Thursday, September 29, 2005 by Radix
Any lawyers reading this?
Elijah 'scaryice' Miller did his first speed run on Lunar: The Silver Star for Sega CD. This is the first Sega CD game to be added to the ever-growing list, which ought to be getting a redesign soon. Elijah's run is in 10 segments and gets a time of 3:35. I'm afraid I can't say much else about this one.
Julien Langer worked on a second run of Baldur's Gate and did it in five segments this time. The resulting time of 0:40:06 is almost 30 minutes faster than his Single-segment run from February. Speaking of which, I forgot to remove the loading screens from it for timing when he submitted it, so it's been retimed to over a minute less than it used to be. However since someone broke something at archive.org I am unable to rename the file at the moment. Hopefully later since I complained about it.
Tuesday, September 27, 2005 by Radix
Happy 28th birthday to my brother
James 'Psychochild' Conway submitted his second speed run, and it's of the PlayStation 2 game Devil May Cry 3: Dante's Awakening. He plays the standard mode and gets a time of 2:29:53 in six segments. He didn't send his first attempt at this run, although he almost did. Instead he redid it all and improved it by several minutes... that's the spirit!
Freddy Andersson has been eating too many mushrooms. And flowers. 20 year old mushrooms and flowers. Somehow he survived his run through Super Mario Bros. despite this questionable food source. As the first posted run to not take any warp zones, you might be a little disappointed to know it's the PAL/Europe version. But unlike a lot of such versions, it doesn't really run slower, instead it was corrected badly. The game's scrolling speed appears to be the same but not all is equal, such as the music running fast and the sound running slow. Entering the pipe in 1-2/4-2 is the most obvious spot. Freddy's time of 0:22:52 is sure to make your head spin with the speedy music. The run would've been a little better if he'd only ate one mushroom and flower but he got hit a few times and had to eat again.
Mike Yi (MrBlarney) conquered two more sections of Kirby Super Star: Spring Breeze and Gourmet Race. SB is 0:03:51, 35 seconds faster than Steven Brooks. GR is 0:01:41.12, 1.31s faster than Wesley Corron. He also improved the three individual races.
Jason 'dingusSJr' Hochreiter made his speed running debut with a short and very confusing boss rush run of Castlevania: Aria of Sorrow for GBA. The resulting time of 0:01:21.38 is 5.33 seconds faster than the previous one by Damien Moody. I wish he went through the menus a little slower since that doesn't count for the time!
If you are ejm5446 and you did a run of Lunar, I need your comments!
Friday, September 23, 2005 by Radix
It's all about me
Elsewhere on the Castlevania front, Guillaume 'Shadow-Hunter' Davidson did a Single-segment run of Castlevania for Nintendo 64. The previous run by David Gibbons was using Reinhardt, and Davidson uses Carrie. Looks like Carrie is the faster player since he got 1:05:58 compared to Gibbons's 1:13:35. This run is on the PAL version, but two verifiers say it looks like the same speed as the NTSC version, which means I don't have to list it as such.
Speaking of David Gibbons, he did another game for his always-on Nintendo 64. A game so bad that he forgot he wrote a guide for it, Quest 64, also known as "Holy Magic Century", is considered a pretty bad RPG. The biggest complaint I heard was not being able to go two feet on the map without getting into another battle... and I thought Final Fantasy 3 was bad. The final time is 2:47:52 in 15 segments.
Shaun 'MMAN' Friend did a run of Tomb Raider III for PC. Since this game had a timer I didn't feel like shooting anyone, and the time of 3:08:33 is easily found. Normally manually timed games don't list seconds when they reach three hours, but I might as well keep them when they do. Although I'm still likely to turn down a 3:08:32 run ... The game even tells you that Shaun hit with 2220 out of 2507 shots fired, for an accuracy of 88.55%. Seems pretty good?
Thanks to those who gave me some dough this week. For those of you who can't/couldn't find the donate link, it's only on every single demo.pl download page. Aren't you downloading any runs?
Monday, September 19, 2005 by Radix
Questioning the reason
After this update there are 25 runs in the queue, with at least 20 more on the way. A lot of Single-segment runs on games, even those without timers, isn't that big of a deal. Just a few very long multi-segment runs, especially ones with loading time I have to remove, is really what's killing my spirit. So I'm left with a predicament. Either I start telling folks to not do those runs, especially on games I don't care about, or I need to make serious money from this site. Although I was happy to take my time necessary to post runs on the game series I know and love, it's really cutting out the time I have to PLAY those games when I have all these runs to deal with.
You're probably thinking "Why don't you just get help?". I already have help. Nate captures and compresses everything on tape and I'd have done this update months ago if I were still doing it. "More help!" you say. I've yet to meet anyone dedicated enough to keep doing for more than a few weeks what I've done for 18 months. Although the verifiers help me with runs, I still have to deal with people submitting, verify timings, upload stuff, do the html and the actual importing of stuff to archive.org and the news. It's a lot of work and it doesn't scale well to multiple people.
I really don't want to stop accepting runs just because I don't know games, I want the site to cover as much as conceivable. But I can't continue like this; it's inconceivable. It's probably insensitive to ask for money so recently after a natural disaster that affected about a million people, but unfortunately I have to. I simply can't keep spending 3-4 hours a day on stuff with no reward. I have already gotten a few donations in the past and I thank those people, and I know not everyone can give money.
Soon I will set up an advertise page in the hopes of selling some more ad space at SDA to whoever is willing to pay. The google ads are covering the cost of the server and we've seen a small amount of profit in the last few months but not very much. The space I'm targeting extra ads is the demo.pl download page, which has no ad currently. I didn't think there was much point to a google ad there since there's not many key words and the ads would be rather meaningless. See the queue page for a good example. If you're interested in advertising at SDA, don't hesitate to contact me today, no need to wait for the advertise page. Just some restrictions: no pop-ups, no animation, no flash.
I hope you took the time to read that ... proceeding with the normal update:
Chris 'Satoryu' Kirk has redone his run of Mega Man X5 that defeats all eight bosses. While his old run was only three segments, this one is 16 for much more optimization pickiness. The resulting time of 0:30:59 is 3 minutes and 25 seconds faster than his previous and includes a bit of bonus material in the ending segment. Chris also did a run for Mega Man 2: The Power Fighters. He chose the 'Search for Wily' scenario and played as Bass (pronounced like base) and got a time of 0:05:00.55.
Damien 'Dragondarch' Moody was back to playing Metroid Zero Mission. Almost one year after he set the previous time for 100%, he got an improved time of 0:56:11, 55 seconds faster than his previous. I've watched many ZM runs before and I never realized that at the end, Samus somehow pilots the escape ship away with only one hand ...
Mike Yi (MrBlarney) has improved two of the records for Kirby Super Star. He does "The Great Cave Offensive" in 0:06:16, one minute and 44 seconds faster than Steven Brooks, and "Revenge of Meta-Knight" in 0:14:27, 0:04:27 faster than Steven.
Jose 'PiccoloCube' Karica claimed another F-Zero X 64DD record. He did Space Plant 2 in 0:01:17.156, 0.321 seconds faster than the previous. This race has an unusual ending... he crosses the finish line while his car is blowing up. The game still registers it as finishing the race, so why shouldn't I?
Friday, September 16, 2005 by Radix
This update delayed 20 minutes by bricks
Tommy Montgomery wasn't done with Super Mario Bros. 2 after he did a run which got promptly beaten by Scott Kessler. He decided to go for the full game completion, without using any warp zones. After a few weeks of cursing, he was unable to do a run without deaths and settled for a run with one death which costs ~12 seconds. The result is a time of 0:26:36 which unfortunately doesn't look very good. Oh sure, the play is fine, but the recording VCR was not. The details are in Nate's blog, but the summary is that while watching you'll be a little distracted by small black lines. Until you get to a part of the game with waterfalls, such as 5-1, where it really spazzes out. Anyone who can figure out why the game's waterfalls would make things so much worse gets a cookie.
After Derek 'SnapDragon' Kisman was through rolling people up in a giant ball, he decided to go back to the Prince of Persia series. He worked on a speed run of Warrior Within and managed a time of 3:19, 20 minutes faster than the previous run by Ben Fichter. But this is no mere 20-minute improvement. It's also on a higher difficulty: hard vs. easy. It's also Single-segment vs. 7 segments. It's also "100%" vs. not. All that and it's still faster you say? It must be a super-impressive 3:19 indeed.
Wednesday, September 14, 2005 by Radix
Anything but Slytherin
Elliott Feiertag, brother of Adrian (killer of Jaws), has done his own speed run for a short NES game. I do believe it's the shortest whole-game run to hit the site: rolling his way through the six stages of Marble Madness in 0:03:13. He did it all without losing a single Marble. I was never able to beat this game when I rented it because of the weird diagonal controls.
Monday, September 12, 2005 by Radix
I'll play with you some other time
Are you afraid of the ocean? How about bad video games? Then you'd better not watch the speed run of Jaws for NES by Adrian Feiertag. At least he seems to be making a good dose of fun at himself and the game during the comments of his 0:05:46 time to slay the killer shark.
Tom 'rdrunner' Votava sent in three NES runs he recorded in October 2003... as a test. More are sure to follow in the coming months. If you're a puzzle game freak like me, you'd probably get hooked on Adventures Of Lolo 2 and other games in the series. A speed run of a fixed set of puzzles might seem a bit strange at first, but memorizing the dozens of layouts and the right paths to get through in a speedy time of 0:29:14 is quite impressive. The other two runs are on Castlevania III: Dracula's Curse for NES. This game has four possible endings depending on who you team up with. Tom goes it alone and gets 0:32:57, then teams up with Alucard, the son of Dracula, and gets 0:29:47. The first two levels are the same but then the path splits, and Alucard's flying ability makes the ending levels, when the paths merge, more interesting too.
Sunday, September 11, 2005 by Radix
Survival horror roundup
Brandon '19Duke84' Armstrong did a run of Silent Hill 2, but not of the main game, that's still held by Simon Berggren. Brandon's run is on "Born from a Wish", Maria's quest, on hard mode and gets a time of 0:06:32. This wasn't actually the first submission for Born from a Wish, I got an 0:08:02 from someone new, and when I sent it to Brandon to verify he said it was "kind of weak" and proceeded to improve it immediately. Then he took a month to optimize it and here we are.
Saturday, September 10, 2005 by Radix
Before there was hot coffee
Christian 'Rabbath' Rotthues sent in his first speed run, and it's of the PC version of Hitman 2: Silent Assassin. He plays on normal skill and does one segment for each of the 20 missions. All of the levels have a summary screen at the end showing a time (his happen to be in German) except the last one, which I had to time manually and got 2:37. The total time of every mission summed up is 0:43:47.
Thursday, September 8, 2005 by Radix
Sucking up your dreams
Which brings me to save warping. I felt the two went together, so in addition to killing yourself to teleport around, I only wanted you to save in spots such that you'd re-appear in the same spot. Anything else can be especially confusing to people who don't know the game. In some games, such as Mario 64, it's actually impossible to do a save that isn't teleporting. I had a convoluted exception in the rules for this case, but that's gone now, because now, you can save whenever you want if the game allows it. Of course, I'll list the run as using "save warps" like David's Mansion run, which by the way is 11 segments and gets a time of 1:33:53.
So to sum it up: I updated the rules and FAQ pages to reflect the new death/save changes. You can now kill your game character and save and quit to teleport around as much as your fancy desires. But I'd still love to see runs where you don't do such things.
Back to Luigi's Mansion. There's a lot of potential categories in it now... Single-segment vs. segmented w/warps vs. segmented w/o warps, fresh game or "new game +" using the hidden mansion (also avoids the introduction to E. Gadd and the training), 100% of portrait ghosts/boos or just going for speed, A rank vs whatever. That's 24... But will anyone do any such things?
Speaking of Link, there's an improved run of his only black & white adventure: Link's Awakening. John 'Maur' De Sousa has been trying for a couple of weeks to get under an hour of a half ... but he failed, settling for 1:30:36. This is over fourteen minutes faster than the previous run by Adam Sweeney, with some minutes coming from a new kind of text skip using the save/quit screen, but no saving was involved.
Monday, September 5, 2005 by Radix
Another 2/3rds year Prime run
Next is a much shorter video, an improvement to the frigate escape. Paul 'Bartendorsparky' Evans broke the four and a half minute barrier, finishing with 0:04:30.05 time remaining. A few new dash jumps helps take this 0.78 seconds faster than the previous time by Nils Jutler.
Sunday, September 4, 2005 by Radix
When the cows never come home
Daniel 'NintenDan' Zurad did a run of the GBA game Sonic Advance, the first Sonic-game run to get posted here. Many people have been thinking Sonic=speed, so why no speed runs? I guess it's just because in order to make a really good run, you have to do lots of tricks and never stop going super fast, making them very very hard. In SA, you can chose from four characters to play as, and Daniel uses the blue hedgehog himself, Sonic, and gets a total time of 0:16:18.50.
Wednesday, August 31, 2005 by Radix
The voice of Nate
Just so this update isn't void of videos, I'll post this improvement that Jose 'PiccoloCube' Karica did to one of the F-Zero X 64DD levels. Port town 4 in 0:01:26.100, 0.672 seconds faster than the previous one by some Japanese guy.
Monday, August 29, 2005 by Radix
Three 3D game runs
Travis 'Sigma' Lee did a run of Tom Clancy's Splinter Cell for PlayStation 2. His run was delayed posting for nearly two months because he forgot the number of segments he took. This is one of the main reasons why we now require a list of segment start/end points on VHS tapes mailed in. It didn't help that I decided to remove the loading screens for the timing, something I usually only do for PC games, just because the game is cross-platform on ps2/xbox/gcn and PC as well. Removing loading makes it "easier" to compare runs on other ports if anybody does one, but they'd still probably be tracked separately. Travis's run comes out to 2:32:56.
David 'marshmallow' Gibbons did a bunch of runs on the "deleted scenes" from Counter Strike: Condition Zero. 19 missions to do various tasks, coming out to a total time of 1:44:18. These took three months to post because of timing issues too... if you haven't figured it out, by the fact that 'needs timed' is always the largest part of the queue, timing things sucks!!! *grumbles about ever taking games without timers*
Saturday, August 27, 2005 by Radix
One less shitty run!
Friday, August 26, 2005 by Radix
Hell never looked so good
Jonathan 'Brightstar' Fields has run another RPG in the Phantasy Star series, the game that started it: Phantasy Star. Originally released for the Sega Master System, it got released for the GBA in a collection, and that's what Jonathan played. Another manually timed game, it comes out to 5:40.
Thursday, August 25, 2005 by Radix
3956 years before the battle of Yavin
Wednesday, August 24, 2005 by Radix
Really Annoying Isolated Disaster
Andres 'Mad Andy' Montalbetti did a run of Star Wars Rouge Squadron III: Rebel Strike for GameCube. After a two-month process of finding out just what kind of run he did and finding a few people to say it was ok, I can finally post his run. It's done as Wedge with Special weapons/upgrades and gets a time of 0:28:03, which is the sum of the times for each of the eight stages he does.
Tuesday, August 23, 2005 by Radix
Too old for school
Wayne 'soteos' Frank took a journey through Kirby's first 3D adventure, Kirby 64: The Crystal Shards for ... do I have to say? He collects all the crystal shards for a 100% completion, does a Single-segment and gets a time of 1:30:39. There's one death late in the run which Wayne says "costs maybe about a minute". He ran out of time to try improving because school is starting up... I think he just needs better time management. :P Then again, so do I, and I haven't been in school for 3 years.
Sunday, August 21, 2005 by Radix
How to make a paper airplane
Wesley 'Molotov' Corron did his second run of a Fire Emblem series game, doing the second game to see a U.S. release, The Sacred Stones for GBA. His run is in 25 segments, uses Ephraim's route and comes out to a time of 2:29:59. Given the original file names of his run, it's quite possible that I managed to rename them wrong and put something out of order. In fact I already did that and squashed one of the parts and had to reupload it.
Jose 'PiccoloCube' Karica sent in an improvement of an F-Zero X 64DD track, Fire Field 2. He got a time of 0:01:23.985, 1.123 seconds faster than the previous time by 'Max'. This looks like the craziest track in the bunch to me.
Thursday, August 18, 2005 by Radix
Anal-probe central
Aleks 'SuperCoolAl' Lukic has done a better run of Star Fox 64, finding a better path than the one Mike Damiani used in his "joke run". Aleks gets a run that's about two minutes faster, but it's actually better than that. Aleks plays on the handicapped PAL version, running the typical ~83% slower. If you try to convert the time, you end up that Aleks's run is about 7.5 minutes better than Mike's. But such conversions aren't reliable due to load times and such, so they're not done. Aleks's run is listed as 0:33:16 with _eu_ in it to let you know that it's PAL. Mike's run still gets removed* though, since it's definitely slower. Plus... Aleks's run is on expert mode!
* You did know that nothing is really "removed" right? You can get all the old runs at the archive.org speed_runs collection. But, instead of the pretty site layout here, you'll have to deal with their whacky search engine and /details/ pages they like to randomly break.
Tuesday, August 16, 2005 by Radix
It's super effective!
David Kim did an 18-segment run of Pokémon Yellow for Game Boy, the third game in the series. He ended up with a time of 2:28 after beating up lots of pokés and leveling up the ones he captured. Since my only exposure to these crazy critters is SSBM, that's about all I can say.
The F-Zero X page has been updated with 12 new videos. They're of the tracks included with the 64DD expansion, which certainly very few people have played. The tracks look quite difficult to even stay on, so speeding through them is quite a feat.
Some miscellaneous smaller things:
Saturday, August 13, 2005 by Radix
Did I mention my rent went up?
And just in case you're getting paranoid, we never have any plans to make runs "pay only" - they'll always be downloadable for free. I just can't guarantee the download speeds. Never underestimate the bandwidth of a bunch of discs going through the postal service.
Friday, August 12, 2005 by Radix
See Rygar defeat Ligar
If you were confused by the recent Morrowind 7.5 minute run, check out the page again as Vladimir sent in an updated list of "comments" that's more like a run script with a few explanations than real comments ... but it's better than before.
Also, it turns out the runs of Circle of the Moon were timed slightly wrong. The end point wasn't correct, it should've been about 12 seconds earlier. The SS run is really 2:16:35 and the Magician run is 0:41:14. I don't feel like bothering to rename the files right now though, but I'll change them eventually.
Tuesday, August 9, 2005 by Radix
Transformations galore
Vladimir 'Knu' Semenov took Morrowind to a staggeringly low time now. Many people were impressed with Ryan Bennitt's Single-segment 0:14:26 run, so I'm sure you can appreciate how fast 0:07:30 is then. This run is in five segments because of some difficult fighting. The best part of the run (and about the only part I understood) was when he sells some stuff to a shop keeper, then clugs him over the head and steals it all back!
Wayne 'soteos' Frank came through on his word to do a run of Castlevania Circle of the Moon 'out of the box'; that is, the settings you have when you first play a game. I was surprised he did it as a Single-segment, especially given the random drops and very hard bosses in the game. He ends up spending some minutes mining for drops, but he warns you about them in the comments. The final time of his run is 2:16:35, which doesn't count a pause at 1:44:42 where he switched tapes. The server this was put on at archive.org seems to be having some issues, so you might have trouble downloading ... just try later.
Joseph '3nki' Hernandez sent in his first run recently, and it was an improvement to the existing run of Fable. Joseph's time is 1:51 in a Single-segment run, compared to 2:16 in 2 segments from Christian Haralter. Sounds like a good improvement to me. The verifier had this to say: "It's actually very good i probably couldn't [have] done better myself".
This update doesn't include a few other things that are ready or nearly-ready. And a bunch of other runs that were approaching the 'needs uploaded' phase will have to wait at least a week longer now ... thanks a fucking lot Verizon.
Sunday, August 7, 2005 by Radix
Moving day woes
Cameron 'Zianchu' Marcotte did a Single-segment run of Mega Man X5 in less than half the time of Chris Kirk's run. But Chris's run remains up as a different category: Chris did all eight maverick stages, where Cameron only does one and then "gets lucky" with the weapon shooting the colony to go straight to the Sigma stages. I'm sure there were lots of resets involved. The result is a time of 0:16:00. The run is almost 30 minutes of watching material though; the timer doesn't include a bunch of stuff.
Wednesday, August 3, 2005 by Radix
Hot male strippers!
Drew 'stx-Vile' DeVore has finished up his runs of Serious Sam: The Second Encounter on Serious difficulty. The total time of all 12 levels is 1:03:31, but this is individual level runs, not a continuous game run, just so you're not confused. I believe Drew (and his fans) are eagerly awaiting the release of Serious Sam II, the third game of the series, to see what will happen with it.
Scott Kessler kept dreaming with Mario and working on Mario 2 because he knew that his last run could still be improved... but I can't quite believe that it went as low as 0:09:42, 43 seconds faster than his previous run. It's a shame that his near-perfect Wart fight was spoiled by a vegetable popping up underneath Luigi and pushing him up. Hopefully we'll see a full-game run of this soon, right Tommy? :)
I've updated the submit page to clarify (again) how to contact me when submitting a run. I'm not eyeing anyone in particular, because there's been so many incidents like this... but it's really annoying getting a message on AIM like "I did a run on game X" and then I have to ask "in what?" before I find out the time, and other info like segmented or SS. You should be telling me this stuff right away. Sorry if I seem rude, but it should be obvious I've gotten very busy and I have less time for trying to pull information out of people.
Tuesday, August 2, 2005 by Radix
Sorceress beats Assassin
Adam 'Psyrell' Van't Hul got a little advice about his Richter run of Castlevania: Symphony of the Night. With a few big route changes, the time was cut by two and a half minutes to get 0:07:14. Who would've thought that the dagger's item crash would come in useful?
Monday, August 1, 2005 by Radix
One more crazy Swede
That's eight updates in the last week... I knew summer would be bad, but this is insane.
Sunday, July 31, 2005 by Radix
Seven years in under five hours
If you find the download speeds from *.us.archive.org slow lately, sorry but there's nothing I can do about getting the new stuff to *.eu.archive.org, as they managed to run out of space there. However in this case, since it's the end of the month and Nate and I have some bandwidth to kill, you can get the normal quality of this run much faster if you have BitTorrent. Just use the torrent link provided, it should go very fast!
Sunday, July 31, 2005 by Radix
Toad power
Saturday, July 30, 2005 by Radix
Two times two oh two
Philippe 'Wak' Brisson improved on his previous 100% run of The Legend of Zelda: A Link to the Past. He was a lot luckier with the random heart pieces than his previous 2:07:45 run and along with some route changes, he came up with a 2:02:34. This run has the backwards sound problem of his previous, which had the left channel on both channels. This time it's the right channel on both channels. So, for things that occur on the left side of rooms, you'll only hear the effects really quiet. Better check those cables Philippe...
Friday, July 29, 2005 by Radix
Detrás de ti, imbécil
Steven 'Bartz' Brooks sent in runs on two more Genesis games, increasing the number on the list to six. Since the only Genesis game I ever played was Sonic, there's not much that I can comment on his Quackshot in 0:32:00 and Adventures of Batman & Robin in 0:56:23 except ... cool? Thanks to Mr. Uyama for timing these for me. :P
Thursday, July 28, 2005 by Radix
Bond-age action
Tomi Salo decided to improve one of Daniel Lee's recent NYM runs of Max Payne. He did pro1, the first level, in 0:00:15, one second faster. It turns out I was wrong in my rambling about "they might not actually be faster"; that's only in Max Payne 2. In the first game, the timer counts down from 1 minute and if it reaches 0 you lose, so you kill people to add 8 seconds to the clock. The times for NYM (given at the start of the next level) are the difference between the final time displayed and the original 1 minute, plus all the time you were given for kills... so the time for kills is only to avoid reaching zero; it doesn't decrease your time.
Wednesday, July 27, 2005 by Radix
Philippe Henry's personal update
Next were two runs on Mega Man games that were arcade games released in 1995-96, The Power Battle and The Power Fighters, which were both included in Mega Man Anniversary Collection released last year. In Power Battle, he plays the 'Mega Man 1-2' stages which feature several classic robot masters from those games, and he gets a time of 0:02:19.40. In Power Fighters, he does the 'Rescue Roll' scenario and gets a time of 0:03:50.43. The character used in both runs is Protoman.
Tuesday, July 26, 2005 by Radix
Some records go down quick...
Martell 'VecGun' Cheeks sent in his first speed run for the Genesis game Vectorman. It was delayed for a while when I waited for his comments... keep that in mind. When you send a run, think about comments and get them to me as soon as you can! Then when I post your 0:19:58 run you won't already be posting on the forum that you've improved it ...
Saturday, July 23, 2005 by Radix
This way!!
Philippe 'Wak' Brisson made an improvement of level 5-3 from Yoshi's Island, "Danger - Icy Conditions Ahead". His time is 0:03:02, eight seconds faster than David's time from last year.
Thursday, July 21, 2005 by Radix
Can anyone program a reliable timer?
Jonathan 'Brightstar' Fields did a run of .hack//Infection Part 1, the first in a series of RPGs for PlayStation 2. The game has a timer on the saves and it updates it when you're done, I'm told for continuing into the 2nd game. The time at the end is 3:15:17, which is actually one minute _longer_ than the total video length of all 14 segments. I guess the game counts a little fast. Actually I just realized it's more likely to be a victim of a VCR playing back slightly faster than it was recorded... but I don't know if the run was even on tape.
Tuesday, July 19, 2005 by Radix
Magic is the path to satanism
Daniel 'Shido' Lee sent in a new batch of recordings for Max Payne in New York Minute mode. He improves every level to sometimes less than half of the previous times from Ben Fichter. This is the same "kill enemies to reduce time" thing as Max Payne 2's NYM, so the videos themselves aren't actually that much shorter than Ben's. For easy downloading, use the FTP link at the bottom of the MP page, sort files by date, and grab all the recent ones.
Michael 'saxman52' Metcalf did a run of Die Hard: Nakatomi Plaza for PC. I know a game must be unpopular if there's zero topics at the message board for it at GameFAQs, but I was still able to find a willing verifier. It was just me taking four weeks to get around to timing Michael's run to 0:48:08 that delayed the posting.
Nate has been hard at work recapturing some old runs with the uber VCR. An example is Pikmin which was sent to me when it was done, but my capture card just isn't very good so I forwarded the tape. This and other runs will also be listed on the DVD page soon, so check back.
Sunday, July 17, 2005 by Radix
Options aren't always good
The second mistake was Mychal's Game Boy Player settings. I've had this in the FAQ for months but some people just don't read it I guess. Do NOT set your GBP to "full" ... I hate Nintendo for even giving you the option! All it does is stretch and blur everything upwards to try to fill your TV. GBA is 160 lines, that's what it should be on a TV too! The filter should also be 'sharp' and stick with the black border to prevent it bleeding into the edges of the picture. Finally, playing with the GBP settings during idle time when you do a run does not make you cool. To sum up: it should look like the video was produced by a GBA that has a video out.
The third mistake was that he got a time of 2:19:49 instead of 2:14 because of a death in Tap-Tap The Red Nose's Fort. Do yourself a favor: when you get to 1:51:00 in the video just press a "skip 5 minutes" button in your media player of choice. Although it's closer to 4 minutes of 55 seconds but you get the idea. It made the run borderline-unpostable but the rest is really good ... he takes a few chances to save fractions of a second and sometimes it doesn't turn out so good though.
Mychal also did two individual level 100% runs. I've had a table of those up for the SNES version for quite some time - one of the levels is even by me. When it comes to the GBA version, it seems that some levels can be fairly compared for I.L. runs but others can't. Mychal did 1-1 in 0:01:16 and 1-2 in 0:01:18, both of which are 11 seconds faster than the previous runs by David Gibbons.
One more time: DO NOT SET YOUR GBP TO FULL!
Saturday, July 16, 2005 by Radix
I wish things would go right for once
Anyway, this should have been in the last update but archive decided I was keeping files on the upload server too long and moved them so that it looked like they disappeared. After some emails exchanged they reappeared, but then the md5 checksum for the High Quality didn't match so I have to upload it again. I figured I'd update now with just the normal available since the download speeds lately are so slow, probably very few of you stick out the HQ anyway. (Available now)
Friday, July 15, 2005 by Radix
There should've been more in this update
I received a new video for the Silence 2 track of F-Zero X. It's a time of 0:01:05.656 by 'muumu' and is 0.253 seconds faster than the previous one. ... OK so that was bad for 8 hours after this update was posted because I forgot to type "bin" into ftp (damn you microsoft) but now it's fine.
Monday, July 11, 2005 by Radix
Exploding computers
Chris 'Satoryu' Kirk has improved his 100% run of Mega Man X8 for PlayStation 2. The new time of 2:36 is 26 minutes faster than his previous run. A couple of segments less, and no pauses that I had to subtract out this time! After he was done with that, he decided to do an inaugural run of Mega Man X5 for PlayStation, which has been described to me as "suck suck suck"... Of course, it doesn't seem that bad to me when I watched it, except for this Alia that doesn't shut the hell up. I've also been told that you can skip the standard 8 Maverick stages through some method I don't understand, but Chris beats all eight so his run is marked as "all 8 bosses beaten", like runs for NES Metroid. Chris's time is 0:34:24 but since the game only counts actual game play (apparently), the video length is about twice that.
David 'marshmallow' Gibbons went back and did the first Diablo after his successful run of the 2nd game and its expansion. After some harassment to make 320x240 versions and a list of loading screens, I finally timed his run out to 0:53:13.
Thursday, July 7, 2005 by Radix
You have defiled the altar!
Remember when Nate did the unthinkable to capture Adam Sweeney's runs? Well the uber VCR has brought back both runs from the depths of poor quality and into superb quality. So check out his Solstice 100% and Zombies Ate My Neighbors "10 victims saved" run again if you hated the quality before ... or for the first time!
Wednesday, July 6, 2005 by Radix
32 car explosions later
Mike 'TSA' Damiani took back one of the Zelda records he lost, spending just about one month trying A Link to the Past. He achieved his sub-1:40 goal with a 1:39:47 run. Definitely a lot of little shortcuts that add up to significant savings, like skipping the mirror shield and the blue & red armors. The lack of protection makes the Ganon fight a little slower from being cautious but it's certainly worth it.
Tuesday, July 5, 2005 by Radix
Uberized Mega Man
Freddy Andersson did a run of Duck Tales for NES, on the usual 5/6th speed PAL version. He finished in a time of 0:10:21 on difficult mode. Before you click to relive this 16 year old game, I'm afraid I have to warn about the quality of this one. The backgrounds tend to flash from color to black and white one or two times a second. The run is still watchable I think, but don't watch it while you're on drugs or something.
As usual, Nate updated the DVD page with the latest runs and some older ones too... such as the Mega Man 2 run with several other NES games thrown in.