Quake done 100% Quickest. Jaakko Alakopsa improved upon my e4m6 with a 4 second improvement to get 1:36. As you may have noticed, the project was in limbo mode for quite a few years until Jozsef Szalontai recently picked it up and converted the finished project into a glorious HD quality movie. It can be downloaded in different qualities, and you can find all the nessecary links right here. A .pak version will follow shortly, and it can be found on the Quake done Quick site. I'll post it here too of course. Here's the YouTube version for those who can't be bothered to download the movie.
We also saw an improvement to Quake done Quickest recently. I.e. it was actually an old demo, but Jozsef had never bothered submitting this 1 second improvment of e2m5 until he surpringly from out of nowhere posted a HD quality movie version of this project, which you can find right here. A .pak file version of this project will also follow shortly, and it too can be found on the Quake done Quick site. Here's the YouTube version.
A movie version of Quake done Quickest lite is also in the works along with a .pak file version to boot. You'll read about it here first when it's released! :-)
Remember to stop by the official YouTube Quake Speedrunning channel, the official Facebook Quake Speedrunning group, the official SDA Steam group, and the official SDA Facebook group.
Also, you might want to watch this which I stumbled over last night. It's a pretty decent historic view of iD Software, and Part 1. and Part 2. are already up, while the rest of the parts have yet to follow (and they're probably the most interesting since they'll center around the Doom/Quake era). UPDATE: Part 3. can be found here, and Part 4. here.
Thursday, 10th March, 2011 by Stubgaard
Demos and nothing else - 22:47
Assorted tidbits will follow another day.
Sunday, 6th March, 2011 by Stubgaard
Leave it to the dumb Dane - 21:05
Monday, 10th January, 2011 by NahkahiiR
Safety first - 18:15
Wednesday, 5th January, 2011 by NahkahiiR
Reload your grenade launcher - 20:02