Released in November 1995, the final Mega Man game for Super Nintendo featured the first playable role of Zero. His role is minimal however, being unable to fight [mini]bosses except for one. The foe this time around is Doctor Doppler... infected with the Sigma virus of course.
Runs done on the SNES version.
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Single-segment: 0:42:23 by Sattik Ghosh.
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This was not a run I spent a lot of time on. It's a fairly boring game to run because it's so god damn straightforward and there really aren't that many tricks to learn. The only really big mistakes I made during this run were during the Neon Tiger miniboss fight and in Doppler stage 2 when I was penetrated with a certain degree of multiplicity. Like I got fucked in the ass, then grew two more assholes and got those plugged too. Anyway, here are some level comments:
Intro: I thought Mac was my friend. He wasn't, so he slowed me down a lot. Why the fuck does he take so long to trap X? At least he doesn't talk to Zero.
Buffalo: I took a hit at the beginning like a class C dumbass. Buffalo goes down like a "girl getting raped with no arms," I guess. Easy stuff.
Seahorse: For some reason, I can't always get the climb down how I want to, but it's not that big of a deal. I could probably kill the boss faster, but this way looks a lot cooler.
Rhino: Stage goes very well. Tunnel Rhino is an extremely challenging boss and I applaud his designer. Artificial intelligence, more like REEL INTELLIGENTS
Catfish: Not at all shit. I got unlucky on the boss, though, and ended up using too many drills. Standard is like four or five.
Vile: I suck so hard at climbing the wall in the beginning. The first part of Vile went down like a girl getting raped, but she DOES have arms... and I guess she lost her arms during the second part. (Sorry if this is offensive to anyone, especially females; I am a nice, loving, and caring guy, I swear.)
Crawfish: Stage goes okay, I take a hit during the conveyor belt part, but the rest is smooth.
Beetle: The boss slows me down by blowing up all over the place after he dies.
Hornet: I just acted a little stupid in the segment after the wireframe wheel, but it's okay overall.
Doppler 1: One time I used Triad Thunder while climbing a wall, but then it was all like, LOL JK!!! And decided not to work. It was weird. Other than that the stage goes pretty skipperly.
Doppler 2: A little weapon filler dropped and fucked my life. I lost probably a total of 8 seconds in this level because I had to find health, but it could've gone a lot worse.
Doppler 3: EVERYTHING DIES!
Doppler 4: Nearly choked on Kaiser Sigma, but I managed to win.
I'm pretty happy with this run.
Thanks go to:
Mike, for putting up with my shit
Nate, for putting up with even more of my shit
Flip/Breakdown/Dex, for putting up with lots of shit in general (not that Mike and Nate don't, but the updaters don't have to deal directly with me or my shit)
Raijin, for giving me lots of new strategies and motivation for this run
Mike again, for making a pretty decent run of this game (and taking lots of my shit during the marathon)
Daniel Chamness, for also making a pretty decent run
Single-segment 100% in 0:49:07 by Austin Caldera.
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This is my Megaman X3 100% run. I'm pretty happy with it.
Before I get involved in a long bash of everything I did in the run, I'd like to thank the following people/objects:
-SDA verifiers + admins, for keeping this place up and running
-Everyone else at SDA, for making this community the entity it is
-My friends, for keeping it real
-My social life, for being nonexistent so I could get this recorded
-Oreos, for tasting amazing
-My SNES/X3 cartridge, for not being terrible and freezing on me
-Me, for doing the run you are about to/have/are watching
I started trying to record attempts in early December 2012, but had to stop due to my only working controller's stupid D-pad making vertical air dashing extremely inconsistent, killing me mercilessly on the Doppler 2 elevator skip and generally being a nuisance on other levels. I got 2 new controllers for Christmas, and I did this 3 weeks later with one of them.
I find running this game 100% to be a fair bit harder than running low% for the following reasons:
-More complex level routes = more opportunity to screw up (which does happen a bit here)
-Generally more costly mistakes. Worst thing that can usually happen in low% (aside from run-ending mistakes) is you run into an enemy, oops, 1 second lost. There are just more places in general to lose bigger time chunks in 100% runs, and there are a couple spots of the game specifically where this trend gets particularly exaggerated. Example: there are a bunch of opportunities you can lose/miss a Z-Saber swing in the late game (last 2 levels), and due to charge time every single instance of that costs 5 seconds at least. This is especially vexing because this run is (or ought to be) essentially over after the elevator skip.
-Items. There are some that an incorrect approach can seriously screw you for (BB + NT sub tanks, TS ride armor, Z-Saber) and some that simply terrify me (TR revisit items, VC body upgrade + heart tank, GB heart tank (which gets me in this run >.< ))
-TUNNEL RHINO WITHOUT FROST SHIELD ARGH
tl;dr dash + jump + shoot + weapon switch = win
Ok, time to go onto IL comments (for those of you who didn't stop at the previous line):
(NB: I complain about virtually everything. If everything I pointed out was a significant mistake, this run would be approximately 9 hours long)
PRE-RUN: I start at the controls menu for those who care about my control setup (all 0 of you)
INTRO STAGE: I'm burned out on this level and I want it to end.
-X segment 1: Good.
-Zero: SPIKE BALL RAGE - I messed up my jumping pattern somehow.
-X boss: Bog standard.
TUNNEL RHINO: This level makes me want to eat babies/kill small children/kick puppies/all of the above.
-First part goes really well, I kill the Bar Wayings and avoid the rock monsters.
-Whoever assigned damage values to these enemies needs to die. Slowly and painfully.
-Second part is kinda meh, I get hit by a cannonball and, more importantly, fail the rock skip (if I think I jumped too late, I still go for it cause I'll only hit the rock; but jump too early and you usually die on the spikes). The level is still going pretty darn well though...
-... until this. What was I doing?
-The last part goes well; I miss the ladder jump but it's still above average because none of the tanks hit me.
-This TR fight has to be seen to be believed. (I did get a perfect fight once on console, but this is more than acceptable in a recorded run) I knew this was the run as soon as this fight was done.
BLIZZARD BUFFALO: Finally, a level that doesn't have a (relatively) high chance of dying and isn't the intro stage!
-Starts off okey dokey, nothing special but can't complain
-DAT LADDER JUMP
-DAT OTHER LADDER JUMP
-I get to the leg upgrade in excellent time.
-I obtain the sub tank perfectly...
-... and run into that guy like a retard. Game: 1, Intelligence: 0
-I HIT BB WITH A GREEN SHOT AGAIN!!!!!!!!
CUTSCENE: Hold the menu button to win.
NEON TIGER: Of all the levels to utterly botch, why this one?
-Things look fine initially, I air dash into the ceiling and lose a second or two before grabbing the sub tank...
-... and I really should not have gone for that ladder skip. Welcome to the dumbest 15 seconds of NT gameplay I've ever seen (and the biggest error in the run). I cringed rewatching this part to write comments...
-Wait, did I get hit by that Bar Waying after killing it?
-I get back on track with the centipede boss after that abysmal performance.
-After some well-rehearsed jumping and dashing, Bit shows up in his chamber. I don't know if my idiocy earlier had anything to do with it, but I'll gladly take 5 seconds lost here over Bit visiting me in Toxic Seahorse (I'll explain why later).
-Speaking of Bit, he beat me into the ground. The fight wasn't bad in a time sense, but I lost a ridiculous amount of health. The reason for this was that he started with his energy ball, which I've NEVER seen before in NT (usually he only pulls that in TS!).
-I go for the tornado fang clip w/ low health (I would have died if I missed it) and get it like a boss.
-And for a crappy finish to a crappy level, I get a 3 charge NT fight. Could've been worse, but that doesn't mean I have to like it.
GRAVITY BEETLE: This is the first of a series of relatively easy stages.
-At the beginning I avoid air dashing into the ceiling, but I have to do a wall jump and the game lags stupid hard. I don't get hit, though.
-The section between the Bit chamber and the next boss gate is probably one of the highlights of the run. Beautiful play here.
-Last part goes pretty well, I miss an easy wall jump and air dash into the ceiling but neither mistake wastes much time. My major concern in this section is getting clocked by a cannonball during the last air dash, which usually wastes more time than both these screw-ups combined.
-I apologize for this GB fight. I wasn't paying a lick of attention.
TOXIC SEAHORSE: An easy level because Bit isn't here.
-First part is flawless, except for taking a stray cannonball to the face. If you jump where I jump and do what I do (except for the cannonball), this is 100% consistent.
-About Bit showing up here: It's a huge pain to deal with cause Bit is weak to frost shield, the miniboss is weak to frost shield, the ride armor requires frost shield and TS himself is weak to frost shield and so there's nowhere near enough ammo to go around for all four. If Bit appears here, you simply have to man up and take down the miniboss with the X Buster, which wastes several seconds (at least).
-The rest of the stage is great except for my ramming into a missile dude. These stupid random mistakes I've never seen before are starting to annoy me.
-I lose a second or two on the TS fight because I try to hit him too early, but I clutch it out. Also, check out that ammo count after the fight.
BLAST HORNET: Another simple dash-jump-shoot fest.
-First part is fantastic. Nothing to whine about here.
-The wheel boss goes perfectly (my getting hit doesn't waste any time). I try to shoot to the music but get rudely interrupted.
-Outside goes better than in my low% run. I get the ride armor properly and dash over to the building to get the heart tank.
-Byte shows up and dies in short order.
-No problems in the last segment of the stage.
-BH goes perfectly. I dash before shooting the first gravity well because it reduces BH's opportunities to shoot hornets at the far wall, thus lagging the mess out of the game (if he shoots at the near wall it doesn't lag at all :/ ).
VOLT CATFISH VILE: A brief interlude to set up for obtaining this game's god weapon.
-I DON'T GET HIT BY A ROCK WHILE SWITCHING WALLS! YES!
-The Vile fight was crazy good. I didn't take a hit, and laid into Vile like a champ.
-I got a medium 26 for the escape, which is better than I deserved after air dashing into the first enemy of the escape sequence >.<. Stupid controller.
VOLT CATFISH: This level scares the crap out of me. All those spikes in the first half of the level, with every single one able to instantly ruin a good run... yikes. Why is Megaman so weak to pointy objects? Kirby can take them no sweat, and he's a soft, pink, fluffy thing!
-First part goes exactly like I want it to, with one very obvious exception. I could've air dashed to the lip of the wall before the heart tank location, but screwing that up usually results in instant death. Also, I do a tiny jump to the gravity well platform because touching that bottom-right spike from below will kill you (and did on one of my run attempts >:( ).
-I breathe a sigh of relief once I pass the Byte gate. No more spikes!
-The rest of this is textbook: grab ride armor, get sub tank, spam frost shield, climb up wall, fall back down other side of wall and go fight the boss. I don't go for the reverse wall jump like in my low% run because the air dash makes the timing stupid precise.
-VC fight is really good. 6 drill is average, so getting a 5 was nice.
CRUSH CRAWFISH: I really enjoy this level. It's a nice change from SPIKE OVERLOAD PIECE OF GARBAGE STAGE
-Getting the hawk armor is as easy as that. Don't forget to actually get the armor afterward, though.
-Got the second saver shot on the wall (it's harder than it looks).
-I'm really happy with this entire level. Nothing really to say except I probably lost some frames jumping from the near wall to the boss gate. And yes, I dodged the walk blaster like a boss.
-CC fight is great, invincibility frame glitches ftw.
CUTSCENE 2: I actually like this cutscene, because it has better music and it means I'm getting closer to the end than 3 levels in.
GRAVITY BEETLE 2: ARGH RAGE
TUNNEL RHINO 2: This level is still annoying. Goes kinda meh, but then again I rarely get a run I'm happy with here.
-Should have used the first triad thunder a bit later so that rock dude would actually die.
-Hate those tanks so much.
-I get the rock skip this time!
-Fun fact: this level needs to be revisited last cause the helmet upgrade wastes several seconds in every non-Doppler level you visit after you get it.
DOPPLER 1: This level is annoying, because there are spikes that can ruin your day, and taking any damage results in having to grind for health from the last 2 enemies (who only cooperate when you don't need them to, as demonstrated in this run :/ )
-First part is perfect, in a dramatic change from my low% shenanigans.
-Miniboss is a piece of cake. BUTTON MASH YEAH
-Nice performance up to the Golden Armor, and check out those health drops... that I don't need. *grumble grumble*
-Finish strong, kill the ungodly Bit/Byte/Krazy Glue combo and bang out. Success!
DOPPLER 2: The climax of the run. I use the series' god character (underpowered in this game, though), get the god weapon and pull off the game's premier trick, all in one! Followed by a curbstomp boss...
-First part goes ok, I mess up a wall jump and get nailed by a laser but other than that this is good.
-I'm too slow getting in position for Mosquitus and shoot my charge the wrong way. This would be a loss of a second or two, but after I kill him he latches onto Zero pretty darn fast (I've seen him take literally five seconds longer than this).
-The elevator skip itself goes perfectly, and I breathe a sigh of relief. It's all downhill from here...
-Of course, I forgot to start charging. If the Neon Tiger fail was the worst error in the run, this is surely the dumbest, and I apologize. I get ready in the pre-boss chamber because I can lose time here or lose time while dodging attacks.
-The squid itself is a total joke. As is pretty much every boss for the rest of the game (except Kaiser Sigma).
DOPPLER 3: Welcome to what should be the easiest level in the game, but is instead the easiest level in the game... to lose a metric crapton of time. Every missed Z-Saber swing is a five second fail!
-BH: hyper charge ftw. I go for the quick kill, but my shots don't leave the screen quite fast enough so I get him on the next flyby.
-VC: I don't screw this up, thankfully. If VC goes into his invincibility phase you're going to lose an ungodly amount of time.
-BB: I FINALLY GOT IT RIGHT! I think this is my second ever fight (since I started practicing for 100%) where I didn't get rammed into the far wall/frozen while using the Z-Saber.
-TS: Perfect fight, what what!
-TR: I play chicken with him to great effect.
-GB: I wait before the second swing to make sure he won't do an invincibility charge.
-CC: One health bar away from a PR.
-NT: Not a very nice pattern...
-lolwut? My approach to the Doppler fight is... somewhat lacking. Before and after the boss gate.
-Doppler himself goes down nice and easy.
-I would just like to stop and point out that I didn't miss a single Z-Saber hit in the entire level.
DOPPLER 4 SIGMA: This is a whole lot less stressful than the low% fight. It's still completely possible to die, though.
-I don't get the air dash to the left wall, costs me a couple of seconds but at this point I really don't care.
-I MISS THE FIRST SABER SWING AFTER ALL THOSE HOURS OF PRACTICE! That upset me, unlike the previous error.
-Sigma dies nicely enough, after I figure out how to use the saber.
-Kaiser Sigma fight is ok. I go 2 for 3, which is acceptable.
-In typical Auchgardian fashion, the game gets the last laugh by lagging out what should have been my very last wall jump. Costs me a second right at the end.
So what do I think of this run overall? I'm a bit torn, honestly. What I did right went really well, but I made a few more big mistakes than in my low% run (though none quite as bad as low% Doppler 1, and besides, bigger mistakes come inherently with 100%). I'm a bit miffed that this run turned out barely over 49, but redoing an almost hour long SS run to knock off 6 seconds so I can call this sub-49 seems dumb. I guess the verdict is the same as for the low%: I may try to improve this in the future, but right now I'm more than content with it.
Thanks for watching, and I hope you enjoy(ed) the run!
Single-segment no-items in 0:44:37 by Austin Caldera.
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Hello. This is my Mega Man X3 low % speedrun, in case you got to this page with your eyes closed.
I first encountered speedrunning (ran into speedrunning, lol) around 2008, way back in 8th grade. All I could think to say at the time was "Holy cow these people are amazing I wanna do this someday...," but I never really put much thought into it other than that. I mean, I could never be that good, right?
Fast forward to 2010. I was sitting at my grandma's house, bored out of my mind; I had already beaten all the N64 games I had brought, and my DS was dead as a doornail. So I went down on my computer and browsed around, looking for some ROMs that I could download. I had always enjoyed watching Mega Man speedruns, so a rom called Mega Man X caught my eye rather quickly. I downloaded the game (shut up – and I own the 3 SNES games now, so it's a moot point anyway) and ran it on zsnes. I messed around with it a little bit, and found out that it was really fun to play. Upon learning that it had two sequels on the same system, I promptly downloaded both of them as well. X2 was cool and all, but X3...
If "love at first sight" had a video game equivalent, I had just found it.
I played it constantly over the next few months, and along the way I observed the currently existing speedruns for the game. I learned where to jump, what to equip, which levels were fun and which ones... weren't (we'll get to that later), and I found out some new stuff by my own experimentation, but I had two persistent problems: I only had the games on an emulator, and I didn't have a DVD recorder. Unless I wanted to do a TAS (and I didn't), I couldn't record a speedrun.
Fast forward again, to May 2011. I had obtained an SNES in September 2010 along with a few games, but it wasn't until an unexpected birthday present came along that I had the 3 X games in my possession. So I practiced.
And practiced some more. There wasn't a whole lot else I could do with the game until...
April 2012, I finally got a DVD recorder for my birthday. After some fun configuring my recording setup, I was all ready to record a run. So I hooked up the SNES, turned on the TV, started the game, and...
"Wait, why is there so much lag?"
In the end, I had to dredge up enough money for a powered splitter (SO WORTH IT), and after reconfiguring all my stuff AGAIN, I spent the next two weeks relearning my timing... for EVERYTHING.
And after all this hassle and wait, I finally got this product, my very first speedrun, completed... pretty quickly, actually. I guess that can happen if you practice a game for a year (sometimes, anyway).
Anyway, I'm sure nobody really cares about my life, so before we get to what you actually want to read, I need to throw out some thank yous:
-The SDA admins, for providing a place for people to pursue this obscure hobby
-All the other speedrunners on this site, for making this community what it is
-My parents, for being awesome. Especially my mom, who bought me a Super Mario 64/N64 bundle pak against my dad's wishes (while he was on deployment, of course) and thus got me addicted to video games for the rest of forever
-My friends from school and church, for being cool people in general
-My SNES and MMX3 game pak, for not freezing on me in the middle of the run
-Myself, for doing the run. Duh!
So anyways, on to the run itself!
-First part goes great, hooray!
-I decided to try and be awesome and button-mash that red missile dude to death, and it blew up in my face, lol. Zero part goes fine other than that
-The boss... is the boss. I use the slower strat because I fail horribly EVERY SINGLE TIME I try the TAS tactic (and it doesn't take significantly longer, so whatever)
-Goes really well, overall
-The only thing of note on the level is that I don't get aggressive on the purple dude guarding the ladder because the past 20 or so times I tried it, I got owned. I'll try to get it in future runs...
-I hit BB with a partially charged shot during the fight because I'm dumb
-The beginning goes really well, yay
-How did I get hit by that turtle? That NEVER happened before, ever
-Mini-boss gets annihilated
-Awesome wall jumping, and then TS gets pwned like a n00b
-This is by far my worst level – not in this run (not even close), but I consistently fail at this stage. A combination of OP rock spheres, tanks that have two attacks that require godlike reflexes to see and dodge (and lag DOES NOT HELP) and stupid Bar Wayings (green things) that block me phenomenally works to ensure that I get owned mercilessly.
-The beginning goes really well, actually
-Bit shows up, I miss one shot but it doesn't matter much, yadda blah blah blah blah
-I get hit by one of the first two tanks; I fully expect to get tagged by both (my luck stat is a negative number), so that was nice
-You can stand inside the mini-boss to kill him, but I just can't button-mash that well (evidence: intro stage...)
-TR himself goes down nicely, but I'm a little extra cautious because one hit would've killed me. Also, he only does 1 or 2 rainbow charges; the standard is 3, so go me
-This level goes really, really well
-The only complaint occurs when I jump way too late to dodge a laser, and then get hit by the very next enemy too. Probably a second or a little more lost...
-I get a 6 drill VC fight, which is ok
-Nothing to complain about, except that the final Walk Blaster is a meanie and shoots me in the foot
-CC himself is a joke. Just do what I do, and it'll work every time
-I use a new strat at the beginning so I don't have to wait on the bugs. Saves a few seconds, and looks cool
-I also use a new strat on the centipede boss that saves about 1-1.5 seconds...
-Byte decided to be mean and show up here. You can save a completely insignificant amount of time if you have Ray Splasher for the fight, but it doesn't really matter either way
-The rest of the level is bog standard. Tornado Fang clipping FTW.
-The only danger in the NT fight is falling asleep mid-battle.
-At the beginning X is retarded and fails to understand the difference between a wall and a ceiling, lol
-The elevator skip is so beautiful it's ridiculous
-That part right before the boss gate with the 2 purple dudes and the wall crab... is extremely annoying. I lose a second or so here (being careful) because I didn't want to get smacked by a bomb and lose double/triple that, especially after the elevator skip
-GB himself is a joke... and not even a funny one, at that
-So I decided pre-run that I wouldn't accept a run unless I nailed both elevator skips, and I was all nervous here, like "Oh man that GB skip was too good I'm gonna screw this up...," and then I dominated it. I will probably never do the skips this well in an SS again...
-I get smacked around fairly hard by the wheel boss (which is much easier with the arm upgrade)
-I seriously need to find a consistent strat for the outside section... winging it yields results similar to what you see here
-So the game decides I need a large energy capsule after the Byte room gates... At the time I was annoyed, but as it turns out I would've died in the BH fight if I hadn't got it
-The aforementioned BH fight, BTW, is horrible. My 7th shot hit him like a frame too late, and I had to sit through his laggy routine again
-I could say a lot of things here, and I considered everything from quiet resignation to full-on RAGE, but in the end I'm just gonna shut up and let you see for yourself the pure stupidity that goes down here
-The end boss is probably the only respectable part of the whole thing, ugh
-I remember how to play the game here, thankfully
-The beginning goes more or less perfectly
-I save a cool 10 seconds by utilizing a sweet jump sequence that I found myself to skip an elevator
-Anyone who wants to skip the whole elevator in low%, be my guest. I'm sure not doing it
-Vile 1 goes decently; he spams his invincibility beam attack of sadness a couple times but whatevs
-Vile 2, on the other hand, doesn't. I am WAY too cautious in this fight, and I lose a few seconds from it.
-The photo finish was pure luck; when I got grabbed, I thought I was dead, and so I accidentally hit left, and then right and Y before chucking my controller to the ground. Funny thing was, right + Y killed him for me!
-If you want to not waste a few minutes of your life, skip to the Doppler fight. You've seen this all before
-BH: I use Gravity Well and then Spinning Blade. Saves time over the previous run
-BB: Easy, but I hit him with a partially charged shot again like an idiot
-TS: I miss 1 shot, but it only wastes a second or so
-TR: This one's always the troll who sucks away half my life, but I do well here
-CC: I lose a second because I fail at weapon switching
-NT: I'm retarded and forgot where I was going, so I fought him early. Nothing special
-VC: Another 6 drill. It could be better, but then it could certainly be worse.
-I grab the energy capsule because I would've shot myself if Doppler killed me. Costs a few seconds, but SSs need some consistency, ya know? (And then I don't even get hit in the fight, sigh...)
-Doppler himself is a pushover. I shoot away from him to increase his vulnerability period before his flaming charge. It might slow things down a tiny little bit each time, but it makes getting a perfect fight MUCH easier
DOPPLER 4 SIGMA:
-I lose a couple of seconds pre-boss gate because I was so utterly nervous that I bombed the wall jumping
-Sigma goes perfectly, hooray!
-Personal aside: I tried to lick my lips before the Kaiser Sigma fight, but my mouth was so bone-dry that my tongue got stuck, lol
-Kaiser Sigma goes beautifully, I miss 3 shots or something. Also, I dodged that last missile by like a pixel or so, I nearly hit the roof
-Shooting out a fancy variation of the music, showing off by jumping on walls before they become visible, and on to the ending cutscene we go!
I might come back and try to improve this run someday, but for now I'm not too worried about it. I want to move on to 100%, maybe any%, and then there are a couple of other games that I want to try my hand at (which ones? That's for me to know and you to find out...).
Wow, this dragged on way longer than I wanted it to. Kudos if you actually read through all that (or even just the actual run comments).
I hope you enjoy the run as much as I enjoyed making it.
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