Friday, December 29, 2006 by DJGrenola
Backlog, Part One
There is already a comprehensive collection of individual-level runs on Nintendo 64 destruction orgy Blast Corps - the existing runs were apparently quite useful in the production of this new single segment 0:57:12 by Stefan Mahrla on the predictably slower European version.
Next up is a run on the sequel to isometric PC classic Little Big Adventure: Little Big Adventure 2: Twinsen's Odyssey has been rushed through in 1:21:29 by Daniel 'CannibalK9' Burns. This contribution was performed across 9 segments and abuses death to save time. Daniel used a patch to enable the game to be run on modern machines, but it is not believed to affect gameplay significantly. Segments 4-6 of this run are very short owing to flagrant luck manipulation !
Sunday, December 24, 2006 by Radix
Wednesday, December 13, 2006 by DJGrenola
Dance with the Devil in the Pale Moonlight
Another individual-level spreadsheet joined my rapidly swelling collection today: Stepping up to accompany the incumbent single-segment run on Ratchet & Clank: Up Your Arsenal comes a set of individual-level performances on the Qwark Vidcomics section of this title. Sam 'TeNFoLD' Blair has run all five vidcomics; his times sum to 0:10:11. As usual, please consult the table on the game page for the full details.
Patrick W. Weisgerber has gone postal in Paradise. To be more specific, he's stormed through PC release Postal² in 1:06:28 across 8 segments with guns ablaze - I'm afraid it's not SDA policy to track body count, so you'll have to tot that up for yourselves.
Finally, please bear in mind that with the holiday season fast approaching there is likely to be a decrease in the rate at which runs go up over the next few weeks. Thanks.
saturday, december 9, 2006 by nate
new world rising
today, my wait is finally over.
0:20:02 seems quite appropriate to me—the time is symmetrical, like seeing oneself in a mirror. it represents a community working together through one person to achieve something truly over-the-top. it represents an unparalleled event available to everyone in the highest possible quality—completely free of charge. and it represents dedication of the kind money could never buy.
the man behind this feat is, of course, joe stanski, 30 september's "rising star" and today's virtually unchallenged sonic 2 dominator. this time he brings us—in addition to his 0:20:02 single-segment—no fewer than seven individual-level improvements, and all but one (mystic cave zone, act 2) are in pristine dvd quality:
his new times bring the individual-level total down to 0:17:46, an overall improvement of 0:00:41. in addition, he has redone aquatic ruin zone, act 1 (again 0:00:23) in dvd quality, and i have redone my only remaining time in the table, emerald hill zone, act 1 (again 0:00:20) in h.264 mpeg-4 and embedded flash versions for voluntary promotional purposes.
work continues on the less famous sonic games as i write this, and i am sure that this update represents only the beginning of a proud tradition of sonic running here at sda.
will you be the next joe stanski?
Saturday, December 9, 2006 by DJGrenola
Taking the first faltering step on the long and winding road to the 400th title here listed, game number 301 is Syphon Filter for the PlayStation. This 20-segment 1:14:27 contribution by Aaron Haynes was completed on 06/06/06 ... I'm afraid we can accept no responsibility for demonic possession resulting from downloading this video.
Wednesday, December 6, 2006 by Radix
When 6/5 is less than 1
Wednesday, December 6, 2006 by DJGrenola
Tuesday, December 5, 2006 by DJGrenola
Candidate number two is a game that was released in Europe but not in the US - this should happen more often ! Terranigma for the Super Nintendo appears to be typical Enix fare and has been sped through by Alex 'Madzombie' McIver in 4:48 over 19 segments.
Andres 'Mad Andy' Montalbetti might be accused of hogging the limelight with his third run in four updates (nothing wrong with that). He brings us a 30-segment run on PC Fur Fighters, the cuter shooter, in 3:01:58.
Friday, December 1, 2006 by DJGrenola
Thursday, November 30, 2006 by DJGrenola
MDK = Mario done Kwick ?
Andres 'Mad Andy' Montalbetti is right back in the headlines - having clambered back out of the rabbit hole he's charged through PC shooter-puzzler hybrid MDK2 on easy mode in 1:24:48 with a segment count of 49.
Tuesday, November 28, 2006 by DJGrenola
"What a funny watch!" she remarked ...
"Begin at the beginning," the King said gravely, "and go on till you come to the end: then stop." Andres 'Mad Andy' Montalbetti ignored the King's sage advice by continuing to improve his own runs on PC American McGee's Alice. His old 0:48:19 easy skill run has been replaced by a 0:42:35 in 46 segments, and the old hard skill run in 1:01:10 has been made obsolete by a harder yet much faster nightmare skill contribution in 0:47:52 across 57 segments. There is a slight continuity error in the easy skill run but the verifiers and Mike agreed that it was not sufficiently significant to warrant a rejection. These runs feature cunning trickery aplenty, including some clever damage boosting and liberal bunny hopping, although I'd expect it to be called "hare-hopping" for this title. As this is a PC game, there are also demo files available for both runs at archive. Andres may be grinning like a Cheshire cat but I wasn't when I found out that the videos had been uploaded with PCM audio instead of MP3, necessitating a tedious correction process mitigated only by the ever-wonderful video Swiss army knife that is ffmpeg. Off with his head !
Finally, a new single-segment any% joins the existing 100% on Mega Man X8, played on the PC version this time. Patrik 'Cremator' Salonen has made this game his own in 1:16. At D1 F1 PAL DVD capture and using the mvbob() deinterlacer, Nate feels that the IQ version of this run is among the highest quality videos on the site ! Apparently it took him two days to make each of the HQ and IQ (yeah, Nate made me add that part - at gunpoint).
Wednesday, November 22, 2006 by DJGrenola
Uh-Huh-Huh-Huh, Dude, Like Do a Barrel Roll and Stuff
In the five weeks I've been handling virtually everything in Ready to update we have managed to clear a lot of older runs from the queue, but I think today's second sacrifice to the speed run gods breaks some sort of endurance record; the end of last month marked the first anniversary of its completion. Adrian 'InsipidMuckyWater' Feiertag is a runner who has been something of a fixture in the news recently, and he has kicked Beavis and Butthead's asses, propelling the disgusting delinquents through their Genesis spinoff in 0:12:41. Adrian should be a happy lad today, as he's apparently also been looking forward to the Star Fox runs above, so expect him to be pulling his T-shirt over his head and strutting about with his hands aloft. Bungholio.
Tuesday, November 21, 2006 by DJGrenola
The other feature we have for you today is a Maria's quest effort on PC Silent Hill 2 on Hard mode. Adam 'Introverder' Titowicz kept matching the PS2 record of 0:06:32 until hard work paid off and eventually he achieved this 0:06:29.
Monday, November 20, 2006 by DJGrenola
Idle Hands are the Devil's Playground, Part Two
Nate introduced me to a guy called Michael 'sternn' McEnroe via IRC who was also trying to sort out a commentary track for his PS2 Devil May Cry attempt; according to Mike (Uyama) this is a superb speed run, one in whose presence I am apparently blessed - 100% on "Dante Must Die!" skill across 15 segments in 1:35:34 speaks for itself. Michael and I both achieved our goal of dual track audio, but there were some caveats; if you want to listen to commentary on this run you'll need to keep reading.
I chatted to 'sternn' for a little while and he shared with me his experiences of trying to multiplex two audio tracks into the MP4 container format. It seemed that Quicktime's apparently non-negotiable default setting was to play both audio tracks at the same time. I was having no better luck with the AVI container that I had been intending to use for my dual-audio videos. Windows Media Player suffered from exactly the same ridiculous both-tracks-at-once problem when confronted with dual audio AVI.
In the end we both plumped for a similar solution, which was to use the Matroska "mkv" video container format - an open source creation which was built from the ground up to accommodate many modern features, one of them being multitrack audio. The problem with Matroska is that it is poorly supported by the major vendors. This prolonged rant leads me to the following conclusions:
Sunday, November 19, 2006 by Radix
Why buy a Wii when you can spend all day watching this?
Now wait just a minute you say, that time is waaaaaay higher than the limit listed in the FAQ, how could I possibly post this? Well, we already have a 4:36 run on this game. This 100% is almost exactly twice the length. The limit in question was designed for 'default' runs, but this doesn't mean you can take a game that can be completed in 5-7 hours and do a 100% run that takes 20+ hours! I dont know what the limit might be, but let's just say that this one maybe only got posted cuz I like the game mmmmkay?
As for the performance of the run, it's pretty good in most places despite Joe's inability to try a segment again. There's a lot of spots that make you cringe though. Not restarting earlier on clearly failed attempts at Beaver Bother. Playing the worst game(s) of Donkey Kong arcade you've EVER seen. Having a few cases of forgetting what kong to select next and where to go with them. But adding all those up, I don't think it's much more than 2% of the run's total time, so enjoy it if you can.
Saturday, November 18, 2006 by DJGrenola
Back to business. We bring you three improvements to Max Payne 2 PC individual-level times courtesy of Tomi 'sarou' Salo. 1-6 (Mona's Funhouse) has been improved by 2 seconds from 0:01:38 to 0:01:36, and there have been revisions on 3-3 (Slum Neighbourhood) in both "shortcut" (i.e. using the "super jump" glitch) and non-shortcut categories. For the non-shortcut category, the time has fallen by a massive 31 seconds from 0:00:48 to 0:00:17, and for the shortcut category the saving was 9 seconds, the time decreasing from 0:00:19 to 0:00:10. The overall improvements, then: shortcut category - 0:24:44 becomes 0:24:33, an 11 second decrease; non-shortcut category - 0:28:47 becomes 0:28:14, a 33 second decrease. Please note that at the current time the Europe archive FTP link will not contain the updated files yet, so if you want to use an FTP listing to access the files, please use the US one.
Thursday, November 16, 2006 by DJGrenola
We Have Top Men Working On It Right Now
We seem to have been posting a lot of RPG runs recently, and today is no exception, as we bring you more Squaresoft shenanigans courtesy of John 'chessjerk' Kearsley IV. John's 21 segment run on Final Fantasy Tactics for the PlayStation was completed a month ago and finishes with a time of 5:19.
Erik 'Goggen' Krug Aase's comments for his run on Indiana Jones and the Emperor's Tomb are gargantuan - they remind me of Radix's room-by-room discourse for his Metroid Prime 100% 1:37, the game which started the "other" section at Speed Demos Archive. Erik's run is equal parts zip and whip as he hurriedly ushers the swashbuckling archaeologist through this PC release in 1:46:43 across 58 segments. Pretty speedy work - Lara Croft would still be stuck in traffic somewhere near Oxford. There are some cutscene videos included with this run that are not part of the run itself - we're not linking to those from SDA, but they are up at archive if you want to watch them.
Finally, there comes another effort from Adrian 'InsipidMuckyWater' Feiertag. Adrian admits to buying NES comic-book tie-in Zen: Intergalactic Ninja solely for the purposes of running it, and according to his comments, the whole thing was done through a DVD recorder exhibiting video lag, which should probably earn him some bonus points. The time ? 0:19:20.
One other thing - a correction. 'groobo' queried a level timing in yesterday's Lego Star Wars update, and as a result we have revised e3c3 from 0:01:28 to 0:01:26 and his total time to 0:55:23. This has also been changed in yesterday's news.
Wednesday, November 15, 2006 by DJGrenola
Tuesday, November 14, 2006 by DJGrenola
Monday, November 13, 2006 by DJGrenola
First, the hors d'œuvres. Tom 'slowbro' Batchelor has completed a single-segment 0:30:26 on Katamari Damacy, which should provide some company for his existing single-segment on its sequel. He has contributed four improvements to individual levels on this game too, chopping a 0:02:43 chunk from the total IL time:
Now comes the main course. There have been no less than twenty-three improvements to individual level times on We ♥ Katamari by the crack quartet of Tom; Maria 'The Prince's Bride' Risher; Stephen 'yoshifan' Chan and Matt 'matthew69' DeMoss. In fact, of the 26 levels listed on this game, only three have survived the hurricane of this update. I was considering listing all the improvements here, but it would have swelled this news update beyond critical mass and the entire universe would have imploded as a result, so check out this text file for the scoop. The total individual-level improvement on this game clocks in at 0:07:18. Since nearly all the old levels were beaten, I decided there was a requirement for some ZIP file action, so you can download all the We ♥ Katamari individual levels (whether new in this update or not) as normal quality DivX AVI here.
Saturday, November 11, 2006 by DJGrenola
No Megahit Required
Next up we have Wesley 'Molotov' Corron destroying his old GBA Fire Emblem: The Sacred Stones run by over fifty minutes - just the sort of thing we want to see ! He took the Eirika route this time and bent the game's random number generator to his will, getting 1:37:56 across 26 segments. Since this run beat the old one so comprehensively and was produced by the same runner, we have decided to unlist the old Ephraim run; you can of course still get hold of it at archive if you really want to.
A quick note from Mike: he would like verifiers to know that he appreciates all offers but that there will be a delay between a run being posted as requiring verification and the verifier copies of the videos actually becoming available. Don't expect a response until Mike and Nate have the videos ready. Patience !
Wednesday, November 8, 2006 by DJGrenola
Pick of the week for me is this NES Ghosts 'n Goblins effort, a game so fiendishly difficult that mere mortals would struggle simply to complete it. Daniel 'Kareshi' Brown almost buys the farm half a dozen times and is forced to improvise heavily during the course of his 0:22:56. The run also boasts some neat damage boosting and represents an all-round nerves-of-steel performance which Mike, Nate and I thoroughly enjoyed.
Hot on the heels of the first PSP videos, we bring you the first Xbox 360 run to hit SDA's shores - completed back in April, it has finally wheezed its way to the top of the queue. Adrian 'InsipidMuckyWater' Feiertag has burned through Condemned: Criminal Origins in ten segments and achieved 1:56:25 for his troubles - and if you're a fan of verbose comments, Adrian's near-dissertation on this run is sure not to disappoint.
Tuesday, November 7, 2006 by DJGrenola
Mega Valkyrie Hedgehog
In other news, our first PSP run goes up today, captured using the Innovation PSP TV adaptor. Chris 'Satoryu' Kirk has greased his way through Mega Man Powered Up, the remake / update to the original Mega Man. The result is two single-segment "good ending" runs: a 0:22:20.48 as Mega Man and a 0:24:07.67 as Protoman.
Also new to SDA, cult PlayStation platforming RPG Valkyrie Profile gets the single-segment treatment tonight courtesy of Josh 'rashreflection' Ballard. This default "B" ending run was planned for over a year, with dozens of route changes, and it shows. The game was timed by looking at the in-game timer just before the final boss and then adding on a manually timed start-of-control to loss-of-control final boss fight, Radix-style. Since we cannot guarantee future runners will necessarily pop up the menu screen directly before the final boss, and because we would wish any improvement to this game to be "significant", we have decided to drop the seconds from the in-game timer and just list this excellent run as 1:03.
Sunday, November 5, 2006 by DJGrenola
One of the reasons we took mercy on this run is because it predates the SDA knowledge base. By far the best way to get your run encoded correctly is to send it to Nate on VHS or DVD (although remember that Nate is still on schedule to stop providing VHS capture services in approximately eight months from now). If you insist on doing your own encodes (usually because you are playing a PC title), be sure to read the KB, and if you are even slightly unsure about what you are doing, to post samples of your encodes plus any questions you might have in the Tech Support forum. With the release of the KB it is becoming increasingly likely that we will reject unsuitably encoded runs out-of-hand.
I'm also going to reiterate that it would make our lives several times easier if runners could include a title screen at the start of their runs so we can framegrab it for the game pages. There have been two cases recently where I have had to acquire a copy of a game purely for the purposes of capturing its title screen. This is not always the runner's fault, of course, but if the game is new to SDA and your run video does not include a title screen, please consider supplying a separate clip of video that does - it really would help.
Thanks for reading, and keep the runs coming !
Saturday, November 4, 2006 by DJGrenola
Thursday, November 2, 2006 by DJGrenola
Tuesday, October 31, 2006 by DJGrenola
Idle Hands are the Devil's Playground
The first is this 1:40:07 Hard Mode run as the antagonist, Vergil, who was added to the Special Edition as a playable character. The second run is billed by James as a (and you might want to read this twice) 'Devil May Cry 3: Special Edition Segmented Heaven or Hell Any Percent Turbo Mode Gold Orb Fresh Super Dante Speed Run' (sic), although we're going with the slightly punchier incantation 'Turbo, Heaven or Hell Mode as Super Dante'. Those unfamiliar with the meaning of all these arcane magic words would do well to read the comments for this run, but to start you off: Turbo mode is 20 percent faster, and Heaven or Hell difficulty means that one hit kills anything ... including the player. Don't worry - squabbling over the precise categorisation is our job; yours is simply to watch and enjoy this novel, death-abusing, demonic 1:03:03. Are you scared yet ?
Monday, October 30, 2006 by DJGrenola
The Daily Grind
saturday, october 28, 2006 by nate
the firefly's glow
Saturday, October 28, 2006 by mikwuyma
Lufia & the Spoiler of Doom
Tuesday, October 24, 2006 by DJGrenola
Hydra Hard Corps
Luke 'transience' Yagnow of Metroid Zero Mission fame remarked to me a few days ago that he wasn't familiar with many of the newer 3D games being posted at SDA these days. I hope that transience and others that share his taste for 2D action will enjoy Mike's runs and the clutch of 2D runs we posted on the 22nd. Remember, kids, flashy graphics don't make a game !
monday, october 23, 2006 by nate
blizzard in hell
Sunday, October 22, 2006 by DJGrenola
One Little Second
Nate is also pretty happy about the fact that there is another Genesis run up, and happier still that it's on Ecco the Dolphin. In fact, there are two runs on this game, one being an individual-levels effort in 0:22:31, and the second a complete single-segment run in 0:28:32. Both these runs were forged by the talented hands of Jared 'BlueGlass' Minnihan. (You can also download a temporary .zip file containing all of the DivX AVI or H.264 MPEG-4 Medium Quality versions of the Individual-Level runs.)
There is also a run on Gunstar Super Heroes for the Game Boy Advance, the sequel (or should that be "tribute" ?) to the original Gunstar Heroes. John De Sousa tears through this game as Red, single-segment style, on Easy mode in 0:18:51.
Friday, October 20, 2006 by DJGrenola and mikwuyma
Aliens versus Crash Bandicoot
With another new addition to the gamelist, the dynamic duo of Richard 'chillout' Karlsson and Peter 'Kibumbi' Knutsson has produced six runs on PC title Aliens vs. Predator 2 and its expansion pack, Aliens vs. Predator 2: Primal Hunt. On the original game, we have Alien in 0:18:50, Marine in 0:40:03 and Predator in 0:23:47. On the expansion pack, we have Corporate in 0:09:36, Predalien in 0:06:25 and Predator in 0:14:24. Phew !
Wednesday, October 18, 2006 by mikwuyma
Sunday, October 15, 2006 by DJGrenola
Massive Damage ?
Sunday, October 15, 2006 by ballofsnow
Happy Starcraft Day
Alex 'Aresake' Eustis returns with a vengeance producing three more runs for Starcraft: Brood War with combined savings of 0:14:03. He ran Protoss 3 "Legacy of the Xel'Naga" in 0:05:53, 0:00:55 faster, Terran 7 "Patriot's Blood" in 0:06:27, 0:05:31 faster and Zerg 5 "True Colors" in 0:14:14, 0:07:37 faster. Some of the time saved is from a new glitch discovered by Blake 'Spider-Waffle' Piepho where the player forces the game menu to open in a transmission that would otherwise pause the game but keep the in-game timer ticking. These are the first runs to feature this glitch, so there is of course potential for more time to be saved.
sunday, october 8, 2006 by nate
it was one ugly mother f*****
fourteen-year-old movie tie-in games might not be much fun to play today, but when jonathan 'barrage' bean runs them, they're a blast to watch. his run of predator 2 for the genesis clocks in at 0:11:39. i bet danny glover wishes he could run that fast in real life!
william 'pirate109' tansley's 22% run in the european version of metroid prime isn't new today, but its quality is. thanks to the fantastic improvements made in capture and encoding methodology over the past two years, i can finally release this run the way it was meant to be seen. it's not the fastest low percent run in metroid prime, but if you want to see the game in superior pal color and resolution, it would be a great way to do that.
Wednesday, October 4, 2006 by Radix
A slug is reborn