Thursday, June 30, 2005 by Radix
Metal Gear Assault
Kevin Brisebois sent in an improved run of Star Fox Assault for GameCube. The run is the same mode as the previous, Bronze Survival, and gets a time of 0:45:43, a little more than nine minutes faster than the first run from Jonathon Fields. His comments says it was his first run, but it actually isn't... he sent an SFA run in once before, but the quality was just awful because of a bad tape and Super Lousy Play, so we didn't post it. Thankfully he was willing to try again, and he got even faster!
Did you ever watch the run that's been up for some months on Metal Gear Solid 3: Snake Eater? Noticed how it was black & white? Hated us for it? Well now, thanks to Adnan Kauser, we have the usual color run! He ran the game on European Extreme difficulty, which I guess is slightly more difficult than just "Extreme" that the previous run was on. Adnan also gets Fox Hound rank... which, not being an MGS player, I'm not sure what that entails. He ended up with a time of 1:37:22 in a 7 segment run, also a little over 9 minutes faster than that previous run by Andreas Hörnell. This run has a minor quality problem too, every couple of seconds there's a brief flash of some white lines. Might be a little distracting, but at least it's in color.
Matt 'jaeger369' Trent did some runs in Metal Gear Solid 2: Substance for PS2. This re-release of MGS2 added a bunch of extra mini-games, which is what will be tracked on that page. Matt did the five "Snake Tales" missions and got a total time of 1:09:13. Unfortunately he didn't ever record the main title screen, so I don't have a screenshot for the Substance game. If anyone can provide one, I'd appreciate it!
Tuesday, June 28, 2005 by Radix
Mario 64 gets beaten very fast
Meanwhile, Jacob 'LeCoureur103' Cannon was working on the traditional run of the game: collecting the intended 70 stars to finish the game normally. Although a lot of people will doubtless look at his time of 1:01:32 and say "why didn't he go for under an hour!", I assure you that when you watch the run, you'll be very impressed with the time! The whole "just under a mark" thing is a psychological effect around what we happen to have as our units of time anyway... of course I realize I just advertised the 16-star run as "under 20 minutes" :P Meh, what do I know huh? Get both the runs, and be prepared to see things you never thought possible. Oh yeah, this is 0:11:11 faster than the previous run from David Gibbons. You can buy this pair of runs on DVD.
I received one more mini-vid of Mario 64 for Rematch with Koopa the Quick. The fastest vid uses a shell, and the other uses a bounce of a "flyguy". This third vid uses neither for a slower time of 0:00:15.6 by Curtis Bright, but it's pretty much the intended route so that's an all right addition. Plus it makes three categories for all three timed events in the game. I still haven't added these items to a page at archive.org, and I won't make you download the zip of all vids again to get this one, so you can get it here until I do.
One update on Mario Kart 64: Eric Habrich improved his Choco Mountain full race time by 0.23 seconds to get 0:01:36.68. Don't try to download it from Europe...
Monday, June 27, 2005 by Radix
A fourth of the queue
Travis 'Sigma' Lee submitted the first run of Super Mario Bros. 2, but he did the Super Nintendo version in Mario All-Stars. More than just graphical updates, Nintendo couldn't stop themselves from changing a bit of the physics in these remakes as well, so the All-Stars page will track all of mario 1-3 separately from the NES games, and of course, The Lost Levels. Travis's run gets a time of 0:12:34 using Peach in every level.
Marc J. 'Emptyeye' Dziezynski finally sent in two runs that he did over six months ago. First is a run of the NES game Battletoads. It's one of those games I rented and couldn't beat without using my game genie to use multiple cheats like going directly to the last level, because I couldn't do that unicycle level. Marc finishes the entire game in a time of 0:25:59. Although some portions of the game are fixed-speed because of the auto scroll, it's definitely a worthy game to run just because of how fricken hard it is!
Marc's other run is on Zelda II: The Adventure of Link for NES. He uses a completed file to start with level 8 attack/magic/health and all spells/techniques already, making it a "New Game +" type of run that some RPGs have. The result is a run that takes only 0:46:54, over 25 minutes faster than the normal game completion. Seeing all the death-abuse to refill magic in this run makes me want to have a "no death" category, but nobody even wants to do a "no Up+A" category either so who'd do that?
Wesley 'Molotov' Corron finally did a normal run of Devil May Cry for PlayStation 2. There was a bit of a fuss about the first run he did, since it used the "cheat" character Super Dante. At the time I wasn't strict about posting "out of the box" runs as the first thing on a game, which is why I didn't have a problem posting the SD run. Anyway, the new run is as plain-old-Dante on normal skill and in 3 segments, and gets a time of 0:58:27.
If you're looking for the High Quality (huge) download of the RE Knife, or Mario 2 run, then check back tomorrow or later. The md5 check didn't match for the files, so apparently they're bad. The links will appear when they're available. You can get the RE Knife run on DVD right now, and the rest of the stuff (except DMC) will be available soon. It took me about four hours to do this update ...
Saturday, June 25, 2005 by Radix
Chaos
Sunday, June 19, 2005 by Radix
These aren't the Mario 64 runs you're looking for
On the Mario 64 page you'll also find a list of 8 mini-game runs: three with the Princess's Secret Slide, three with Footrace with Koopa the Quick, and two with Rematch with Koopa the Quick. It took me almost a month to convert these to DivX from the crappy format they were in. I'm sure the quality suffers a bit, but some of them weren't that great in the first place... but, for stuff so short, it's good enough. For now, you'll have to download all eight in a zip file if you want them. Sure, I can hear you saying "why can't you do a zip for all runs!". Well, that takes up too much space!
As for the Mario 64 run that you ARE looking for... Nate received his new VCR today (yes, on a Sunday...) and has started capturing the pile that built up. However, to be fair, we're proceeding in the order that they arrived. Also, I will be out of town from Tuesday evening until Saturday afternoon. So, it'll be at least a week.
Friday, June 17, 2005 by Radix
Six days until I reach the fork
Meanwhile, David 'marshmallow' Gibbons was doing a run of the super-popular PC game Diablo II. He even includes the expansion pack 5th episode, Lord of Destruction. His run is on normal skill, so he creates a new player of class assassin and gets running. The total time, after 10 segments, is 1:58:22.
I received a bunch of videos of the Nintendo 64 racing game F-Zero X from someone who I forgot to ask his name. The vids are time attack mode runs (drives) through all 24 tracks, from three people. One of whom is Japanese and goes by 'muumu', but I also put up his name in Japanese, which you'll probably just see as three squares. This game tracks times to thousandths of a second, but if anyone ever sends me a vid that's 0.00X seconds faster, I'll shoot them.
Wednesday, June 15, 2005 by Radix
Take one down, pass it around
Tuesday, June 14, 2005 by Radix
Sneak your way to speed
Friday, June 10, 2005 by Radix
Another Prime SS and Uyama's revenge
For the 12th run category listed on the Metroid Prime page, we have a Single-segment run on the PAL version. On the Metroid 2002 forums there has been a thread discussing such a run for some time, ever since 'Spazmo' announced a 1:30. I told him though that he should aim for a little lower, since the time of the segmented PAL run is 1:11, and that would be a 19 minute difference instead of the 9 minute difference that NTSC has (1:04 vs 1:13). So... he tried some more, but also got some competition. Stefan van Dijke got a time of 1:25 which is quite good. Unlike the very difficult 22% SS, there's no 8-minute stalls, only a few 20-30 second mistakes. I'm sure Stefan and Spazmo will both keep trying for lower...
Wesley 'Molotov' Corron tried running another game which he wasn't sure he'd get under my 7-hour limit ... and again got it way under. The game in question is Fire Emblem for Game Boy Advance, the first game of the series to leave Japan. Wesley made use of the "Mine trick", which is basically an abuse of a bug in the game's auto save system, in order to get a time of 3:18:22 using the character Eliwood.
Drew 'stx-Vile' DeVore improved one of his level runs of Serious Sam: The First Encounter. A trick that he was informed of results in skipping the end battle of level 7, and a time of 0:48, 1:55 faster than the previous one, bringing the total to 0:53:50.
Sunday, June 5, 2005 by Radix
The Metroid run nobody thought would happen
Even though in the last update I mentioned forgetting something in previous updates, I managed to forget something in that update. I must be getting old. Drew 'stx-Vile' DeVore sent in a new episode 3 run of Doom on Nightmare skill. His time is 0:04:10, 8 seconds faster than the 4.5 year old run from Adam Hegyi.
Saturday, June 4, 2005 by Radix
The long and the short
For something much shorter, how about a Break the targets video from SSBM? 'Doraki' sent in an 0.08s improvement over his previous Fox video, achieving a time of 0:00:07.03. I kept forgetting to include this in the previous few updates because it's so short!
For something in the middle, how about a new run of the second Genesis game to be added to SDA by Mike Uyama? He did a run of Gunstar Heroes on expert difficulty in 0:41:15. Nate had this to say about the run: "if you know gunstar heroes, you want to watch this run. if you don't know gunstar heroes, you want to watch this run."
Friday, June 3, 2005 by Radix
Chapters from a self-help booklet
Thursday, June 2, 2005 by Radix
My voice has been stolen!
Mike 'TSA' Damiani has returned to his Zelda roots and finished his speed run of The Legend of Zelda: Majora's Mask for Nintendo 64. This run is in 15 parts and gets a time of 4:13. Here you'll need to click on the quality you want to expand the parts selection, or just use the FTP link.
The previous posted MM run was a "6 day challenge" video by 'Dragorn' which will remain up as a separate category, as explained on the MM page. Mike's run includes a few bomb-jumps and also uses "future knowledge". He kept playing at the end of segment 1 to learn the bombers' code, then turned it off to return to the auto-save on entering Termina. Then in segment 2, he doesn't have to find all the bombers to learn the code. Yes, I do allow this, since theoretically you could just be trying segment 2 over and over until you guess the code right; there's only 120 choices.
Tuesday, May 31, 2005 by Radix
Dragon-Castlevania mania
Sunday, May 29, 2005 by Radix
Even more guns
Saturday, May 28, 2005 by Radix
An offer you can't refuse
Wesley 'Phantom' Dekkers did a run of the NES Castlevania on the slow European version. This is another game I used to own and probably sold for $3 or some other low amount on a trade in, and haven't played in a decade. It was nice to bring back some memories by watching his run in 0:17:43.
Thursday, May 26, 2005 by Radix
All is not well in wonderland
Sunday, May 22, 2005 by Radix
The first poké encounters
Ben 'Cygnus' Goldberg did a run of the Game Boy game Pokémon Red. This game was a paired release with Pokémon Blue, but I've been told that the differences between the two are minimal. A run of the Blue version would probably be very similar but not identical, so I'll have both on one game page. Ben's run is 22 segments and gets a time of 2:40. (12:40 AM edit: time corrected)
Four more improvements on Mario Kart 64 by Steven Gutierrez bring the total down to 0:59:49.58. He improved Alex Penev's Luigi Raceway shortcut lap by 0.18s to 0:00:21.70. He improved both runs of Toad's Turnpike shortcut: his own lap by 0.05s to 0:00:28.99 and Kevin Booth's "full" course by 0.44s to 0:01:31.43. Finally, an older run of his on D.K.'s Jungle Parkway improves Ben Miller's Shortcut "full" course by 0.01s to 0:00:21.26. Unfortunately you won't be able to download these files from the archive europe link. In fact, all the stuff I've added this month doesn't exist yet on their european cluster. When they changed some things around they broke the copying, so the europe downloads for newer things just redirect to the US servers. For mk64 though, I just added these 4 files to an older item, so you'll just get a 404 instead if you try. Hopefully that wasn't over too many peoples' heads.
Thursday, May 19, 2005 by Radix
Everything's coming up neutral
Tuesday, May 17, 2005 by Radix
Zombie lovin'
Monday, May 16, 2005 by Radix
Neither the second nor the final
Friday, May 13, 2005 by Radix
Two newbies' debut
Luke Henderson improved the existing run of Phantasy Star Online 3 by 19 minutes. The run is still Single-segment on the Hero side and the new time is 3:32. Congrats to both of these guys on their first speed runs; hopefully we'll see more.
Tuesday, May 10, 2005 by Radix
Speed flight
Monday, May 9, 2005 by Radix
A selection of good things on sale
Sunday, May 8, 2005 by Radix
The price of quality
Drew 'stx-Vile' DeVore finally made an avi version of the Doom 2 Single-segment Nightmare skill run he did last November. The time is 0:29:56, which is 2 minutes and 3 seconds faster than the previous avi version I had up, but only 16 seconds faster than his previous run that only people eyeing the incoming directory of Compet-N would have seen. Oh and Adam Hegyi, if you're reading this, you're a bum!
Wesley 'Molotov' Corron improved his Gourmet Race time in Kirby Super Star by 0.43 seconds to get 0:01:42.43. He also did individual runs on each of the three courses with slightly faster times.
Just a note that Nate has decided to stop production of new DVDs until he is able to buy a new unit for capturing them. You can still buy the existing ones, but as soon as he heard about it from a friend of his a few months ago, he started calling it "the uber unit" and didn't seem to mind the $700+ price tag. So if he can convince a local Lubbock business to hire him for the summer, soon any runs sent to him on tape will look better than almost anything other people can produce with their capture cards. Once he gets it he plans to meticulously recreate most of the existing dvds too; he's dedicated like that. What would we do without him? :-p
Thursday, May 5, 2005 by Radix
One more second shaved
Update May 6th 4:30 AM: Normal download is available now.
Saturday, April 30, 2005 by Radix
Getting smart the easy way
Luke 'transience' Yagnow has quickly delivered on his promise to improve the segmented any% run of Metroid Zero Mission. He got a time of 0:28:50, 1 minute and 4 seconds faster than Jason's old run with one additional segment. I remember when I did my 34 minute run on this game and sub-30 seemed like it would never happen, so a sub-29 is a very impressive time!
On the forum recently, 'Wak' suggested the idea of doing a run on SSBM's Adventure mode. I wasn't sure how it would work, but 'pyh189' quickly started trying it out and soon got a run he was happy with. He used Jigglypuff, the sleepy pokémon and got a time of 0:03:15.27. That's derived from adding up all the elapsed times on each course. The run was of course done on Very Easy skill. I wonder how fast someone could do it on Very Hard... who's up for it?
There's seven new improvements to Mario Kart 64, I was starting to wonder if everyone had stopped playing it. Thanks to mjf for sending me everything:
Thursday, April 28, 2005 by Radix
I'm so cruel
The timer for Mega Man X8 is updated on the save at the end, so using it is perfectly fine for runs. Chris 'Satoryu' Kirk did a 100% run in a time of 3:06, but it seems he can't hold it long enough to do a 10-minute segment without pausing to go do his business. There were two such pauses in the run which we edited out so you don't have to see watch the pause screen for ~2 minutes both times. Just because I'm a nice guy, I subtracted four minutes from the time and list it as 3:02. So make sure you don't pause in your segmented run or I'll make fun of you for that too!
Sunday, April 24, 2005 by Radix
Mother nature is smoking crack
Adnan Kauser did some runs of Metal Gear Solid 2: Sons of Liberty. I hope someone can provide me with a better title shot for this game, one without a VHS rainbow in it... (done!) He did two runs, but both are only on the introduction 'Tanker' episode. If I had realized this when he first contacted me I'd probably have asked him to do something on the rest of the game before posting them... but because I didn't catch it, Nate already had them processed before someone informed me. So, here they are... maybe someone can do something on the rest of the game to fill the gaps? Yep, that's TWO requests I made for this game. Anyway, Adnan's runs are on European-Extreme difficulty in 0:10:36 and Extreme difficulty with all Dog Tags in 0:23:06.
David Gibbons did a 4 hour, 8 segment run of Turok 2: Seeds of Evil for... do I need to say what system it's for? The game has a timer that it shows on saves, but not at the end. So I timed it manually and got 3:55. The game's timer seems to run rather slow, probably because the game itself does. The number of duplicated frames in the videos from a low fps is evident.
Wesley 'Molotov' Corron has improved his Devil May Cry speed run as Super Dante, aka "I'm a dirty cheater for using an intended bonus in the game" mode. The new time is 0:49:35, 1 minute and 54 seconds faster than the previous run.
Friday, April 22, 2005 by Radix
I hate the wind
Mike 'TSA' Damiani has been releasing segments of this next run as he went on the forum, so perhaps you've already seen his 6:42 of The Legend of Zelda: The Wind Waker. The run is in 22 segments, four more than the previous run by 'marshmallow' and 26 minutes faster. It should be noted that this run was recorded on a '2nd quest' game, which has a few minor changes from the first play. They're not worthy enough to be listed separately. If someone wants to figure out the exact second difference between the two some day then I'm sure the runners will stick to whichever one is faster.
Thursday, April 21, 2005 by Radix
Survive the soul reaving!
Damien 'Dragondarch' Moody did a run for the traditional "let's try to change things and see how it goes" game of the Resident Evil series. Unfortunately the popular opinion on Resident Evil: Survivor's first person take is that it's a horrible game, getting 3 out of 10 reviews. Since there's a time displayed at the end though, why not do a run so everyone can see just what was so bad about this game? Surely that's what Damien was thinking anyway when he ran it and got a time of 0:42:02.
Tuesday, April 19, 2005 by Radix
Glo-light special
Mike Yi, aka MrBlarney, has improved Steven Brooks's run of Milkyway Wishes in Kirby Super Star. He got a time of 0:15:45, 6 minutes and 23 seconds faster than Steven. He only picked up three of Kirby's abilities, using the same plasma strategy on bosses he used in The Arena. Unfortunately archive.org is taking forever to copy this file to a public server so it's not actually downloadable yet, but I'm sick of waiting and will just post this update now.
Tuesday, April 12, 2005 by Radix
Two twenty five, twenty five, twenty five...
Jonathan 'Brightstar' Fields did an inaugural run of Star Fox: Assault, just released in February for GameCube. He did a run on Bronze skill in the Survivor mode, which I've learned is the same as Story mode except you can't save or die at all. So, it's the game's way of forcing a Single-segment run. He ended up with a time of 0:55:06.
Two new records for Super Smash Bros. Melee's Break the targets: 'SIGN' improved marth1's Mario by 0.01s to 0:00:08.35, and 'Doraki' improved Fox to 0:00:07.11. Previously there were separate Fox times for NTSC and PAL versions, but this new strategy apparently works just as well on both, so that's not needed now. The new time is 0.17s faster than Senju's old NTSC and 0.10s faster than his own old PAL time.
Monday, April 11, 2005 by Radix
Indiana Jones with breasts
Sunday, April 10, 2005 by Radix
I vant to suck your blood!
Friday, April 8, 2005 by Radix
It's unreal that I forgot...
Mark 'Allantois' Freyenberger redid his run through Unreal and got a time of 0:49:18, an improvement of 6 minutes and 11 seconds. And now I must practice more re0.
Wednesday, April 6, 2005 by Radix
You can't have 100 without zero
Tuesday, April 5, 2005 by Radix
Win my face
Mike Yi, aka MrBlarney, did a run of the final game in Kirby Super Star, The Arena, a marathon of all 19 boss fights from the other games. The game tracks the time spent actually fighting and he got a time of 0:05:16.48
Stefan van Dijke has improved his PAL version run of Mario 64 by 22 seconds to a time of 0:24:11. I think it contains a few more mistakes than his previous run, during some of which you can easily think of the curses Stefan was probably saying. The reason he ends up faster is several new shortcuts that could certainly be useful for other categories on this game.
Freddy Andersson did a run of Mega Man 3 for NES. Since he's Swedish, he was playing the 5/6th speed PAL version, so his time of 0:48:08 would be about 40-41 minutes on the US version. I know someone who's been working on a run for the US version for quite some time, so hopefully he'll get something soon to go along side Freddy's PAL run. I probably haven't played this game in a decade, and I had no recollection of some of the areas at all, so it was a nice run to watch.
TSA had said he was going to go through all the levels of Four Swords Adventures but he's changed his mind and delayed it until November on his schedule. Before he did, he had finished a run of level 1-3 at least. I was waiting to post it until I got some more, but I guess that's not a good idea anymore. He improved his time by seven seconds to 0:06:57... but I decided to change the way I time some of these levels. I had been removing parts of the time during the maiden scenes so it would be possible to compare runs on a new playthrough, like TSA's first speed run, to "redo" plays that let you skip dialogs. However, nobody was able to figure out how I was timing them so I just decided to count everything again. This means the time is now listed as 0:07:45, and several other levels are retimed to higher times.
Pfew, this update was too long.
Sunday, April 3, 2005 by Radix
8.5 minutes less Sorrow
Wesley 'Molotov' Corron whipped up a run of the Gourmet Race from the just added Kirby Super Star, the mini-game that I complained about Bartz not doing. He got a time of 0:01:44.66, then after a few tips got it down to 0:01:42.86.
Saturday, April 2, 2005 by Radix
I did it!
Friday, April 1, 2005 by Radix
The pink puffball is no joke