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News from January through March, 2006. [Newer | Older]

Thursday, March 30, 2006 by Radix and ballofsnow

Mana overload

Nicholas 'Sir VG' Hoppe has improved his runs of Legend of Mana - all three of them. Dragon and Faerie are both about 12 minutes faster than the previous run, while Jumi is a more significant 28 minutes better.

Alex 'aresake' Eustis has submitted his first run for Starcraft: Brood War. He ran Zerg 6 "Fury of the Swarm" in 0:09:08, a whole 0:06:03 faster than the previous record from 6 months ago. The total Brood War time goes down from 3:41:53 to 3:35:50.

Saturday, March 25, 2006 by Radix

Attack of the deadly seaweed

Christopher 'Lokarin' Albert sent in the first run for the site which was recorded with a DVD recorder instead of VHS or live capture. The result is rather amazing quality and only three qualities necessary for the run, with HQ being only slightly better than normal quality since DivX didn't have the need for any more bits. Christopher ran the indie game Out of this World for Super Nintendo and achieved a time of 0:17:20. This game is the first added to the site which starts with O.

There are three improvements on F-Zero X by Miguel Lefebvre. Mute City 2 is now 0:00:56.920, 0.611s faster; White Land 2 is 0:00:37.592, 0.184s faster and Big Hand is 0:01:47.864, 0.758 seconds faster.

Thursday, March 23, 2006 by Radix

Do you love your Katamaris?

Tom 'slowbro' Batchelor did a Single-segment run of the rolling-up-giant-balls-of-stuff sequel: We ♥ Katamari. Yes, I really do have to use the heart symbol and not spell it out because that's really the game's name on the box! If you just see a square, you're probably using a really outdated browser or operating system. In addition to the SS run, Tom sent in individual level runs of all the levels from himself and others, but I haven't gotten around to organizing those yet. For now all you get is his SS which is manually timed to 1:05:31. Somebody please send me a better title shot for this game... the one on the page now is the best we could get on the tape since people like to not record them; grrr!#*(!*

There's one more new run on Mega Man: The Power Fighters, part of the Anniversary collection. Chris 'Satoryu' Kirk did the 'Recover the New Parts' scenario time as Bass in a time of 0:03:13.18. That's over 6 seconds faster than the previous fastest time on this scenario with a different character.

Next week I'll be starting a new job. Although it barely pays more per hour than the current job I have, it's a lot more time involved and more chance for higher pay and advancement without much delay, if they actually like me. Apparently I'm extremely high risk! Whether or not it will work I can't say yet, but I do know that I'll be online a lot less and have much less time for the site. I'll still work on it but I'll have even less tolerance for people who do things like contact me with "I did a speed run on X!" and then nothing else. Here's a hint: if I don't respond, it's because the only appropriate response would be "and...?" which I refuse to do. Tell me more information!!

Monday, March 20, 2006 by Radix

Go to the next room!

Mike 'TSA' Damiani has fulfilled his promise to improve the record for the original The Legend of Zelda for NES. Using the standard warping around with second controler (well, not really, he played on GameCube), he improved Tom Votava's time by 30 seconds to get 0:33:34. Getting much better than this would require dozens of random encounters to all go favorably.

Friday, March 16, 2006 by Radix

Hell unleashed, yet again

Jérôme 'tagh_azog' Bouzillard improved the existing run of the PC game Doom 3. The run was done under the same conditions: Marine skill, one segment per each of 27 levels, and appended to one file. The time comes out to be 0:09:18 faster than the previous run at 1:30:52.

Devin 'Mimir' Herron improved his run of Fallout for PC, almost exactly one year after his previous run. The new time of 0:09:19 is 0:01:58 faster than his previous run. There's nothing quite like seeing such a large RPG so quickly trounced. If only the ending made sense to someone who hasn't played the game! There's also a blooper file even less likely to be understood.

Tuesday, March 13, 2006 by Radix

Happy PI day

Brandon '19Duke84' Armstrong has improved the run of Silent Hill 2 for PS2. Brandon's run is the same settings as the previous run by Simon Berggren and is nearly 7 minutes faster, getting a time of 0:50:25. I hope you have a good monitor to watch this run, the game is very dark.

Americans might never have heard of Alien Soldier for Genesis, it was only released in Japan and Europe. Apparently copies of the cartridge are quite pricey, but that didn't stop Tyler 'MrMonkeyMan' Needham from doing some speed runs of this Contra-like game. Tyler did runs of both of the game's skill settings: "Super Easy" and "Super Hard". Why they didn't just call them Normal and Hard I'd like to know, but whatever. Tyler's Easy run is 0:11:37 and Hard is 0:12:40.

Thursday, March 9, 2006 by Radix

Sobbing all the way

Vladimir 'Knu' Semenov, of Morrowind fame, has submitted his second speed run. This time it's on a game not quite as open ended: Far Cry for PC. Vladimir's run on the default skill is in 21 segments but all merged into one file as is common with PC runs. The time comes out to 1:07:02 after subtracting away all the annoying auto-saves the game does. This is the 50th PC game added to the list, although some of the games listed for PC are cross-platform games that most people would consider console games.

Jose 'PiccoloCube' Karica improved two of his times for the F-Zero X 64DD expansion: Port Town 3 in 0:01:33.321, 1.349 seconds faster and Fire Field 2 in 0:01:23.154, 0.831 seconds faster.

Monday, March 6, 2006 by Radix

The return of dreamhost

Paul 'IRbaboon' Wagener submitted his first run, an improvement of the previous run of Prince of Persia: The Sands of Time for GCN/PS2/Xbox/PC. The previous run by Derek 'SnapDragon' Kisman was done in February 2004 and had a time of 2:09:56. Paul's run is still Single-segment and gets a time of 2:06:03. This run got delayed due to some technical problems with the sound that just kept coming back.

Kevin 'clone rizzo' Horst submitted his first run, an improvement of the previous run of Baldur's Gate for PC. Julien Langer had done the run in a time of 0:36:47 and Kevin improved it down to 0:30:24 with two extra segments. Although I've been playing this game lately and have put probably 16 hours in, I'd just be spoiling a lot if I watched the run, so I still can't comment beyond that.

I have finally updated the Super Smash Bros. Melee Break the Targets section a bit. My table was rather horribly out of date for a few months now and, while it's still not quite done, I have updated with many newer times from Tom 'marth1' Radovich. Bowser, Yoshi, Donkey Kong, Captain Falcon, Falco, Ness, Ice Climbers, Kirby, Samus, Jigglypuff, Mewtwo and Mr. Game & Watch have faster videos than before. I have included links to zip files of all characters for slightly easier downloading. I'm only doing that here because Btt videos are so short.

Sunday, March 5, 2006 by Radix

Offending the Apaches

Tommy Montgomery sent in runs of two more NES games. First was Kid Icarus, starring a boy with wings, in a time of 0:33:44. Second was Contra, the first in the series of 'kill everything' games, in 0:11:25.

Kevin 'Mitsukai' Shropshire did a run of the four-month old game Gun. This game is for all four current platforms (GCN, PS2, Xbox, PC) but also for the Xbox 360. Kevin plays the GameCube version but I always list such games as being for all systems they're on. However I'm not going to add Xbox 360 to the game list until someone does a game unique to that system. Kevin's time for his six segment run is 2:14:20.

Friday, March 3, 2006 by Radix

Foot chucking galore

Joe 'snorlax' Linssen did some runs on Teenage Mutant Ninja Turtles IV: Turtles in Time. When the runs came in, it was pointed out to me that the game's timer is not what it's cracked up to be. Although Joe's time as Raphael is 0:15:16 according to the game, there are over 21 minutes of actual play time in all the levels added up. So, the game timer is going to get ignored and my standard 'start of control to end of control' timing will be used instead. That makes his Raph run 0:24:24 instead. He also did a Donatello, an improvement to the previous one from Nicholas Hoppe which had been listed with the game's time. Joe's 0:27:58 is almost three minutes faster (in real time) than Nicholas's. Joe also did Leo and Mike ... but they weren't very good.

There's a run of Pokémon Gold by James 'Brown Bomber' Bunkley. The run is in 13 segments and is a time of 4:15. It seems this game is the source of some confusion for someone working for Nintendo. Their own website lists it with the plain Game Boy games.

Tuesday, February 28, 2006 by Radix

αβγδε

Andres 'Mad Andy' Montalbetti did a run of another character in Sonic Adventure DX for GameCube. He played as the robot E-102 'Gamma', whose normal stages are a bit difficult to time. The game's timer starts at 0:03:00 and counts down, but when you shoot enemies, you get a second or more added back. In order to still have the stages be done quickly, and not having people trying to get the 'highest time' by going out of the way to kill things, the time bonuses are removed. Andres's run comes out to 0:10:02.

Ted 'Ding Chavez' Broyles is a newcomer to speed runs. He's been working for some time on Metroid Prime and targetted the Single-segment 100% record. While he was trying, the time kept getting improved by Besmir Sheqi, but finally managed to get a 1:38, two minutes faster than Besmir. This time is just one minute shy of my old segmented run from November 2003 that led the way for this site's current growth.

Thursday, February 23, 2006 by Radix

Your money or your life?

Robert 'Trebor' Nobles has been working on a speed run for quite some time now. Maybe not every day, maybe only once a day on the days he tries. Eventually he got something he was almost satisfied with and decided to send it in. The run in question is on The Legend of Zelda for NES, the game that just turned 20 years old a few days ago. I have been hoping to get a second quest run for over a year and it's been over a year since Robert started working. His run is different from other Zelda 1 runs in another respect: he doesn't use "Up+A warping" because I don't really like that. He has to walk where he wants to go instead of just teleporting back to the start. Some people will say "what's the point of that!" but to them I ask why nobody would accept a run using Up+A warping on Metroid but they do on Zelda? Robert's time of 0:44:43 is almost 11 minutes more than the first quest run for all the more exciting Zelda speed running moments.

Tuesday, February 21, 2006 by Radix

As opposite as the Shadows and the Vorlons

Travis 'Sigma' Lee did a run of Manhunt for PlayStation 2. It's one of the most violent games you've ever heard of... maybe that exists; apparently banned in several countries. Does that mean speed runs of the game are banned in those countries too? Well, if you're underage or in one of those countries, I can't be held responsible if you click on his 1:53:27 run. Or can I? Damn, I hope not! I've heard that SDA has already been blocked by some high-school Internet filters, so I guess this will just get it blocked by even more, muwhaha! Anyway, about the run: I've been told that it would be better to do individual level runs because of the game's nature. Travis's run is 10 segments through the 20 missions, and I posted it to get the game started. If someone comes along and does individual level runs for all the levels in less than his times, then his run will go away. A Single-segment run of the game would be a separate category though. Can you take that much violence in one sitting?

On the other end of the spectrum we have a run of a game by Disney: Disney's Aladdin for Super Nintendo. Philippe 'Suzaku' Henry did a run of this fun-loving game in 0:18:23. Can you take that much cutesy color in one sitting?

Monday, February 20, 2006 by Radix

President's day update!

Freddy Andersson did some more runs of NES Mega Man games, doing both Mega Man 4 and Mega Man 5, both released in 1992. Freddy plays on the European versions, so they run a little slower than the US version, but it's only really noticable on the Wily and Cossack maps, where there's a long period of silence after the music has stopped. Freddy's time on #4 is 0:50:48 and 0:51:24 for #5.

In addition to his three individual level runs in the previous update, Philippe 'Suzaku' Henry also did a Single-segment run of Sonic the Hedgehog 2. His time of 0:24:23 is about three and a half minutes longer than the sum of all the individual level runs, but it's quite difficult to approach such optimizations in a single go at the game.

Sunday, February 19, 2006 by Radix

Teaser update

Philippe 'Suzaku' Henry was inspired by nate's January 1st Sonic update and decided to improve three of his individual level runs of Sonic the Hedgehog 2. It just took him a month to send them in along with two other runs that aren't ready yet. The three levels are:

There are two improvements on the F-Zero X page, and they're actually on the original tracks for once, not the 64DD expansion. Dave Phaneuf did Port Town 2 in 0:01:20.076, 0.345 seconds faster than his previous, and Sector Beta in 0:01:09.537, 0.589 seconds faster than the previous time from 2001 by Jimmy K. Thai. This brings the total down to 0:26:25.632.

Bigger things coming in a day or two...

Tuesday, February 14, 2006 by Radix

Wartortle used Bubblebeam

Ben 'Cygnus' Goldberg redid his run of Pokémon Red for Game Boy. His new time of 2:19 is 21 minutes better than his previous run with two additional segments.

Unfortunately everyone was using the dreamhosters links too much, or the site is just too popular or something. We pretty much used up our monthly allotment of bandwidth in just eight days, so no more until March 7th or so. There's a torrent link though... please seed!

Saturday, February 11, 2006 by Radix

Up Your Arsenal

Daniel 'CannibalK9' Burns did a Single-segment run of Ratchet & Clank: Up Your Arsenal for PS2, perhaps better known as just 'Ratchet & Clank 3'. He does a little bit of death abuse toward the end of his run and gets a time of 2:22:38.

Stefan van Dijke is still playing Metroid Prime for GameCube, but today it's not a whole game run, just the frigate escape. Nate once calculated the loading difference for the doors of the escape to be 4.65 seconds between the two versions, but that doesn't accommodate the time from scan dashes possible in the original NTSC version. Stefan has a time of 0:04:23.70 left when he finishes, 6.35 seconds less than the NTSC run.

Wednesday, February 8, 2006 by Radix

I just keep getting older

Mike Janiak did a run of Final Fantasy X-2 for PS2, the only actual sequel of the series. My only exposure to this game was when I saw a friend of a friend playing it briefly and his file had something like 140 hours on it. Yet Mike speeds through the game in only 4 hours 9 minutes in a 19 segment run.

Alex 'AquaTiger' Nichols did a run of Mortal Kombat: Shaolin Monks for PS2. I'm not sure what else to say about this except that it's 12 segments and gets a time of 1:43:37. The game has a timer which would make the run lower, but it's only visible on saving and loading so it gets ignored.

It's time for another 'shaky cam' Genesis run from Adrian 'InsipidMuckyWater' Feiertag. This time it's on Ren & Stimpy: Stimpy's Invention. Follow the chihuahua and cat on a 9 minute 2 second run through this game.

Tuesday, February 7, 2006 by Radix

Raiding those tombs

Shaun 'MMAN' Friend redid his run of Tomb Raider 3 for PC, improving it by just over 40 minutes to get a time of 2:28:20. The run is 19 segments, just like the previous one.

This update should have contained more but things keep breaking or going slow or I didn't feel like posting them yet.

Saturday, February 4, 2006 by Radix

Sextuple whammy

It's a big one.

Peter 'Kibumbi' Knutsson did a run of Quake 4 on Private, the lowest skill, in 26 segments. The timing of a game like this which has such high cpu/gfx requirements that recording it really taxes your system should always be considered a "good faith" estimate more than any console game run. The time comes out to 2:09:54.

James 'Psychochild' Conway improved his run of Devil May Cry 3 for PS2. His previous run was a segmented 2:29:53 and the new one beats it by over 15 minutes and is Single-segment on top of that, getting 2:14:34. I heard that he also did a much improved segmented run but it seems he hasn't mailed it yet.

Astra 'StrangenessDSS' Piper did a Single-segment run of Yoshi's Story for N64. There was already a run but it was on the eu/PAL version, something I forgot to denote when it was posted. Astra's time is 0:16:48

Astra also did a run of The Lost Levels from Mario All-Stars for Super Nintendo. She plays as Luigi and gets a time of 0:17:25, 40 seconds faster than the Mario run by Tom Votava. Unfortunately the run contains a few deaths, proving just how fast Luigi can be I guess.

Another All-Stars run is on the souped-up Super Mario Bros. 3. David 'marshmallow' Gibbons set out to do a Single-segment 100% run, completing all stages, killing all the hammer brothers, etc. After a few weeks of continuous "one more time" attempts, he finally settled on a time of 1:24:07. A very impressive run indeed, but what happened during all those other attempts? Check the Bloopers + Credits file to see a few examples.

The final run from Tom 'rdrunner' Votava's big batch of tapes is finally getting posted. He did a run of Mission: Impossible for NES that proved to be impossible for people to beat. Apparently if you thought Battletoads was a hard game you were wrong: this one is much worse. It almost drove my co-worker insane (hi JP). It was finally a crazy Japanese guy who was able to finish the game to verify Tom's 0:30:59 run.

Friday, February 3, 2006 by Radix

Double-shot of Circle of the Moon

I did a Single-segment run of Castlevania: Circle of the Moon on 'Fighter' mode back in September, but I wasn't too happy with it. I started a segmented run with the goal of getting the best STRength increasing item drops and finished it on Halloween with a time of 0:31:14, about 9.5 minutes faster than the SS run. Although I knew I could never approach that time on an SS run because of all the LuCK involved, I had to try it again. I ended up getting a pretty successful 0:36:58 the very same day. It's taken me three months to get them online. So, you see, even MY OWN runs can be slow to get on the site. Maybe that'll make everyone feel better?

A lot more runs are already ready or will be ready tomorrow for posting this weekend, so expect a huge update... the timing of which will depend on when I get drunk for my birthday.

Saturday, January 28, 2006 by Radix

Dinosaurs, stealth and goblins, oh my!

Adrian 'InsipidMuckyWater' Feiertag did a short run of Jurassic Park for Genesis. He plays as the Raptor and gets a time of just 0:03:33. Unfortunately the run has a bit of a "shaky cam" feeling, despite being recorded on VHS. Nate is really looking forward to DVD recordings replacing VHS and recommends anyone new to speed runs to buy one instead of a VCR or a capture card.

Matt 'Solid Snake' Powell sent in a run for Metal Gear Solid for PlayStation on Extreme difficulty. We already had a run on this difficulty, but it was done on the European version which runs slow like many old games. Matt's run is 16 segments and gets a time of 1:54:02 compared to the 2:14:27 of the eu run. I'm not actually sure which one is a better run!

Julien Langer sent in an improvement to his run of Baldur's Gate for PC. The new time is 0:36:47 in four segments compared to 0:40:06 in 5 segments for the previous run. It looks like I'll finally get to play this game after all these years as I've borrowed it from a friend. The site is sure to suffer now! :-p

Tuesday, January 24, 2006 by Radix

One year of com-ship

Alex 'AquaTiger' Nichols did the first speed run for Super Mario Land 2: 6 Golden Coins for Game Boy. I had to die about 14 times in the final stage before I confirmed the ending point for the timing and came up with 0:32:06 for his time. Of course, Alex doesn't die at all so the run is sure to be better than watching me play would be. This game is pretty tough, you know?

On another note, it's been a year since SDA moved to its own .com domain. Exciting times!

Monday, January 23, 2006 by Radix

A pink-haired hammer-wielding hedgehog

Dan 'NintenDan' Zurad has added one more run to the page for Sonic Adventure. He did the story for Amy Rose, which is only three action stages and one boss. The time comes out to be 0:10:36. Nate was pretty impressed. There's a non-archive non-torrent download of this run, something we'll hopefully have for new stuff from now on. We tried to do torrents on this host two weeks ago but they pulled the plug on us because it seems they think torrents = piracy. So we'll just do normal http links and hopefully it's faster than archive.

Sunday, January 22, 2006 by Radix

Minor stuff

Alex 'AquaTiger' Nichols sent in three runs for Mega Man: The Power Fighters, doing all three scenarios as the strange Duo character. 'Search for Wily' is 0:04:37.55, 'Rescue Roll' is 0:02:54.68 and 'Recover the New Parts' is 0:03:19.43.

Jose 'PiccoloCube' Karica improved two tracks from F-Zero X 64DD. Big Blue 3 is now 0:01:46.637, 0.588 seconds faster and Devil's Forest 5 is 0:01:35.790, 1.664 seconds faster.

Even small updates like this are a lot of work. Meanwhile the runs keep pouring in, on games I've never even heard of before. Processing them is only going to get slower.

Thursday, January 19, 2006 by Radix

Fire Red runs (no, not pokémon)

Wesley 'Molotov' Corron has improved his run of Fire Emblem for GBA. His previous run was 3:18:22 and the new run comes out to be over 45 minutes faster, even though he did the optional opening as Lyn this time which he didn't do before. He also didn't use the "mine trick", although I'm not sure if it's because he decided it's not worth it, or if he just didn't want to. The new time is 2:32:50 in 35 segments.

Henk 'henkie196' Pietersen did a run of Red Faction for PC. The run was done in 30 segments but appended into one file, so everyone who can't figure out how to download lots of files at once with FTP can be happy. The time is 1:01:55.

Just a reminder that even if you've submitted a run to me before, please read the submit page before trying to submit something again. Some things have changed in the last year because submissions have increased. I still get people who say "i want to submit a run" and then nothing else on AIM. It's not my job to drag information out of you that you don't feel the need to tell me.

Saturday, January 14, 2006 by Radix

MMM good

Nicholas 'Sir VG' Hoppe has created the page for Mega Man 7 for Super Nintendo. He did a Single-segment run with 100% item collection, but in order to do such a run the quickest, you have to kill yourself in two places because of route forks. He actually did two runs, the first of which was only seen by Nate who gave some advice and Nicholas immediately redid it so you only get to see his 0:59:29.

Robert J. 'MyCatSucks' McLeod submitted his first run, and it's on the original Metroid for NES. He does the intended route, beating both Ridley and Kraid, and finishes in a time of 0:28:02. That's one minute and 8 seconds faster than the previous anonymous female runner. As with any Metroid run, it gets a little sloppy in Tourian, but it's practically impossible not to.

Friday, January 13, 2006 by Radix

Patricide and other fun stuff

There are four whole game runs in this update, and I'm choosing to post them in order of best to worst video quality.

First comes Castlevana II: Simon's Quest for NES. Daniel 'Kareshi' Brown did it for his first submission, and got a time of 0:48:45, one minute 13 seconds faster than the previous run from Tom Votava. There's a really embarrassing set of deaths at one point here that costs about 15 seconds.

Elsewhere on the Castlevania front, there's a significant improvement for Symphony of the Night for PlayStation. Adam 'Lucid Faia' Sweeney achieved a time of 0:43:51, a 12 minute improvement over Adam Grise, using several sequence breaks. The route in the first castle is quite crazy. I don't want to spoil too much but if you've played this game, you'll like it. Unfortunately the sound gets a little noisy/staticy about half way through the run. It was possibly caused by bad or loose cables on Adam's end, or minor damage on the tape itself.

Stefan van Dijke continues to take over the PAL / Euro section of Metroid Prime, although this time he's adding a new category. Everyone knows the low% run of Prime collects only 22% and the hardest item to skip is the boost ball. Did you know just how hard it is to do geothermal core though? It's so hard that when Stefan did a Single-segment 22% run, he took over 10 minutes of attempts to get into geo's bomb slot. If you just remove that, his 2:00 time looks quite good compared to the current record 1:48 for segmented! The problem with this run is that Stefan captured while playing and sometimes the picture freezes for up to three seconds. The sound continues without a problem so you can still tell what's going on, and it often happens during cutscenes or dull moments. I probably would've rejected it but Nate is giving it some slack given how hard of a run it is to do.

The final run in the update looks horrible. If it weren't done on Final Fantasy IV for Super Nintendo, where all of the important things take place in battles, and therefore look ok because there's little movement, I'd have definitely not accepted it based on the quality. When moving around on the overworld, it just looks horrible. I've now put up a notice on the submit page that self-encoded runs I don't find acceptable will be rejected. This is why I expect people to send me samples of runs before they encode them, but almost nobody listens. Well, if you fail to listen now, don't go crying when I reject your run. Anyway, the new ff2 run is by Kevin 'Enhasa' Juang in 3:56 and is an improvement over the previous run from Peter Tiernan. The amount of segments increases from 10 to 38, with Peter's long early segments being replaced by many short segments (not that there's anything wrong with that). Actually, if you already watched Peter's run, I'd only recommend getting a few segments from Kevin's. The major difference is that Kevin doesn't level up Cecil after he becomes a Paladin, so he's still level 1 for Baigan. Get part 16 to see that fight. I guess I've bashed on this run enough, it is 19 minutes better after all.

Thursday, January 12, 2006 by nate

RUCK ZUCK!

the string of small updates continues today with 56.65 seconds of sonic 2 action courtesy of arthur boelter. his 0:00:54 death egg pulverizes my pathetic 0:01:07, an improvement of 13 seconds (and actually only three frames short of 14 seconds)! this video is brought to you by the "mega collection" emulated version of the game released for the ps2, and, even though this version has been ruled equivalent to the original for speed running purposes, the sound is definitely not equivalent: cover your ears at the start of arthur's video, or risk having them sheared off by the horribly emulated spin dash sound effect!

in other news, they weren't big fans of us seeding hella torrents over at dreamhost - you may have noticed that all our new torrents suddenly vanished yesterday. well, we're busily working on another way to utilize the new host that fits inside their terms of service, and we promise that the torrents and/or direct links to high speed downloads will return in the near future. until then ...

you're not working hard enough!! follow arthur's example and get those sonic runs in!!!

Wednesday, January 11, 2006 by Radix

It's Metroid Prime again

Besmir 'zoid' Sheqi continues to work on his Single-segment 100% run of Metroid Prime. He got a new run that comes to 1:40, a four minute improvement. This one includes "the fetus", getting the artifact of newborn early, which can save around 2 minutes in a segmented run, but is a huge risk in an SS. Because of some extra cautions he does, it probably only saves one minute or so, but it's still the first SS run to include it.

This update was to contain another run but the runner forgot to send me the completion date with his comments. Lots of people do that... it's annoying. Please don't annoy me.

Monday, January 9, 2006 by Radix

The taste-free greasy alternative

Banjo and Kazooie return for their second speed run, in Banjo-Tooie for Nintendo 64. Peter 'Dragorn' Branam-Lefkove likes to do runs with complicated route planning, so when he saw a run of this game being discussed but nobody wanting to do it, he took it up. A few months later, he finishes with a time of 4:54:13. This run is in 12 segments, and since you always start in the same spot on loading a file, it includes save warping. He also does a bunch of death abuse, since this game gives you infinite lives, and killing yourself is a speedy way to teleport around. I wonder if anyone will ever do an SS run for no save warping or a run without suicides.

Remember, SDA accepts no responsibility for soiled underwear as a result of viewing this speed run.

Saturday, January 7, 2006 by Radix

Swing that axe

Everyone likes Quake right? The Quake done Quick team, of which I am one of the four founders, has released another of its continuous runs through the game... and this one comes with a twist. The goal was to complete the game on easy skill with 100% kills using only the axe. A sort of low% run of Quake if you will. Although a Quad-powered axe will gib zombies, it's not possible to get all zombies in the entire game, so it was decided to spare all the zombies and just kill everything else. It's much harder to axe a shambler, a vore, or a spawn than it is a zombie anyway.

This project took a LONG time to finish: seven and a half years. Sure, it wasn't worked on every day, and for a while it seemed like it would never be finished. But here at last you can watch all 601 monsters face the wrath of quake guy's axe in 1:12:14, unless some die due to monster in-fighting, which is probably possible... I haven't watched it yet. Since most people reading this probably don't still have Quake installed (or maybe you never did!?), you'll want to download one of the two DivX avi versions.

For a little bit of non-Quake: Chris 'Satoryu' Kirk has done two more small runs on Mega Man: The Power Fighters in MMAC. He improved his 'Search for Wily' scenario Bass time by 29.60 seconds to get 0:04:30.95. Next he did the first run of the 'Rescue Roll' scenario as Bass, in a time of 0:03:45.90. This is slightly faster than the Protoman time on this scenario but significantly slower than the Megaman time.

Sunday, January 1, 2006 by nate

HAU RUCK!

i have a confession to make: i am a hypocrite.

even though i firmly believe in voluntarily sharing all relevant information with the community so that the community will produce ultimately superior runs, i have been keeping my sonic 2 runs a secret from everyone for the past six weeks. frustrated by the lethargic appearance of sonic runs here on the site, i tried several times over the past two years to put my underhyped and underappreciated sonic skills to work, but other things always got in the way ... until now.

i chose sonic 2 because it is the most widely-produced and widely-played sonic game, and i wanted to make the biggest splash in the community i could with the limited amount of time i have to put in. since i started my runs, other people have picked up some of the slack, and i like what i see ... but we can do more.

when you watch my runs, i want you to think about what you have to contribute to this site, and then i want you to follow through and make it happen. i want you to rip my times apart with the power of your focused rage. i want you to fill my mailbox with tapes of sonic runs, and i want you to fill the game list with all the sonic games you can. i want you to show the world what we are capable of. i want you to make this the year of sonic.

i want you.