Thursday, March 29, 2007 by DJGrenola
David 'DavizZz' Stierle has circumvented this restriction, however, by executing an invisible mode run on a category that currently has no visible mode equivalent - a Hard mode run on the European version (which plays at, yes, you guessed it, five-sixths speed). David's time was a four-segment 1:36:26, although the game slows the timer down to five-sixths speed as well, so the actual runtime of the videos is more like two hours. If all this weren't complicated enough, it appears that switching the PAL version of this game to 60 Hz (PAL-60) mode actually causes it to run at full NTSC speed, so if we ever get a PAL-60 run there would be a strong case for allowing it to compete directly with its NTSC cousins, unless anyone makes us aware of a major gameplay difference between the NTSC and PAL versions of this title.
We also received an attempt at Nintendo 64 Castlevania, again played on the European version. This single-segment run as Reinhardt by Baptiste Hornecker was faster than the incumbent 1:13:35 by David 'marshmallow' Gibbons. This time there were no indications from verifiers that the PAL version is slower, and this run is faster than the old effort whether this is true or not. Baptiste's time is 1:04:15.
Rounding off today's single-segment Eurofest is Jack '#endgame' Kelly, who has beaten the European version of new addition Wonder Boy III: The Dragon's Trap in 0:55:46. This run seems to be one of those that was as much an exercise in hacking as in running - Jack had to tweak his Master System to produce composite video output and made use of game disassemblies to discover item stats - a man after my own heart !
Sunday, March 25, 2007 by DJGrenola
Thursday, March 22, 2007 by DJGrenola
Way of the Speed Runner
Oh, all right then. Their names are Tommy Montgomery, Jim Hanson and Freddy 'Frezy_man' Andersson. They are definitely ninjas, though, having added all three of the original NES Ninja Gaiden games to SDA's game list.
Tommy sliced up Ninja Gaiden; his combination of stealth and speed earned him a time of 0:13:49. Jim's victim was Ninja Gaiden II: The Dark Sword of Chaos, and his unseen acrobatics culminated in a reckoning of 0:12:45. Freddy, meanwhile, garotted Ninja Gaiden III: The Ancient Ship of Doom, in 0:16:08. All three men then slipped away into the night, the only traces of their mission a few throwing stars left on the ground and six blood soaked normal quality BitTorrent links.
Monday, March 19, 2007 by DJGrenola
Saturday, March 17, 2007 by DJGrenola
Just When I Thought It Was Safe To Close OpenOffice ...
I have completely exhausted my reservoir of entertaining ways to announce that Joe Stanski has improved more Genesis Sonic the Hedgehog 2 levels, so I'm not even going to try to be creative about it this time.
These revisions, adding up to 25 seconds, have allowed Stanski to achieve his goal of pulling the summed individual-level time below the 17-minute mark; the total now stands at 0:16:58.
Thursday, March 15, 2007 by DJGrenola
Just a Trim ...
Shaun Friend submitted a run on the Tomb Raider 2 assault course a few weeks back. Shaun has produced a re-run with the same final time, 0:01:03.9. You may wonder why we're posting this if the time is unchanged; the reason is that this attempt exhibits better video quality, and nobody complains about that. Well, except for me, of course, because it means I have to do more work. Shaun's also revamped his comments, so you might like to check those out.
Correction time again: The Hydro Thunder runs in the previous update suffered from a track time being incorrectly entered into the game page and my spreadsheet. The Lost Island time read 0:01:38.68; it should have been 0:01:31.68, and the total for all tracks should therefore have been 0:21:43.41. Oops !
Tuesday, March 13, 2007 by DJGrenola
Zebediah Danvers steps up to the plate next with a new addition to SDA's game list: Dreamcast boat racer Hydro Thunder. As is the norm with racing games, these levels are all listed individually as well. I won't go through the tracks here, but I will tell you that the summed time is 0:21:50.41, and that there are DivX and H.264 torrents of these runs, too.
Thursday, March 8, 2007 by DJGrenola
Sunday, March 4, 2007 by Radix
Another run of...
Sunday, February 25, 2007 by DJGrenola
Kicking us off is Andrew Gardikis. You may recognise Andrew as the gentleman who did a 0:21:18 all levels (no warps) completion of NES Super Mario Bros. - well, he has now improved this time to 0:19:57. Improvements on popular old games like these are always hard to achieve, so this has to be worth a download. There are two Bittorrent-distributed versions of this run - normal quality DivX AVI and normal quality H.264 MPEG-4 - as well as the other qualities which are in the usual place.
The rest of this news update is all about one Joe Stanski. Not so long ago I wondered aloud as to whether Joe would be able to go any faster in Sonic the Hedgehog 2. The melodic crunching of Genesis controllers being destroyed heralds the arrival of an improvement to Stanski's own single-segment completion of this game - 0:18:54 is the new time, over a minute more rapid than his old 0:20:02. You can get the normal qualities of this one via Bittorrent in DivX and H.264 flavours also. It seems this man isn't finished with the individual-level table yet, either:
Stanski doesn't just play Sonic 2, though - he's also achieved several rather bizarre milestones with his next contribution. First of all, he's attempted a run on what is apparently widely considered to be the worst Genesis game ever made - Dark Castle. I am blissfully ignorant of how this release plays, but one verifier had the following to say about it:
The sound and video are terrible, but that's the game's fault. It looks and sounds like Dark Castle, and there are no hiccups at all throughout.
When a game is new at SDA, I run a script on one of our hosts which clips a set of JPEG pictures from the videos of the run for use on the game pages. My script also grabs the first one minute and thirty seconds of video and remultiplexes it into an AVI container so I can hopefully find a shot of the game's title screen, and both video and pictures are zipped up into a single file for me to download. I was somewhat surprised to discover that this time the 90 second video chunk I'd pulled in actually contained the entire speed run. Therefore Joe Stanski's other claim to fame here is that his completion of this title is the shortest full-game run on SDA, clocking in at 0:01:19.
Thursday, February 22, 2007 by DJGrenola
Turn The Brightness Up
Monday, February 19, 2007 by Radix and mikwuyma
A Close Call
The second game in today's update is Metroid, the old-school classic that had exploring and item collecting before they were mainstream. Chris Knight decided he could improve the previous two-boss run and shaved almost four minutes, getting a 0:24:06.
Wednesday, February 14, 2007 by DJGrenola
End of an Era
Scott Kessler's long-standing NES Super Mario Bros. 2 record falls today to Chris Knight. Chris has beaten 'sdkess' by 23 seconds, thereby achieving a new time of 0:09:19. Our torrent-of-torrents continues with both normal quality DivX AVI and normal quality H.264 MPEG-4 versions available peer-sharing style. Don't forget to seed !
Wednesday, February 14, 2007 by DJGrenola
Kristian Emanuelsen must really love NES Zelda II: The Adventure of Link. Kristian had two single-segment runs on the European version posted by Radix back in December and has now improved both of these. The "with Up+A warping and death abuse" time has been slashed by over four minutes to 1:06:17, and the "new game+ with Up+A warping and death abuse" figure improves by almost two minutes to 0:44:52.
The other three productions we have for you today are of a highly ornithic nature - two on Duck Tales and the other on Duck Tales 2. These runs were all performed by the ever-dependable Freddy 'Frezy_man' Andersson. Freddy has improved his old Difficult skill Duck Tales run by 26 seconds to 0:09:55 and bolstered this performance with an additional effort on the Easy mode of the same title in a slightly quicker 0:09:35. If you read Freddy's comments for the Duck Tales 2 run you will not only discover that his 0:11:40 was done on Easy mode but also learn a sobering personal motivation for its completion.
Finally, those torrents:
Monday, February 12, 2007 by DJGrenola
Hot on the heels of the any% I posted back in January comes another Mega Man X5 run by Patrik 'Cremator' Salonen - a 100% this time in 0:34:12, over three times as long as the pure speed run. Patrik's segment count was 21, so to ease downloading we've made two torrents: normal quality DivX AVI and normal quality H.264 MPEG-4.
PC Tomb Raider: Unfinished Business was an expansion pack for the original Tomb Raider, and another submission from Aleš 'Ewil' Horák adds it to the game list - 'Ewil' has sped through in a mere 0:23:21 using 7 segments.
One final matter - that of a correction. It was pointed out on the forum that the Xbox Jade Empire run by 'garotte' we posted back in October had been incorrectly timed; we took our sweet time fixing it, but re-timing manually yielded us a new figure of 2:57:06. Apologies, as always, for the goof.
Monday, February 5, 2007 by DJGrenola
The next game to be shot down in flames will be the SNES Super Mario All Stars version of Super Mario Bros. 2. An existing single-segment run on the US version of this has been beaten by one minute and seventeen seconds with René 'dEr_RiNkE' Rinke the player responsible. This new run has been executed on the European version of the game, and the time is 0:11:17.
Friday, February 2, 2007 by DJGrenola
Nicholas 'Sir VG' Hoppe is back with an improvement to his own SNES ActRaiser Professional mode run. 'Sir VG' knocks 0:01:53 off the previous attempt and achieves 0:29:31; this run, like its predecessor, abuses death to save time.
Tuesday, January 30, 2007 by DJGrenola
We already list a run on N64 Mystical Ninja Starring Goemon - Ulf 'HidoiMidoriRyuu' Strömberg bolsters this with a completion of the "Consecutive Fighting! Large Boss" mode of this game, which seems to be a "Boss Rush" mode of sorts. The time for this is 0:10:20 - this run was done all the way back in May.
This update brings the number of runs in the queue under 20 !
Sunday, January 28, 2007 by DJGrenola
Ari 'Rapu' Taitto wanted sub-1:30 when he began work on a run of critically acclaimed PS2 title Shadow of the Colossus. Ari battled for half a year and ultimately failed to reach this target but came pretty close with 1:34:30 across 16 segments.
Wednesday, January 24, 2007 by DJGrenola
An Unprofitable Day for the Undertaker
Time for a Mega Man double. Ben 'Cauldrath' Hanes's old five-segment run on Mega Man X5 has been beaten by Patrik 'Cremator' Salonen, who used one more segment than Ben. Patrik's time is 0:10:12, 0:01:42 faster. We have also opened up a page for the Mega Man Anniversary Collection, the first entry on which is a single-segment GameCube run on Mega Man 3 by Daniel Chamness: 0:37:20 is the time.
And finally, Mathew Thompson has contributed a set of individual-level runs on PC Tom Clancy's Splinter Cell: Chaos Theory. His level times sum to 1:16:34; this swift and stealthy feat was performed on Expert difficulty.
Saturday, January 20, 2007 by DJGrenola
In Association with Ibuprofen
A double bill of death abuse completes this update. Chip 'Breakdown' Vogel leads the single-segment charge through NES platform/RPG hybrid Faxanadu in 0:36:24 with death abuse, and the irrepressible Joe Stanski has done something similar with Pixar tie-in Toy Story for the Genesis in 0:22:33, once again abusing death in the process.
Don't forget that you can embed the streaming Flash versions of all of today's releases in your websites and blogs !
saturday, january 20, 2007 by nate
now with 200% more classic sonic!
it's important to note that these runs were done on the pal (otherwise known as "european", even though mike himself is decidedly australian!) version of sonic mega collection, which unfortunately preserves the incorrect, 5/6th playing speed of the games when running at 50 hz. however, because the timer itself is also slowed down, if you ignore the fact that playing the game in slow motion makes it easier, you could easily compare these times to times acquired while playing the game at the proper speed. for this reason, i am not too concerned about the only sonic 1 and sonic 3 & knuckles runs on the site running at 5/6th speed (the music sure sounds strange in sonic 1, though!).
i am also proud to introduce today our third major content mirror, another dreamhost account (you knew that google ad money was going somewhere!). though dreamhost's additional plan signup process is fraught with problems, i have not found any more accommodating host for the money. therefore, the sonic-like sda2.dreamhosters.com mirror will join the slow us archive.org mirror in bringing you today's sonic content. enjoy!
Tuesday, January 16, 2007 by DJGrenola
Taking the Mickey
Sunday, January 14, 2007 by DJGrenola
Hasty Heists ... oh wait, and Contra
Nate screwed up my GTA-themed news post by unexpectedly moving a NES Contra run into Ready to Update. Hence any complaints revolving around lack of witticisms as I announce that the existing low % record holder Ray 'Croc Doc' Cullen has knocked five seconds off the old any % run by Freddy 'Frezy_man' Andersson thereby achieving 0:10:50 and owning the page outright should be directed to Jahnke Towers. Congratulations to Ray on achieving an improvement on a popular and hotly-contested title.
Saturday, January 13, 2007 by DJGrenola
Something for the Weekend
Hemmo 'Heme' Hyttinen produces a lovely round time for our third feature: single-segment 0:30:00 on PS2 Tony Hawk's Underground 2. This too was performed on the European version, but with this being a modern release we don't believe this has any effect on game speed.
Friday, January 12, 2007 by DJGrenola
Will this be the last time I have to do this ? How much faster can Stanski go ?
These crazy revisions cleave 17 seconds from the individual-level total, which now stands at a rather improbable 0:17:29. Congratulations to Joe.
Thursday, January 11, 2007 by DJGrenola
Alex Kidd in Miracle World was an ahead-of-its-time classic when released as a cartridge - so much so that it was subsequently built into the Master System hardware itself. A run of it is long overdue, so it is with great pleasure that I announce this 0:17:33 by Tom 'Konnan' van Mol on the European version of the game. More Master System runs, please !
Following on neatly from the Diddy Kong Racing runs published a few days ago comes this contribution from Mike McKenzie. Mike has improved the Cheato's cheats category of Nintendo 64 Banjo Tooie with a single-segment 0:53:18 performance which lays waste to the older 0:56:25 by Adam Vierra from April 2006.
And to finish up, PlayStation release Spyro: Year of the Dragon is added to the game list with a 12-segment, 100% effort (although the game claims it to be 117%) forged by the capable hands of Daniel 'CannibalK9' Burns. Again, this was done on the European revision of the game and clocks in at 4:39.
Wednesday, January 10, 2007 by DJGrenola
Ninja Gaidone Quick
Josh Mangini is the man behind the hood for tonight's assassinations, both of which are on the updated "Director's Cut" version of this title: Ninja Gaiden Black. This 27-segment 1:41:08 is a big improvement over his original, unposted attempt which bore a time of 1:53:29. In fact, Josh was close to being able to beat his original segmented time without using saves: He has also donated a single-segment attempt in 1:55:05. It's always gratifying to see players going the extra mile to push their times down further.
Monday, January 8, 2007 by DJGrenola
The runner responsible for pushing us over the edge is Stefan Mahrla, who adds a pair of runs on the European version of N64 Diddy Kong Racing to the run on Blast Corps we posted on the 29th of last month. Firstly there's a single-segment 100% in 2:37:24. This run includes the last trophy race and unlocks the Drumstick character which qualifies it for 100% status. Secondly we have a "new game +" style production using the "TT" (clock) character, again a single-segment, but this time without the 100% extras; the time is a slightly quicker 2:21:44.
Saturday, January 6, 2007 by DJGrenola
We already list runs on Kirby 64 and Kirby Super Star and to these we now add a single-segment effort at Kirby & the Amazing Mirror for the Game Boy Advance. Emmitt Robert Kraft is the protagonist this time with this 0:42:14.
Honours are even on the PS2 Devil May Cry page right now with two runners sharing the limelight at two categories apiece. Michael 'sternn' McEnroe evens the score today by opening a fourth category on this game - a run as the Legendary Dark Knight on 'Dante Must Die !' skill. 1:17:43 is the final time with 'sternn' once again producing a dual-audio version of his run that features a spoken commentary track. This has only been done for the high quality edition of the run this time, and the usual disclaimers apply - Matroska is not officially supported by SDA, you can get the .mkv from archive, and any problem you may have with this file is exactly that - your problem. For a little more information on getting the dual-audio version to play, please scroll down to the rant with which I announced Michael's previous run on November 20th. The single audio avi/mp4 versions are of course available in the usual place. Enjoy !
Friday, January 5, 2007 by DJGrenola
Backlog, Part Three
The Valkyrie Profile games appear to be in the ascendancy ... in the time I've been doing SDA updates we've seen two quickfire runs on the original and now they are joined by a 29-segment assault upon the PS2 sequel, Valkyrie Profile 2 by Alex 'Alkaiser77' Eng. 2:45:57 is the time - verifiers opined that the platforming in this run wasn't so great, but also that it seemed well planned and featured good boss fights, so we decided to keep it.
Thursday, January 4, 2007 by DJGrenola
Backlog, Part Two
PC Star Wars RPG Knights of the Old Republic II: The Sith Lords joins the game list today with a 58-segment production by Carlos Wolfe. A lot of effort went into timing this run: Mike had to use in excess of 200 cutoff points to end up with a final reckoning of 3:39. We have created a "dark" category for this run since the player takes the dark side path exclusively ... everyone knows the dark side of the Force is cooler anyway.